Hell yeah! (OK, it took me a while to realize you replied to my question.)[R-DEV]Mineral wrote:It will be there.
Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
Thanks for the reply rhino, could sorta guess that was going to be your answer, the map just seems too big to be completed by one guy, especially when he's busy in r/l.
Apparently he talks to himself in the Falklands dev subforum.PricelineNegotiator wrote:Side note: How the hell does Rhino have 43,000+ posts...
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Re: Ask the [DEV]s a (?) - Part 2
You would have to do over 10 posts a day for over 10 years to get that many...
Now that's dedication.
Now that's dedication.
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Re: Ask the [DEV]s a (?) - Part 2
Ye, its a mega project, the biggest by far I've undertaken for PR, at least in the way we decided to go about it with the amount of variation we where looking for etc. If I where to start the project again I wouldn't do so much variation and keep things a lot simpler but that's hindsight for youPricelineNegotiator wrote:I remember back before you released the Falklands that you were talking about the Afghan statics and how it made the Falklands project pale in comparison to the time required to create these statics.
I spam a lotPricelineNegotiator wrote:Side note: How the hell does Rhino have 43,000+ posts...
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Re: Ask the [DEV]s a (?) - Part 2
You asking that this be put into pr?
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Re: Ask the [DEV]s a (?) - Part 2
Yes , but I think that is impossible to integrate the physiks into PR
to integrate the physiks for example deformation of ground and stood back from objects such as rocks, stones, trees, wood, water ....
to integrate the physiks for example deformation of ground and stood back from objects such as rocks, stones, trees, wood, water ....
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Re: Ask the [DEV]s a (?) - Part 2
It is impossible, bf2 could never support anything that in depth, but damn that would be something cool to have in a military game!
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Re: Ask the [DEV]s a (?) - Part 2
in what way would pr be diffrent if it was made with the bf2142 engine ?
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Re: Ask the [DEV]s a (?) - Part 2
It'd have weapon sway. And some more fancy vehicle HUDs and stuff like that.
Also, it'd have way fewer players and would take ages to be ported.
It'd also lack a huge amount of buildings, trees, terrain textures and all that stuff that comes free with BF2. It'd probably lack some BF2-specific features too.
Also, it'd have way fewer players and would take ages to be ported.
It'd also lack a huge amount of buildings, trees, terrain textures and all that stuff that comes free with BF2. It'd probably lack some BF2-specific features too.
--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
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Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
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Re: Ask the [DEV]s a (?) - Part 2
would it work with cryengine??
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Re: Ask the [DEV]s a (?) - Part 2
Yes.. but I think you mean unreal enginePCR wrote:would it work with cryengine??
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Re: Ask the [DEV]s a (?) - Part 2
Did they end up on any maps? Are there any maps apart from Sangin (I want it now!) that feature them? Are they high poly enough for Squad? So many questions!?[R-DEV]Rhino wrote:Ye, its a mega project, the biggest by far I've undertaken for PR, at least in the way we decided to go about it with the amount of variation we where looking for etc. If I where to start the project again I wouldn't do so much variation and keep things a lot simpler but that's hindsight for you
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Re: Ask the [DEV]s a (?) - Part 2
No and no not really, although their main problem with being used on another engine is that they where made with BF2's Static Texture Palettes system with also custom LM UVs (which was a must to keep their smoothness and the single biggest reason, going hand in hand with the mass variety, why its been such a challenge, and wouldn't be required in a game that uses 100% dynamic lighting like Squad is going for) and as such porting them to another engine would mean a massive amount of re-work and tbh you would be better off starting from scratch and using something like Substance Materials.titsmcgee852 wrote:Did they end up on any maps? Are there any maps apart from Sangin (I want it now!) that feature them? Are they high poly enough for Squad? So many questions!?
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Re: Ask the [DEV]s a (?) - Part 2
So sorry, just read your reply two pages back about the statics and Sangin! Thanks for the reply, shame they can't be reused but I bet it felt good to finish off such a big project.'[R-DEV wrote:Rhino;2055312']No and no not really, although their main problem with being used on another engine is that they where made with BF2's Static Texture Palettes system with also custom LM UVs (which was a must to keep their smoothness and the single biggest reason, going hand in hand with the mass variety, why its been such a challenge, and wouldn't be required in a game that uses 100% dynamic lighting like Squad is going for) and as such porting them to another engine would mean a massive amount of re-work and tbh you would be better off starting from scratch and using something like Substance Materials.
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Re: Ask the [DEV]s a (?) - Part 2
DEVS WHU U NO INCLUDE?
assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Re: Ask the [DEV]s a (?) - Part 2
"They contain all that a program is, in the form of a detachable glowing disc normally worn on the upper back. Everything seen, heard, or otherwise experienced is recorded on the wearer's disc."rPoXoTauJIo wrote:DEVS WHU U NO INCLUDE?
Isn't the disc basically Battle Recorder?
The dragon I don't know about though...
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Re: Ask the [DEV]s a (?) - Part 2
One day i've got almost hat'ed by a HAT (ERYX) that i can say there is at least one blue strip on it, is it true ?
Au dela du possible ...
- Mats391
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Re: Ask the [DEV]s a (?) - Part 2
'KillJoy[Fr wrote:;2056992']One day i've got almost hat'ed by a HAT (ERYX) that i can say there is at least one blue strip on it, is it true ?
No.