Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
Will you ever give us more possibilities in faction confrontation? Like MEC vs RU, US vs GER, GB vs FR?
[ ]yes [ ]no [ ]maybe
[ ]yes [ ]no [ ]maybe
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Re: Ask the [DEV]s a (?) - Part 2
[x] If our mapping team/community mappers find the time,concept and enthusiasm to make such maps/layouts.
But the team is definitely not against those possible confrontations I believe. At least I'm not
But the team is definitely not against those possible confrontations I believe. At least I'm not
Last edited by Mineral on 2014-06-26 13:59, edited 3 times in total.
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Re: Ask the [DEV]s a (?) - Part 2
Awesome.
BTW: No new maps needed. Just replace the factions and rename the map^^
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Re: Ask the [DEV]s a (?) - Part 2
this is very unlikely to happen, unless it is community content.US vs GER, GB vs FR
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Re: Ask the [DEV]s a (?) - Part 2
If I were to make some kind of alternate-history cold war minimod for PR; would I have to go around asking permission to use weapon/armour...etc. models and maps that are already in PR:BF2 from their original creators?
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Re: Ask the [DEV]s a (?) - Part 2
To use maps yes, but to re-texture an existing vehicle in PR and use it, no.ComradeHX wrote:If I were to make some kind of alternate-history cold war minimod for PR; would I have to go around asking permission to use weapon/armour...etc. models and maps that are already in PR:BF2 from their original creators?
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Re: Ask the [DEV]s a (?) - Part 2
So weapons, kit/playermodels...etc.(everything except maps) are all good to go?[R-DEV]Rhino wrote:To use maps yes, but to re-texture an existing vehicle in PR and use it, no.
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Re: Ask the [DEV]s a (?) - Part 2
ye, with the possible exception of major modifications or something and all providing its still only used within PR.
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Re: Ask the [DEV]s a (?) - Part 2
But why though?[R-DEV]K4on wrote:this is very unlikely to happen, unless it is community content.
I mean, how sweet would it be if two highly developed western factions play against each other?
- Mats391
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Re: Ask the [DEV]s a (?) - Part 2
US vs GER
Isnt beating the Yankees once enough?Ghostwolf wrote:But why though?
I mean, how sweet would it be if two highly developed western factions play against each other?
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Re: Ask the [DEV]s a (?) - Part 2
Well it was sweet yeah, but I mean if we add 78 players and tons of explosives and everything simulated it would have been better^^
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Re: Ask the [DEV]s a (?) - Part 2
[R-CON]Mats391 wrote:Isnt beating the Yankees once enough?
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Re: Ask the [DEV]s a (?) - Part 2
Sorry mineral but yes, this is irritating me[R-DEV]Mineral wrote:Do you mean forum accounts?
How is this irritating you? I don't think we ever delete accounts but on request all personal information can be removed.
"Time is like a sword, if you don't cut it then it will cut you"(Old Arab proverb).
"Lack of intelligence is the greatest poverty."
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Re: Ask the [DEV]s a (?) - Part 2
But how? What if any of those people comes back after years? Wouldn't be so nice to see their accounts deleted. I don't know of a single forum that does such a thing.
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Re: Ask the [DEV]s a (?) - Part 2
Another question:
Will you bring back "thermal blocking smoke"?
For example for the squadleaders and vehicles smoke grenades?
Will you bring back "thermal blocking smoke"?
For example for the squadleaders and vehicles smoke grenades?
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Re: Ask the [DEV]s a (?) - Part 2
It wasnt intentional, But the couloured SL-smoke used to block thermals.
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Re: Ask the [DEV]s a (?) - Part 2
Not officially at least. It was a bug with colored smoke which got removed.[R-DEV]Mineral wrote:IR smoke was never in PR as far as I know?
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Re: Ask the [DEV]s a (?) - Part 2
But is it something that exists? And if so, is it used by armor etc?
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Re: Ask the [DEV]s a (?) - Part 2
I once suggested a smoke deploy system for tanks, not the popping smoke system like system, but like a cloud deploying smoke. It is used irl, somehow not in PR.