Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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M42 Zwilling
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Re: Ask the [DEV]s a (?) - Part 2

Post by M42 Zwilling »

PlaynCool wrote:Can we get a screenshot of the topics in the super secret DEV forum?(Maybe i hope too much)
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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
Vista
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Re: Ask the [DEV]s a (?) - Part 2

Post by Vista »

PlaynCool wrote:Can we get a screenshot of the topics in the super secret DEV forum?(Maybe i hope too much)
Sure.

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*trollface*
Vista
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Re: Ask the [DEV]s a (?) - Part 2

Post by Vista »

Edit: Damn you k4on
Last edited by Vista on 2015-04-06 19:46, edited 1 time in total.
PlaynCool
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Re: Ask the [DEV]s a (?) - Part 2

Post by PlaynCool »

When i posted this i knew exactly this would happen, but yet there i was hoping... Well ok.
Forgive my bad English... :?
SIDEKILL3R
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Re: Ask the [DEV]s a (?) - Part 2

Post by SIDEKILL3R »

Have you Devs ever seen me (SIDEKILLER) online in game? Or been in a squad with me and I didn't noticed. always wondered that.


I know it's a bit of a odd question that unlikely to get answered but hey.
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Seen you online, can't remember if we were ever in the same squad.
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AfSoccer "I just don't see the natural talent."
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mries
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Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

Did you devs reworked the feature that bullets can penetrate a body and solved the one hit kill bug?
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Mineral
PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

We already did that in release 1.1.4.0 :)

https://www.realitymod.com/forum/f604-p ... gelog.html
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mries
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Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

Wait, whut? So bodies are still penetrable?
I knew the bug was solved but thought it was set to how it was before?
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Mats391
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

mries wrote:Wait, whut? So bodies are still penetrable?
I knew the bug was solved but thought it was set to how it was before?
They are no longer penetrable. That was the fix.
Rudd
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

SIDEKILL3R wrote:Have you Devs ever seen me (SIDEKILLER) online in game? Or been in a squad with me and I didn't noticed. always wondered that.


I know it's a bit of a odd question that unlikely to get answered but hey.
Been in your squad once or twice, squad led alongside you several times
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PlaynCool
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Re: Ask the [DEV]s a (?) - Part 2

Post by PlaynCool »

Hey devs, is it possible to make a mountain map, in which one faction has to climb a high mountain (peak 2000 m ish), while the OPFOR militia or ins has to defend, and have the BF2 clouds be somewhere in the middle of the map, the whole map would be a constant climb ? was wondering how much can a hill be tall in the bf2 engine. Something like this:

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Sorry if i got carried away with the pictures, always wanted to make such a project myself, but now that i think of it might be impossible. Or basically a map where one faction has to assault a rather big hill, with mist crawling downhill somewhere in the mix lol.
Last edited by PlaynCool on 2015-04-08 02:22, edited 3 times in total.
Forgive my bad English... :?
fatalsushi83
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Re: Ask the [DEV]s a (?) - Part 2

Post by fatalsushi83 »

Do devs use other names when playing because I've haven't seen most of you guys online, ever, in my three years of PR? Or is it because you usually play on European servers?
Airsoft
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Re: Ask the [DEV]s a (?) - Part 2

Post by Airsoft »

Sounds like a typical round on Korengal, and that doesn't sound fun :(
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Ason
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Re: Ask the [DEV]s a (?) - Part 2

Post by Ason »

Hey devs, is it possible to create static clouds that work the same way as bushes (ie you can drive straight through them)? And if so, has it been tried before?
AfterDune
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Re: Ask the [DEV]s a (?) - Part 2

Post by AfterDune »

@PlaynCool: Hamburger Hill? :D

@Ason: yes, it's a static ambienteffect. Can't remember the name... oluja? mist? something-ish....... :p
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Amok@ndy
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Re: Ask the [DEV]s a (?) - Part 2

Post by Amok@ndy »

fatalsushi83 wrote:Do devs use other names when playing because I've haven't seen most of you guys online, ever, in my three years of PR? Or is it because you usually play on European servers?
i do see a lot of us on the [NEW] Server even US DEVs join there from time to time.
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Tankbuster28000
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Re: Ask the [DEV]s a (?) - Part 2

Post by Tankbuster28000 »

Will there be a point where all BF2 :P R developers will switch over to the development of Squad? Or what will the Devs do when Squad 'takes over'?
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Curry
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Re: Ask the [DEV]s a (?) - Part 2

Post by Curry »

They all start a DOTA career.

Curry.
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Mats391
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

Tankbuster28000 wrote:Will there be a point where all BF2 :P R developers will switch over to the development of Squad? Or what will the Devs do when Squad 'takes over'?
IF (and that is a really big IF) BF2 :P R stops being developed, i will look at other mod projects. Be it Arma3 :P R or Arma in general or Squad is yet to be seen. This is a long way out, so lets see what happens. Lets hope for modding in the new Battlefront :)
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