PR 1.3 Patch Preview - Official Video

Project Reality announcements and development highlights.
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{ZW}C-LOKE
Posts: 202
Joined: 2012-11-26 20:13

Re: PR 1.3 Patch Preview - Official Video

Post by {ZW}C-LOKE »

That would be awesome if you could set the roadblocks on fire... then Ramiel really could be a more realistic Blackhawk Down.
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{ZW}C-LOKE
Posts: 202
Joined: 2012-11-26 20:13

Re: PR 1.3 Patch Preview - Official Video

Post by {ZW}C-LOKE »

'[KSK wrote:Eichhoernsche;2071634']Well done - guys. I only got 2 concerns:
1. I don't know how greedy EA lawyers are - Have you doublechecked with EA whether they are ok if you distribute parts of their IP? I don't want to see PR going down because of some fuckin lawyer.

2. I'm a bit concerned about the amount of those insurgency road blocks. This might lead to setting up a tower defence game in front of the cache - or building a road block at the enntrance of a cave with infantry behind which constantly reshovels that shit. At least therefore it would be great if a C4 completely destroys the roadblock (and a foxhole btw as well). I've seen this being abused various times.

In RE:: your item #1....

Didn't EA abandon BF2? Correct me if I'm wrong.
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cribbaaa
Posts: 107
Joined: 2013-08-08 08:43

Re: PR 1.3 Patch Preview - Official Video

Post by cribbaaa »

{ZW}C-LOKE wrote:In RE:: your item #1....

Didn't EA abandon BF2? Correct me if I'm wrong.
They still want to protect their IP, they recently used BF2 assets for BF Play4Free.

There are also remasters of older games being released left and right so they will want to lock it up just in case they want to sell the game to us again.

The thing is, they're going to catch a lot of shit if they start throwing their lawyers on a community that has stuck with their game for over 10 years, especially since they shut down the servers.
Spook
Posts: 2459
Joined: 2011-07-12 14:08

Re: PR 1.3 Patch Preview - Official Video

Post by Spook »

'[KSK wrote:Eichhoernsche;2071634']
2. I'm a bit concerned about the amount of those insurgency road blocks. This might lead to setting up a tower defence game in front of the cache - or building a road block at the enntrance of a cave with infantry behind which constantly reshovels that shit. At least therefore it would be great if a C4 completely destroys the roadblock (and a foxhole btw as well). I've seen this being abused various times.
Taliban dont get the roadblock. So no blocked caves.
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Kalugaa
Posts: 15
Joined: 2014-08-19 05:25

Re: PR 1.3 Patch Preview - Official Video

Post by Kalugaa »

FINALLY !!!!
[KSK]Eichhoernsche
Posts: 16
Joined: 2013-05-31 17:27

Re: PR 1.3 Patch Preview - Official Video

Post by [KSK]Eichhoernsche »

cribbaaa wrote:They still want to protect their IP, they recently used BF2 assets for BF Play4Free.

There are also remasters of older games being released left and right so they will want to lock it up just in case they want to sell the game to us again.

The thing is, they're going to catch a lot of shit if they start throwing their lawyers on a community that has stuck with their game for over 10 years, especially since they shut down the servers.
Totally agreed - and I hope that they will notice this as well.
The thing is - you'll never know. And just considering existing law they could sue you without any problem. (At least I have no case for Abandonware in mind...)
But you know, it might be a cultural thing, that the German guy worries about everything in advance... :wink:
Kalugaa
Posts: 15
Joined: 2014-08-19 05:25

Re: PR 1.3 Patch Preview - Official Video

Post by Kalugaa »

cribbaaa wrote:They still want to protect their IP, they recently used BF2 assets for BF Play4Free.

There are also remasters of older games being released left and right so they will want to lock it up just in case they want to sell the game to us again.

The thing is, they're going to catch a lot of shit if they start throwing their lawyers on a community that has stuck with their game for over 10 years, especially since they shut down the servers.
i hope I hope they will not concern it
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR 1.3 Patch Preview - Official Video

Post by SANGUE-RUIM »

Antol wrote:Will be there preload for 1.3? I hope so...
nah, not required, 1.3 will be released... really really soon :mrgreen:
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR 1.3 Patch Preview - Official Video

Post by Roque_THE_GAMER »

cribbaaa wrote:They still want to protect their IP, they recently used BF2 assets for BF Play4Free.

