Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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ComradeHX
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Joined: 2009-06-23 17:58

Re: Ask the [DEV]s a (?) - Part 2

Post by ComradeHX »

Is a solution for adding extra seats in vehicle in the works?

8-player squad tends to be very awkward to transport in anything but transport trucks these days.
Unless they are mechanized infantry, which in most servers would not have APC because it's claimed(wasted) by apc squad...
AfterDune
Retired PR Developer
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Joined: 2007-02-08 07:19

Re: Ask the [DEV]s a (?) - Part 2

Post by AfterDune »

BF2 doesn't support it, so, no.
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ComradeHX
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Joined: 2009-06-23 17:58

Re: Ask the [DEV]s a (?) - Part 2

Post by ComradeHX »

[R-DEV]AfterDune wrote:BF2 doesn't support it, so, no.
Wasn't there something about an invisible vehicle attached to the actual vehicle that simply had seats? That one isn't possible either?
Kerryburgerking
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Joined: 2011-11-01 10:42

Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

Is Hades Peak completely finished?
Mean, green and unseen!
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

Kerryburgerking wrote:Is Hades Peak completely finished?
Art is never finished, only abandoned.
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AfterDune
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by AfterDune »

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SIDEKILL3R
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Re: Ask the [DEV]s a (?) - Part 2

Post by SIDEKILL3R »

[R-DEV]Rhino wrote:Art is never finished, only abandoned.
This Quote from you will forever be remembered
KaB
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by KaB »

I just noticed the player walks faster crouching than standing while he aims. Why is that ?
Rhino
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

[quote=""'[R-DEV"]AfterDune;2007372']http://ic.pics.livejournal.com/litenspa ... iginal.jpg[/quote]

:D

[quote="SIDEKILL3R""]This Quote from you will forever be remembered[/quote]

Technically its not mine, its Leonardo da Vinci's :p
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Dr Rank
PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Dr Rank »

[R-DEV]Rhino wrote: :D



Technically its not mine, its Leonardo da Vinci's :p
Thief!!!
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crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

Re: Ask the [DEV]s a (?) - Part 2

Post by crazygamelover »

Do headshots kill instantly in the current build? I've read things from the PR manual and other places like "only headshots, explosives, etc. will actually kill players", but it seems as though that is not the case according to some threads. I'd just like some clarifications from a Dev. Sorry if this is the millionth time someone has asked this :)
Rudd
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

Headshots with infantry weapons won't insta-kill afaik (you are critically wounded and on the ground waiting for a medic)

however being headshotted with a 50cal (?or a sniper) or anything bigger than that is an insta kill
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Portable.Cougar
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Joined: 2007-03-03 01:47

Post by Portable.Cougar »

Why the eppie pen?

I think that in the PR universe everyone is very allergic to bees. So much so that all bullets, cannon rounds, and projectiles are actually firing bees. This is how and why the Eppie revives players.

Close?
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Rudd
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

No cougar, that would be stupid.

All soldiers are allergic to lead, causing anaphylactic shock - much like when someone with a bee allergy gets stung.

But obviously there are no Bees in PR....stupidface.
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Portable.Cougar
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Post by Portable.Cougar »

25mm high explosive Bees.
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X-Alt
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Re: Ask the [DEV]s a (?) - Part 2

Post by X-Alt »

Portable.Cougar wrote:25mm high explosive Bees.
125mm Second Sting Bee
ElshanF
Posts: 357
Joined: 2008-07-22 12:34

Re: Ask the [DEV]s a (?) - Part 2

Post by ElshanF »

Which was the hardest ever project done by the Devas? + don't you think Rhino has the best signature with the dog.
sirfstar
Posts: 255
Joined: 2011-09-01 07:18

Re: Ask the [DEV]s a (?) - Part 2

Post by sirfstar »

Is there any way to request a full server list from the master server as from gamespy?
May we have some tool to change / reset the password?
Last edited by sirfstar on 2014-05-25 20:44, edited 1 time in total.
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Mats391
PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

Antol.PL wrote:Any chance for Rifleman AP to have ability to take-back claymores? It is possible?
Yes there is. From a code perspective it is doable, but you will only be able to carry as many as you could reload from a crate. So you cant take a whole minefield with you.
Im also unsure how realistic it is to reuse already deployed mines.
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