PlaynCool wrote:Can we get a screenshot of the topics in the super secret DEV forum?(Maybe i hope too much)
Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
Sure.PlaynCool wrote:Can we get a screenshot of the topics in the super secret DEV forum?(Maybe i hope too much)
*trollface*
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Re: Ask the [DEV]s a (?) - Part 2
Edit: Damn you k4on
Last edited by Vista on 2015-04-06 19:46, edited 1 time in total.
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Re: Ask the [DEV]s a (?) - Part 2
When i posted this i knew exactly this would happen, but yet there i was hoping... Well ok.
Forgive my bad English...
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Re: Ask the [DEV]s a (?) - Part 2
Have you Devs ever seen me (SIDEKILLER) online in game? Or been in a squad with me and I didn't noticed. always wondered that.
I know it's a bit of a odd question that unlikely to get answered but hey.
I know it's a bit of a odd question that unlikely to get answered but hey.
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Re: Ask the [DEV]s a (?) - Part 2
Seen you online, can't remember if we were ever in the same squad.
AfSoccer "I just don't see the natural talent."
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Re: Ask the [DEV]s a (?) - Part 2
Did you devs reworked the feature that bullets can penetrate a body and solved the one hit kill bug?
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Re: Ask the [DEV]s a (?) - Part 2
Wait, whut? So bodies are still penetrable?
I knew the bug was solved but thought it was set to how it was before?
I knew the bug was solved but thought it was set to how it was before?
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Re: Ask the [DEV]s a (?) - Part 2
They are no longer penetrable. That was the fix.mries wrote:Wait, whut? So bodies are still penetrable?
I knew the bug was solved but thought it was set to how it was before?
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Re: Ask the [DEV]s a (?) - Part 2
Been in your squad once or twice, squad led alongside you several timesSIDEKILL3R wrote:Have you Devs ever seen me (SIDEKILLER) online in game? Or been in a squad with me and I didn't noticed. always wondered that.
I know it's a bit of a odd question that unlikely to get answered but hey.
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Re: Ask the [DEV]s a (?) - Part 2
Hey devs, is it possible to make a mountain map, in which one faction has to climb a high mountain (peak 2000 m ish), while the OPFOR militia or ins has to defend, and have the BF2 clouds be somewhere in the middle of the map, the whole map would be a constant climb ? was wondering how much can a hill be tall in the bf2 engine. Something like this:
Sorry if i got carried away with the pictures, always wanted to make such a project myself, but now that i think of it might be impossible. Or basically a map where one faction has to assault a rather big hill, with mist crawling downhill somewhere in the mix lol.
Sorry if i got carried away with the pictures, always wanted to make such a project myself, but now that i think of it might be impossible. Or basically a map where one faction has to assault a rather big hill, with mist crawling downhill somewhere in the mix lol.
Last edited by PlaynCool on 2015-04-08 02:22, edited 3 times in total.
Forgive my bad English...
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Re: Ask the [DEV]s a (?) - Part 2
Do devs use other names when playing because I've haven't seen most of you guys online, ever, in my three years of PR? Or is it because you usually play on European servers?
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Re: Ask the [DEV]s a (?) - Part 2
Sounds like a typical round on Korengal, and that doesn't sound fun
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Re: Ask the [DEV]s a (?) - Part 2
Hey devs, is it possible to create static clouds that work the same way as bushes (ie you can drive straight through them)? And if so, has it been tried before?
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Re: Ask the [DEV]s a (?) - Part 2
@PlaynCool: Hamburger Hill?
@Ason: yes, it's a static ambienteffect. Can't remember the name... oluja? mist? something-ish.......
@Ason: yes, it's a static ambienteffect. Can't remember the name... oluja? mist? something-ish.......
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Re: Ask the [DEV]s a (?) - Part 2
i do see a lot of us on the [NEW] Server even US DEVs join there from time to time.fatalsushi83 wrote:Do devs use other names when playing because I've haven't seen most of you guys online, ever, in my three years of PR? Or is it because you usually play on European servers?
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Re: Ask the [DEV]s a (?) - Part 2
Will there be a point where all BF2 R developers will switch over to the development of Squad? Or what will the Devs do when Squad 'takes over'?
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Re: Ask the [DEV]s a (?) - Part 2
They all start a DOTA career.
Curry.
Curry.
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Re: Ask the [DEV]s a (?) - Part 2
IF (and that is a really big IF) BF2 R stops being developed, i will look at other mod projects. Be it Arma3 R or Arma in general or Squad is yet to be seen. This is a long way out, so lets see what happens. Lets hope for modding in the new BattlefrontTankbuster28000 wrote:Will there be a point where all BF2 R developers will switch over to the development of Squad? Or what will the Devs do when Squad 'takes over'?