There are also remasters of older games being released left and right so they will want to lock it up just in case they want to sell the game to us again.

The thing is, they're going to catch a lot of shit if they start throwing their lawyers on a community that has stuck with their game for over 10 years, especially since they shut down the servers.
Actually Play4Free is being shutting down.
[align=center]Sorry i cant into English...
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baltimore
Posts: 623
Joined: 2012-08-27 09:30

Re: PR 1.3 Patch Preview - Official Video

Post by baltimore »

YES!
came back, logged just to say this : PR WILL NEVER DIE!
A lot of my friends, who might joined pr, did not because of the bf2 thing, but now the doors are open, and I really see a great influx of a lot of players to pr.
:D Which is good/....
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Jayhawker2092
Posts: 26
Joined: 2014-06-10 08:30

Re: PR 1.3 Patch Preview - Official Video

Post by Jayhawker2092 »

I'm far too excited for the update! I really appreciate all the hard work you guys put in on this update and everything in the past. That said, here's some food for thought; GIVE ME FUCKING NORMANDY NOW BEFORE I EXPLODE!!!!!!!!!
Last edited by Jayhawker2092 on 2015-05-20 00:08, edited 1 time in total.
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: PR 1.3 Patch Preview - Official Video

Post by Ratface »

Jayhawker2092 wrote:GIVE ME FUCKING NORMANDY NOW BEFORE I EXPLODE!!!!!!!!!!
All in due time ;)
crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

Re: PR 1.3 Patch Preview - Official Video

Post by crazygamelover »

1.4, or is that reserved for Falklands? :D
Jayhawker2092
Posts: 26
Joined: 2014-06-10 08:30

Re: PR 1.3 Patch Preview - Official Video

Post by Jayhawker2092 »

crazygamelover wrote:1.4, or is that reserved for Falklands? :D
If we get both, I'll name my future children after the devs.
HUNDEKUVEN2092

fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: PR 1.3 Patch Preview - Official Video

Post by fatalsushi83 »

Spook wrote:Taliban dont get the roadblock. So no blocked caves.
I was thinking, those roadblocks might also be really useful for creating safe avenues for getting from hideouts to the cache. A lot of the time, you have to cross a street to get from a hideout to a cache. Once an AR starts camping that street, he can cut off reinforcements. But if you place a long road block perpendicular to the street, or even create a sort of alleyway with two of them, you can safely cross and keep reinforcements flowing.

By the way, what's the max limit for roadblocks?
Unarmed Civilian
Posts: 135
Joined: 2010-04-10 08:51

Re: PR 1.3 Patch Preview - Official Video

Post by Unarmed Civilian »

I hope the "NATO" infantry Anti-Air kit gets fixed. It is not playing sounds when it is locking a target, much less buzzing when the target is on lock. So the enemy CAS will just release the flares and ruin any shot possibility. Shooting without the locking sound is much more based on luck than on skills. This is a big disadvantage when your infantry AA is "broken" and the enemy's is not. Speaking of the current NATO AA in game, the zoom really sucks. Perhaps if it could have two levels of zoom, that would be better: One normal, far out, like the russian AA, which uses iron sights apparenetly, and one level of (scoped?) zoom. If the target is a bit close it is almost impossible to aim for a good shot.

Found it's name: Stinger.
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Last edited by Unarmed Civilian on 2015-05-20 01:05, edited 1 time in total.
MikeDude
Posts: 942
Joined: 2007-10-25 12:07

Re: PR 1.3 Patch Preview - Official Video

Post by MikeDude »

Jayhawker2092 wrote:If we get both, I'll name my future children after the devs.
Haha, damn straight!
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[3dAC] MikeDude
Loving PR since 0.2.
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: PR 1.3 Patch Preview - Official Video

Post by Hulabi »

fatalsushi83 wrote: By the way, what's the max limit for roadblocks?
10

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ShaunOTEast
Posts: 156
Joined: 2012-08-04 04:15

Post by ShaunOTEast »

Jolly wrote:Darn, what i missed.
Jolly~~~ point your =SAGA= friends to Squad and make regional thread :3
I literally have the vocabulary of a 1st grader in Mandarin.
Perhaps the world is not made, perhaps nothing is made, a watch, without a watchmaker.
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