Wut?ComradeHX wrote:So how does "dramatically" increased recoil of M249 compares to M16?
Raging G36 nerf request
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Re: Raging G36 nerf request
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Re: Raging G36 nerf request
Answer the question.tankninja1 wrote:Wut?
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Re: Raging G36 nerf request
I want to say...ComradeHX wrote:Answer the question.
yes?
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Re: Raging G36 nerf request
It's no surprise that you are dodging the question.tankninja1 wrote:I want to say...
yes?
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Re: Raging G36 nerf request
I have to agree with you that the AK's on INS really perform poorly in most aspects now. I feel pretty much defenseless with them now, more of a make noise hey I'm here, 1 shot me in the face from 300 yards away kind of deal.Jolly wrote:Type 95 is shit right now, but it's what it should be.
AK74 is like AK47, I feel bad when I am on Ins team coz I have no idea what gun I should take as a inf man.
Never tried PPSH yet. Any feedbacks?
In CQB they feel worthless now as well, I don't know what it is but they just are not very reliable even at distances where they should be dominating. I almost always lose in 1 on 1 firefights even if I fire first.
It has gotten to the point where you can be suppressing blufor, even in the open and they now know that your accuracy and effective fire rate is so poor that they can just stand there and pick you off without worrying too much.
My worst experience is with the AK-47/AKM and 7.62 RPK. I don't even use them anymore and they use to be my go to all around guns.
Last edited by TristanYockell on 2015-06-14 23:29, edited 2 times in total.
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Re: Raging G36 nerf request
I literally have no idea what you are asking.ComradeHX wrote:It's no surprise that you are dodging the question.
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Re: Raging G36 nerf request
Read again.tankninja1 wrote:I literally have no idea what you are asking.
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Re: Raging G36 nerf request
I have no idea what you are asking either...ComradeHX wrote:Read again.
I'll give my two cents however, In MY experience, the M249 has more recoil than the M16, due to the size of the bolt assembly and configuration of the weapon.
EDIT: I mean, don't get me wrong, the M249 is a light machine gun, and is very controllable for its type, but the fact that the recoil should match the M4/M16s in the game is completely ludicrous.
Last edited by Acecombatzer0 on 2015-06-15 00:30, edited 1 time in total.
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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Re: Raging G36 nerf request
I asked for which, in his opinion, has more recoil...Acecombatzer0 wrote:I have no idea what you are asking either...
I'll give my two cents however, In MY experience, the M249 has more recoil than the M16, due to the size of the bolt assembly and configuration of the weapon.
EDIT: I mean, don't get me wrong, the M249 is a light machine gun, and is very controllable for its type, but the fact that the recoil should match the M4/M16s in the game is completely ludicrous.
M249 has more than twice the weight, holds way more rounds, and probably has less than half the free recoil energy.
A heavier bolt moving slower over greater distance also decreases "felt" recoil(how "constant-recoil" work, although not so much on m249).
Not to mention it's openbolt, momentum of the heavier bolt slamming forward counters the recoil too.
Saying m249 has more recoil makes no sense...why would any country use a support weapon that shoots same round but has HIGHER recoil?
Its recoil matching m16 is already unrealisticly bad for m249.
Currently m16 on fullauto is much easier to keep on-target than undeployed m249, which is bullshit.
Recoil isn't as simple as muzzle rising upward.
Last edited by ComradeHX on 2015-06-15 01:12, edited 5 times in total.
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Re: Raging G36 nerf request
Are you sure? This is not the final word by any means, but on this discussion for example, the consensus is pretty strong that the M249 recoil is noticeably less controllable.ComradeHX wrote:Currently m16 on fullauto is much easier to keep on-target than undeployed m249, which is bullshit.
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Re: Raging G36 nerf request
That had 1000rpm m249 vs 700rpm m4.'[R-DEV wrote:M42 Zwilling;2079507']Are you sure? This is not the final word by any means, but on this discussion for example, the consensus is pretty strong that the M249 recoil is noticeably less controllable.
IRL, higher ROF == more recoil felt; in-game, higher ROF actually reduces "felt" recoil by cutting off recoil animation.
Rest of that discussion is about how Stoner 63 has lower recoil than m249, which is irrelevant.
Last edited by ComradeHX on 2015-06-15 01:36, edited 2 times in total.
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Re: Raging G36 nerf request
I really like guns in 1.2. It was very good balanced. Sad about increasing recoils for optics.Nate. wrote:I liek all guns in PR.
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Re: Raging G36 nerf request
But it makes sense because now the recoil is the same for both iron sights and scopes. Scopes shouldn't get less recoil just to make them easier to use. It also helps to balance iron sight vs scoped engagements like with militia vs blufor, for example, and gives more incentive to choose red dot variants. If you can't get used to it, try increasing you mouse sensitivity a little so you can better compensate for the kick. It worked for me.zloyrash wrote:I really like guns in 1.2. It was very good balanced. Sad about increasing recoils for optics.
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Re: Raging G36 nerf request
To compensate recoil in 1.2 I moved my mouse approximately the same way(distance) for scoped and for ironsight.fatalsushi83 wrote:But it makes sense because now the recoil is the same for both iron sights and scopes. Scopes shouldn't get less recoil just to make them easier to use. It also helps to balance iron sight vs scoped engagements like with militia vs blufor, for example, and gives more incentive to choose red dot variants. If you can't get used to it, try increasing you mouse sensitivity a little so you can better compensate for the kick. It worked for me.
In 1.3 I have to move mouse for much longer distance for scoped than for ironsight to compensate recoil.
I consider that mouse movements for recoil compensations in game = body movements for recoil compensations in real life.
I think to compensate recoil (when spraying\firing bursts) IRL it does not matter what kind of sight you using.
Sorry for not so smooth explanations
Last edited by zloyrash on 2015-06-15 10:26, edited 1 time in total.
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Re: Raging G36 nerf request
Scopes have been insanely buffed with 1.0, everyone takes a scope these days, no matter the environment. To update their recoil to be the same as the iron sight weapons is only fair - and they're still extremely effective.
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Re: Raging G36 nerf request
I have experience in firing a G36, both in semi and full auto. I agree with Frontliner that it is portrayed accurately ingame, and I made sure of it.
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Re: Raging G36 nerf request
I totally understand what you're saying but I have to agree with Nate about it being only fair since scopes were overpowered. I think it was a good design decision.zloyrash wrote:To compensate recoil in 1.2 I moved my mouse approximately the same way(distance) for scoped and for ironsight.
In 1.3 I have to move mouse for much longer distance for scoped than for ironsight to compensate recoil.
I consider that mouse movements for recoil compensations in game = body movements for recoil compensations in real life.
I think to compensate recoil (when spraying\firing bursts) IRL it does not matter what kind of sight you using.
Sorry for not so smooth explanations
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Re: Raging G36 nerf request
1.2 had the best guns IMO. People died fast and it was easy to shoot people from, I dunno, over 5m distance, which is apparently impossible IRL.
1.3 guns take ages to kill anything. I am very sure of this, although I have not done tests.
The reason is either lower damage, bad hit detection or higher deviation.
I much so preferred the first time we got "accurate" deviation. It was glorious.
1.3 guns take ages to kill anything. I am very sure of this, although I have not done tests.
The reason is either lower damage, bad hit detection or higher deviation.
I much so preferred the first time we got "accurate" deviation. It was glorious.
Last edited by Archosaurus on 2015-07-05 09:38, edited 1 time in total.