Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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Rhino
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

tankninja1 wrote:Is PR 2 still a thing or was that killed by Squad?
PR2 was pretty much dead before Squad came along, that was just the final nail in the coffin for it and Squad came about due to the mismanagement of PR2, as well as it not sticking to its roots other than with its name.
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Arab
PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Arab »

tankninja1 wrote:Is PR 2 still a thing or was that killed by Squad?
[R-DEV]Rhino wrote:PR2 was pretty much dead before Squad came along, that was just the final nail in the coffin for it and Squad came about due to the mismanagement of PR2, as well as it not sticking to its roots other than with its name.
Pretty much the single biggest reason, on top of what Rhino said was the lack of documentation for the CryEngine which made creating a game harder than it should.

Unreal Engine 4 is easier since it has plenty of documentations on how to do things, it's organized and not complicated, it's geared towards everyone from beginner to advanced and it has available updates including support for free (With additional features + more support with a paid subscription like all game engines)

Also lots of people online know it, and it's pretty common for Indie Game Devs to use on top of Unity.

CryEngine doesn't have support and updates for it's free version only and it's geared towards people experienced with making games, like game developers. Both powerful engines, and have their own advantages and disadvantages (Which is not important as a developer can do better things with the tools in his/her hand) but UE4 is the clear winner.

Although CryEngine has documentation, you can see a lot of complaints of it's inaccurate documentation and it being non-clear which could have changed, though the past is in the past.
Last edited by Arab on 2015-05-12 08:50, edited 9 times in total.
Ron-Schultz
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Re: Ask the [DEV]s a (?) - Part 2

Post by Ron-Schultz »

I would like to know why some veteran PR players get invites to the Closed Squad Alpha and others dont? What do you have to do to get one?
Playing PR since .756
tankninja1
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Re: Ask the [DEV]s a (?) - Part 2

Post by tankninja1 »

Ron-Schultz wrote:I would like to know why some veteran PR players get invites to the Closed Squad Alpha and others dont? What do you have to do to get one?
People who get invites seem to have been past content creators/donors/supporters.
Rhino
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

Ron-Schultz wrote:I would like to know why some veteran PR players get invites to the Closed Squad Alpha and others dont? What do you have to do to get one?
You would have to ask the Squad guys but it was probably just a random pick of players, possibly based on the first people who joined their forum? But again, you would have to ask the Squad team as I'm only guessing here.
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Jacksonez__
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Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

Ron-Schultz wrote:I would like to know why some veteran PR players get invites to the Closed Squad Alpha and others dont? What do you have to do to get one?
Be tryhard and flatter the devs :smile:
>para<
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Re: Ask the [DEV]s a (?) - Part 2

Post by >para< »

as a PR player (playing from 0.7) i saw the Squad gameplay, my question is - why there is zoom on iron sights? is that stay in the game, the zoom on iron sights?
Mineral
PR:BF2 Lead Developer
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Post by Mineral »

Stay on topic guys :)
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rPoXoTauJIo
PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by rPoXoTauJIo »

Is this still in work? :)
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

rPoXoTauJIo wrote:Is this still in work? :)
^^*cough cough*
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AfSoccer "I just don't see the natural talent."
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Mineral
PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

I try so hard :(
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mries
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Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

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ComedyInK
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Re: Ask the [DEV]s a (?) - Part 2

Post by ComedyInK »

Whatever you do, don't click his signature image.
crazygamelover
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Re: Ask the [DEV]s a (?) - Part 2

Post by crazygamelover »

[R-DEV]Mineral wrote:I try so hard :(
and got so far? In the end, it doesn't even...sorry
tankninja1
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Re: Ask the [DEV]s a (?) - Part 2

Post by tankninja1 »

crazygamelover wrote:and got so far? In the end, it doesn't even...sorry
I was just about to say that...

Can we have some EoTechs back of the US factions or some regular iron sights?

Also the m68 seems a little too blue colored.
PlaynCool
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Re: Ask the [DEV]s a (?) - Part 2

Post by PlaynCool »

Is it nearly-nearly done yet? :P :P
Forgive my bad English... :?
fatalsushi83
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Re: Ask the [DEV]s a (?) - Part 2

Post by fatalsushi83 »

99.1% complete maybe? ;-)
Jagira
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Re: Ask the [DEV]s a (?) - Part 2

Post by Jagira »

4 the love of god, do not ask that bladed question again. Hue he he he hue Huey
Last edited by Jagira on 2015-05-14 06:27, edited 2 times in total.
K4on
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Re: Ask the [DEV]s a (?) - Part 2

Post by K4on »

Jagira wrote:4 Hue he he he hue Huey
Huey changes confirmed.
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Ason
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Re: Ask the [DEV]s a (?) - Part 2

Post by Ason »

Is the Shilka used on any map and will there be a russian/woodland camo for it aswell?
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