Trans Heli Squadleading?

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Trans Heli Squadleading?

Post by Rudd »

There are definitely advantages to having a guy on the ground organising the helicopters, however I think the best man for that is actually the commander, as he can decrease overall radio traffic, see markers from multiple squads, check LZs with UAV etc.
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1978
Joined: 2011-07-20 10:02

Re: Trans Heli Squadleading?

Post by rPoXoTauJIo »

I'm just following my basic rules&requirements while SL&pilot:
1. Lock squad at 4 players, 2-3 pilots+ground dude are enough.
2. Maintain silence in squad on first request by anyone.
3. Report anything like "tank in G9" in squad to squadpilots.
4. Talk with SLs\Commander only on helipad, Yes\No\Wait answers only when in air.
5. Use only SL channel when squad inside. Basic SM's always too retarded to talk :)

Air traffic controller is pointless for organized team, it's better to have additional medic on ground rather than additional level of bureaucracy.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
OldGoat5
Posts: 150
Joined: 2007-08-24 02:54

Re: Trans Heli Squadleading?

Post by OldGoat5 »

Atc/forward air controlling is very useful, especially if it is also manning manpads and AA vehicles at the same time. The squad could be spread out over different fobs, creating a network. Guiding CAS is not as easy or as accurate as having someone on the ground dedicated to doing it now that the uav cannot laze. In trans heli squads, its very good to have the team relaying the information to us.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Trans Heli Squadleading?

Post by matty1053 »

Yeah.

Usually when I am trans...

1.Depends what map, if there is like 2 Trans helis, I let 3 people in my squad (including me)

2.I do not allow more then 5 people in a squad. (unless it's a friend)

3.It can get annoying when being Sql as Trans, cause you sometimes have those Sql that NEVER shut up or don't talk directly.



If you have squad mates that talk their pants off, just kick them. I do it constantly honestly. It really does help not having tons of: "WTF MAN I HATE THIS MAP!" or various conversations that I tend to get into.

But I have seen trans squads with 8 players in it... Only one heli is up out of the 3 at main. And the player doesn't know how to lift off of the ground, and only listens to his sql orders.
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Trans Heli Squadleading?

Post by Psyrus »

matty1053 wrote:But I have seen trans squads with 8 players in it... Only one heli is up out of the 3 at main. And the player doesn't know how to lift off of the ground, and only listens to his sql orders.
I am happy to run my trans squads with 8 people. I start out flying, and I give basic orders to the squad members. If another squad member who is competent at flying joins the squad, I get them to take over the flying and I lead the rest of the infantry on the ground, and since I'm a big fan of FOB building, the heli pilot is almost never bored.
  • It means there's not another bloody <4 man locked squad on the server
  • People who join trans squads as inf are generally low on the "teamwork" spectrum, so I try to inject some *real-PR* into their day
  • I can go back to flying any time I need to because we're the trans squad
  • It improves communication with other SLs if I'm not the one flying, because it's hard to fly and push number-pad keys at the same time.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Trans Heli Squadleading?

Post by PLODDITHANLEY »

Building FOBs is always useful especially if you have the time to put down some assets.
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