Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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Tankbuster28000
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Re: Ask the [DEV]s a (?) - Part 2

Post by Tankbuster28000 »

[R-DEV]Mats391 wrote:IF (and that is a really big IF) BF2 :P R stops being developed, i will look at other mod projects. Be it Arma3 :P R or Arma in general or Squad is yet to be seen. This is a long way out, so lets see what happens. Lets hope for modding in the new Battlefront :)
Don't think EA will bring any modtools out for Battlefront :( Luckily we can spend $120 on some pre-orders for maps and stuff though :roll:

How about Squad :P R though :mrgreen: ?
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crazygamelover
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Re: Ask the [DEV]s a (?) - Part 2

Post by crazygamelover »

Will you be adding Hokunin's new Russian digital camo into 1.3?

Edit: In case you're serious Rhino, I meant this: https://www.realitymod.com/forum/f388-pr-bf2-community-modding/129276-texture-russian-soldiers-new-digital-camo-wip.html
Last edited by crazygamelover on 2015-04-08 20:18, edited 2 times in total.
Rhino
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

What new Russian Digi Camo? :p
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mries
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Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

Can you give us a sneakpeak/hint of what you are most excited about for the next release? :) (or the most proud of with what you worked on)
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Mineral
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Post by Mineral »

The insane amount of fixes that will make the game lot more smooth and enjoyable. Its hard for modders to focus on fixing rather then making new exciting content :) so its great that we were able to focus on it.
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Navo
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Re: Ask the [DEV]s a (?) - Part 2

Post by Navo »

[R-DEV]Rhino wrote:What new Russian Digi Camo? :p
Courtesy of Tibbar

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Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Navo wrote:Courtesy of Tibbar

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Tibbar could have just contacted the creator and put it in his map.
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AfSoccer "I just don't see the natural talent."
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Navo
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Re: Ask the [DEV]s a (?) - Part 2

Post by Navo »

[R-DEV]Rabbit wrote:Tibbar could have just contacted the creator and put it in his map.
Fascinating
sweedensniiperr
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Re: Ask the [DEV]s a (?) - Part 2

Post by sweedensniiperr »

[R-DEV]Mineral wrote:The insane amount of fixes that will make the game lot more smooth and enjoyable. Its hard for modders to focus on fixing rather then making new exciting content :) so its great that we were able to focus on it.
Somehow that made me more excited than any dev tease so far.
Spoiler for \"spoilers\":
Can you give us a tease on some fixes?
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Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

sweedensniiperr wrote:Can you give us a tease on some fixes?
Sbeneh Outskirts.
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AfSoccer "I just don't see the natural talent."
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Mats391
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

sweedensniiperr;2065466 wrote:Can you give us a tease on some fixes?/QUOTE]

- The Chinese stopped copying the Canadian crates and now are using their own. We got lots of complains that they have no use for maple syrup.
- The batteries on the Stinger got replaced with fully charged ones.
- The MK19 Stryker picked up some equipment for the infantry.
- Dutch AR finally learned how to look over his scope.
- Dutch grenadier is no longer carrying two different rifles.
Jacksonez__
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Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

Will there be new maps in version 1.3? (if yes, how many? :p ) How's the RPG-29 progress? :D
Mineral
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

RPG-29 is only lacking animations. Given we only have one animator these things take time ;) Specially if we want to get the BUIS right which important for the RPG29. While it won't make v1.3 I am hoping that whatever content release we do after that could see it's implementation together with the syrian army. Although the RPG-29 could also be implemented of course into other factions as well.
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Navo
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Re: Ask the [DEV]s a (?) - Part 2

Post by Navo »

I'd gladly wait for the RPG-29 personally.
Cameratoss
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Re: Ask the [DEV]s a (?) - Part 2

Post by Cameratoss »

Is it possible to add a 3rd faction with much less res and tickets? I'd love to see brits with the Americans and the Vietcong with a few Russians hanging around. I just want to know if it's possible. I'm sure it'll be tough to start a squad with a handful of guys that got the short end of the stick, especially if they all had different mission goals.
Mineral
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

Not possible.
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Re: Ask the [DEV]s a (?) - Part 2

Post by Airsoft »

sweedensniiperr wrote:Somehow that made me more excited than any dev tease so far.
Spoiler for \"spoilers\":
Can you give us a tease on some fixes?
M1A2 gunner is no longer deaf from hearing constant track noise
AK-74 (mainly scoped) doesn't feel like you're shooting 44 magnum every shot

Ultimate game changa
STATICS: fixed well allowing people to get stuck.
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TheMerchantOfMenace
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Re: Ask the [DEV]s a (?) - Part 2

Post by TheMerchantOfMenace »

Insurgency maps:


Situation

BluFor is killing armed insurgents and collecting Intel points... so now there are two known caches showing on the map.


Question

As BluFor keeps killing armed insurgents, do the Intel points just keep racking up when two caches are known and showing on the map? And if so, is it possible to rack up enough Intel points so that when one of the two known caches is destroyed, the next unknown will p'tty much immediately become known as soon as one of the known caches is destroyed as a result of enough accumulated Intel points?

Was wondering 'cause I thought that perhaps Intel points no longer keep accumulating once 2 knowns are displayed on the map 'cause I can't remember seeing a cache pop up very soon after one of the two knowns was destroyed (prob'ly more due to Civies continually getting killed).


Thanks.
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TheMerchantOfMenace
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Re: Ask the [DEV]s a (?) - Part 2

Post by TheMerchantOfMenace »

Tankbuster28000 wrote:How about Squad :P R though :mrgreen: ?
That damned Unreal engine... the way soldiers move on the map as though they were gliding along the terrain is something that I never could stomach about Unreal... I hope I never have to play on that engine. Visually extremely off-putting.
ComradeHX
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Re: Ask the [DEV]s a (?) - Part 2

Post by ComradeHX »

TheMerchantOfMenace wrote:That damned Unreal engine... the way soldiers move on the map as though they were gliding along the terrain is something that I never could stomach about Unreal... I hope I never have to play on that engine. Visually extremely off-putting.
Don't forget the Mass Effect 3 npc sprint animation.

the horror...
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