Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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Ghostwolf
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Re: Ask the [DEV]s a (?) - Part 2

Post by Ghostwolf »

Will you ever give us more possibilities in faction confrontation? Like MEC vs RU, US vs GER, GB vs FR?
[ ]yes [ ]no [ ]maybe
Mineral
PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

[x] If our mapping team/community mappers find the time,concept and enthusiasm to make such maps/layouts.

But the team is definitely not against those possible confrontations I believe. At least I'm not :D
Last edited by Mineral on 2014-06-26 13:59, edited 3 times in total.
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Ghostwolf
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Re: Ask the [DEV]s a (?) - Part 2

Post by Ghostwolf »

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Awesome.
BTW: No new maps needed. Just replace the factions and rename the map^^
K4on
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Re: Ask the [DEV]s a (?) - Part 2

Post by K4on »

US vs GER, GB vs FR
this is very unlikely to happen, unless it is community content.
ComradeHX
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Re: Ask the [DEV]s a (?) - Part 2

Post by ComradeHX »

If I were to make some kind of alternate-history cold war minimod for PR; would I have to go around asking permission to use weapon/armour...etc. models and maps that are already in PR:BF2 from their original creators?
Rhino
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

ComradeHX wrote:If I were to make some kind of alternate-history cold war minimod for PR; would I have to go around asking permission to use weapon/armour...etc. models and maps that are already in PR:BF2 from their original creators?
To use maps yes, but to re-texture an existing vehicle in PR and use it, no.
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ComradeHX
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Re: Ask the [DEV]s a (?) - Part 2

Post by ComradeHX »

[R-DEV]Rhino wrote:To use maps yes, but to re-texture an existing vehicle in PR and use it, no.
So weapons, kit/playermodels...etc.(everything except maps) are all good to go?
Rhino
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

ye, with the possible exception of major modifications or something and all providing its still only used within PR.
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Ghostwolf
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Re: Ask the [DEV]s a (?) - Part 2

Post by Ghostwolf »

[R-DEV]K4on wrote:this is very unlikely to happen, unless it is community content.
But why though?

I mean, how sweet would it be if two highly developed western factions play against each other?
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Mats391
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

US vs GER
Ghostwolf wrote:But why though?

I mean, how sweet would it be if two highly developed western factions play against each other?
Isnt beating the Yankees once enough? :D
Ghostwolf
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Re: Ask the [DEV]s a (?) - Part 2

Post by Ghostwolf »

Well it was sweet yeah, but I mean if we add 78 players and tons of explosives and everything simulated it would have been better^^
ComradeHX
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Re: Ask the [DEV]s a (?) - Part 2

Post by ComradeHX »

[R-CON]Mats391 wrote:Isnt beating the Yankees once enough? :D
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houdaifatam
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Re: Ask the [DEV]s a (?) - Part 2

Post by houdaifatam »

[R-DEV]Mineral wrote:Do you mean forum accounts?

How is this irritating you? :D I don't think we ever delete accounts but on request all personal information can be removed.
Sorry mineral but yes, this is irritating me
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"Time is like a sword, if you don't cut it then it will cut you"(Old Arab proverb).
"Lack of intelligence is the greatest poverty."
Mineral
PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

But how? What if any of those people comes back after years? Wouldn't be so nice to see their accounts deleted. I don't know of a single forum that does such a thing.
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Ghostwolf
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Re: Ask the [DEV]s a (?) - Part 2

Post by Ghostwolf »

Another question:

Will you bring back "thermal blocking smoke"?
For example for the squadleaders and vehicles smoke grenades?
Mineral
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

IR smoke was never in PR as far as I know?
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RedWater
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Re: Ask the [DEV]s a (?) - Part 2

Post by RedWater »

It wasnt intentional, But the couloured SL-smoke used to block thermals.
WeeD-KilleR
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Re: Ask the [DEV]s a (?) - Part 2

Post by WeeD-KilleR »

[R-DEV]Mineral wrote:IR smoke was never in PR as far as I know?
Not officially at least. It was a bug with colored smoke which got removed.
mries
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Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

But is it something that exists? And if so, is it used by armor etc?
MasterX
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Re: Ask the [DEV]s a (?) - Part 2

Post by MasterX »

I once suggested a smoke deploy system for tanks, not the popping smoke system like system, but like a cloud deploying smoke. It is used irl, somehow not in PR.
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