PR:BF2 v1.3 Manual

Project Reality announcements and development highlights.
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Mineral
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PR:BF2 v1.3 Manual

Post by Mineral »

As you could have seen in our recent released changelog, PR:BF2 v1.3 includes a variety of tweaks and gameplay changes as well as a few new features. To flatten the learning curve for both new and even long time Project Reality players we want to present you an updated manual. It is a recommended read for all current players to freshen up their knowledge.

The manual has been updated in all sections of all changes between v1.0 and v1.3. It received additional content and extra images to old sections for a more pleasant reading experience. It's structure was also altered to be in a more logical layout.

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Project Reality: BF2 v1.3 Manual*

*Updated with Gitbook link

We have also restarted the community translation project of the manual. To find out more you can visit this thread. Use that thread as well to report any spelling or grammatical errors if you do find them.

Enjoy the v1.3 release!
Last edited by Arab on 2018-06-16 13:30, edited 3 times in total.
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Zeno
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Re: PR:BF2 v1.3 Manual

Post by Zeno »

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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Curry
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Re: PR:BF2 v1.3 Manual

Post by Curry »

Awesome! I was just about to ask for it so all the new players have something to do in the meantime :D

Will take a look now!
Curry.
disnoxxio
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Re: PR:BF2 v1.3 Manual

Post by disnoxxio »

Any Dutchies willing to help, feel free to contact me. You'll be surprised what a work we can do with a few other guys helping on this.
SANGUE-RUIM
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Re: PR:BF2 v1.3 Manual

Post by SANGUE-RUIM »

oh boy, oh boy!
cribbaaa
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Re: PR:BF2 v1.3 Manual

Post by cribbaaa »

Huh, did not know you could use the arrow to get asset information.. learn something new every day! :grin:
AncientMan
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Re: PR:BF2 v1.3 Manual

Post by AncientMan »

cribbaaa wrote:Huh, did not know you could use the arrow to get asset information.. learn something new every day! :grin:
It's new in 1.3
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Nate.
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Re: PR:BF2 v1.3 Manual

Post by Nate. »

^ You couldn't until 1.3 :)

/edit: Darn Ninjas
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Raklodder
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Re: PR:BF2 v1.3 Manual

Post by Raklodder »

Excellent work you guys!
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Mineral
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Re: PR:BF2 v1.3 Manual

Post by Mineral »

Some small mistakes on last pages that were left in by accident:

The commander has threw his command menu the ability to place a laze with the last icon.
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The UAV no longer has the ability to laze. All UAV have thermal and 3 zoom levels. The militia now also has a color UAV but no thermal and only 2 zoom levels.

This will be fixed shortly in the public version.
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mars-army47
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Re: PR:BF2 v1.3 Manual

Post by mars-army47 »

if only they fix that russian ak scope it takes 25% of the screeen omg i hate it
Barnard
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Re: PR:BF2 v1.3 Manual

Post by Barnard »

"The Civilian is an unarmed insurgent who can assist his team with his first aid kit and grappling hook."
Is this correct or a remnant of the old manual?

"Enemy insurgent combatants killed by knife counts as an arrest."
Does this also apply to civis?
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Mineral
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Re: PR:BF2 v1.3 Manual

Post by Mineral »

1) seems remnant of old manual. damnit :D Civilian doesn't have grappling hook and first aid kit anymore. Iraqi insurgents now have a dedicated medic class. civies are still a bit different between factions though. I hope we can make them more similar for all unconventional factions in v1.4.

Should be fixed in next manual update.

2)correct.
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Mineral
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Re: PR:BF2 v1.3 Manual

Post by Mineral »

Antol wrote:@Mineral you can add to manual in Helicopters and Fixed Wing Aircraft sections that you can look in other directions by CTRL+Mouse too
Freelook is a BF2 feature so shouldn't be in our manual but theirs :D It says in the beginning of the manual that it focuses on the differences between PR and BF2 and that a basic knowledge of BF2 is required.
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Barnard
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Re: PR:BF2 v1.3 Manual

Post by Barnard »

[R-DEV]Mineral wrote:1) seems remnant of old manual. damnit :D Civilian doesn't have grappling hook and first aid kit anymore. Iraqi insurgents now have a dedicated medic class. civies are still a bit different between factions though. I hope we can make them more similar for all unconventional factions in v1.4.

Should be fixed in next manual update.

2)correct.
Alright, thanks for the info. Also, about the usage of the Civi, after dropping your kit do you still have to wait 2 minutes or has this been changed to 1 minute for v1.3?
Raklodder
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Re: PR:BF2 v1.3 Manual

Post by Raklodder »

mars-army47 wrote:if only they fix that russian ak scope it takes 25% of the screeen omg i hate it
I know how you feel - it's the only weapon in PR that make me nauseous when playing because of the view model.
PatrickLA_CA
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Re: PR:BF2 v1.3 Manual

Post by PatrickLA_CA »

UAV Section
In thermal mode you also have the ability to laser designate targets to assist close air support. These targets retain their lock for 30 seconds.

This got me confused, is it added again or from the old times?
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Kalugaa
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Re: PR:BF2 v1.3 Manual

Post by Kalugaa »

Cant wait for the release



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Mineral
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Re: PR:BF2 v1.3 Manual

Post by Mineral »

PatrickLA_CA wrote:UAV Section
In thermal mode you also have the ability to laser designate targets to assist close air support. These targets retain their lock for 30 seconds.

This got me confused, is it added again or from the old times?
https://www.realitymod.com/forum/f196-p ... ost2072774
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