[Animation] What do you want changing?

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GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

umm, reload animation for the 50 cals + stationary weapons
[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

Little off topic but it will get there- You should be able to "sprint", in lack of a better word, when prone. and i have an animation in mind. the character
-lays the gun down while keeping his hands in the same position-barrel faces to the left
-folds his right arm over the stock
-to move pushes off the ground with his knees and elbows.
The same animation-laying the gun on the ground-can be used to reload whilst prone.
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YoJimbO
Posts: 386
Joined: 2005-09-27 09:33

Post by YoJimbO »

GeZe wrote:reload animation for the 50 cals + stationary weapons
YES YES YES! Desperately needs doing, this is vital IMO... The sounds might need redoing after the animation is made though, right? I assume it's easier to make the sounds based on the animation than the animation based on the sounds...
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77SiCaRiO77
Retired PR Developer
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Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

yo wrote:I mean this images like an example for animations

prone sprint (Z+shift/2xW) animation minute 0:42

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stand up --->crouch animation minute 0:59

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https://www.realitymod.com/forum/showth ... 102&page=2
Mekstizzle
Posts: 882
Joined: 2006-10-30 17:15

Post by Mekstizzle »

You really need to get rid of the roll animation. It only affects the person seeing it in 3rd person whilst the person doing it is unnaffected. So whilst the person thinks that he's "rolling" the person that is rolling is prone and ready to fire. I know you can make yourself beleive that he's not rolling and is prone but it still takes that extra milisecond. We're all just human afterall.

I see people doing it on purpose to confuse others, it's up there with dolphin diving and insta-proning.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Mekstizzle wrote:You really need to get rid of the roll animation. It only affects the person seeing it in 3rd person whilst the person doing it is unnaffected. So whilst the person thinks that he's "rolling" the person that is rolling is prone and ready to fire. I know you can make yourself beleive that he's not rolling and is prone but it still takes that extra milisecond. We're all just human afterall.

I see people doing it on purpose to confuse others, it's up there with dolphin diving and insta-proning.
or we make the roll animation 1st person aswell ;)
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DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

now that would be something!!!
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
bigbossmatt
Posts: 290
Joined: 2006-05-21 12:05

Post by bigbossmatt »

How about when you look down, you can see your body? I hate the current floating on air body animations.

Also, how about attaching arms to the steering wheels and handlebars?

If possible, I'd love it :)
mdterp1987
Posts: 224
Joined: 2006-05-08 01:14

Post by mdterp1987 »

Seems like it would be impractical to be rolling around on the ground with all your equipment on. First off, 80 pounds of gear plus your body weight is a lot tougher to roll around, and second, it wouldn't be quite the smooth roll without your equipment flush to your body.
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KingofCamelot
Retired PR Developer
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Post by KingofCamelot »

YoJimbO wrote:YES YES YES! Desperately needs doing, this is vital IMO... The sounds might need redoing after the animation is made though, right? I assume it's easier to make the sounds based on the animation than the animation based on the sounds...
I hate to be the bearer of bad news, but there will never be reload animations on these weapons. There is a reason DICE left them out, because they aren't possible on stationary weapons and weapons on vehicles. :? ??:
Ruthless Executioner of 280 SpamBots
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Retired Lead Coder for Project Reality - 0.25 through 0.4
YoJimbO
Posts: 386
Joined: 2005-09-27 09:33

Post by YoJimbO »

Ach, bugger! I was looking forward to seeing those, since they're pretty lengthy reloads I was expecting something really funky, ah bugger...

No worries...
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Anyway making the snipers have smoother movements? (in this case, the "crouched running" thing would really do great :P )
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$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

if the roll animation corresponded to a 360 in the player first person view that would be cool
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

uh, also
Would be nice... If when ppl dropped from high altitudes, or from a trans chopper, they had to crouch, as an impact reaction...
It's almost impossible to climb more than 6 feet with 15kg+ in equipment without crouching to absorve impact.
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$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

that actually raises an interesting idea - is an ejection animation possible?
dunkellic
Posts: 1809
Joined: 2006-02-07 15:41

Post by dunkellic »

'[R-CON wrote:Duckitt']Well they are exported by magical elves so I'm not sure.

However, I use Motionbuilder for 3P and 3ds for other stuff. If you think you can do well - smack me up and we'll get working.

hehe, i dont really think i´m up to the task, only use 3dsmax and am really a noob at it still - but, well, making animations in 3dsmax is super-easy with the key-system, i just that this wont work with bf animations ^^
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Duckitt
Posts: 192
Joined: 2006-10-21 17:36

Post by Duckitt »

Its exactly how it works with BF2.

Nearly all animations are done with keys. What you do is set your keys, check your trajectories, and then set more keys etc. Then you send the 3ds file to a coder and he'll export the animation. Get me on MSN if you want.

samduckitt at homail.co.uk
vfn4i83
Posts: 110
Joined: 2006-06-17 06:24

Post by vfn4i83 »

Strip off from the game the death animations, by bullets or explosions, in fact take ragdoll effect in the same cases,.

Let then die and fell in the ground.

That might as well burst the performance
║--║-╔══-╔═╗--║--║----║--¹--╔══╗-╔══╗--
║--║-╠═---║--║--║--╚══╣--║-╠══╣-╠═-------
-╚╝--║-----║--╚═╝--------║--║-╚══╝-╚══╝---
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