Raging G36 nerf request

tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Raging G36 nerf request

Post by tankninja1 »

ComradeHX wrote:So how does "dramatically" increased recoil of M249 compares to M16?
Wut? :confused:
ComradeHX
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Re: Raging G36 nerf request

Post by ComradeHX »

tankninja1 wrote:Wut? :confused:
Answer the question.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Raging G36 nerf request

Post by tankninja1 »

ComradeHX wrote:Answer the question.
I want to say...
yes?
ComradeHX
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Joined: 2009-06-23 17:58

Re: Raging G36 nerf request

Post by ComradeHX »

tankninja1 wrote:I want to say...
yes?
It's no surprise that you are dodging the question.
TristanYockell
Posts: 340
Joined: 2007-01-21 05:03

Re: Raging G36 nerf request

Post by TristanYockell »

Jolly wrote:Type 95 is shit right now, but it's what it should be.
AK74 is like AK47, I feel bad when I am on Ins team coz I have no idea what gun I should take as a inf man.


Never tried PPSH yet. Any feedbacks?
I have to agree with you that the AK's on INS really perform poorly in most aspects now. I feel pretty much defenseless with them now, more of a make noise hey I'm here, 1 shot me in the face from 300 yards away kind of deal.

In CQB they feel worthless now as well, I don't know what it is but they just are not very reliable even at distances where they should be dominating. I almost always lose in 1 on 1 firefights even if I fire first.

It has gotten to the point where you can be suppressing blufor, even in the open and they now know that your accuracy and effective fire rate is so poor that they can just stand there and pick you off without worrying too much.

My worst experience is with the AK-47/AKM and 7.62 RPK. I don't even use them anymore and they use to be my go to all around guns.
Last edited by TristanYockell on 2015-06-14 23:29, edited 2 times in total.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Raging G36 nerf request

Post by tankninja1 »

ComradeHX wrote:It's no surprise that you are dodging the question.
I literally have no idea what you are asking.

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ComradeHX
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Re: Raging G36 nerf request

Post by ComradeHX »

tankninja1 wrote:I literally have no idea what you are asking.

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Read again.
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Raging G36 nerf request

Post by Acecombatzer0 »

ComradeHX wrote:Read again.
I have no idea what you are asking either...

I'll give my two cents however, In MY experience, the M249 has more recoil than the M16, due to the size of the bolt assembly and configuration of the weapon.

EDIT: I mean, don't get me wrong, the M249 is a light machine gun, and is very controllable for its type, but the fact that the recoil should match the M4/M16s in the game is completely ludicrous.
Last edited by Acecombatzer0 on 2015-06-15 00:30, edited 1 time in total.
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
ComradeHX
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Re: Raging G36 nerf request

Post by ComradeHX »

Acecombatzer0 wrote:I have no idea what you are asking either...

I'll give my two cents however, In MY experience, the M249 has more recoil than the M16, due to the size of the bolt assembly and configuration of the weapon.

EDIT: I mean, don't get me wrong, the M249 is a light machine gun, and is very controllable for its type, but the fact that the recoil should match the M4/M16s in the game is completely ludicrous.
I asked for which, in his opinion, has more recoil...

M249 has more than twice the weight, holds way more rounds, and probably has less than half the free recoil energy.

A heavier bolt moving slower over greater distance also decreases "felt" recoil(how "constant-recoil" work, although not so much on m249).

Not to mention it's openbolt, momentum of the heavier bolt slamming forward counters the recoil too.

Saying m249 has more recoil makes no sense...why would any country use a support weapon that shoots same round but has HIGHER recoil?

Its recoil matching m16 is already unrealisticly bad for m249.
Currently m16 on fullauto is much easier to keep on-target than undeployed m249, which is bullshit.

Recoil isn't as simple as muzzle rising upward.
Last edited by ComradeHX on 2015-06-15 01:12, edited 5 times in total.
M42 Zwilling
Retired PR Developer
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Re: Raging G36 nerf request

Post by M42 Zwilling »

ComradeHX wrote:Currently m16 on fullauto is much easier to keep on-target than undeployed m249, which is bullshit.
Are you sure? This is not the final word by any means, but on this discussion for example, the consensus is pretty strong that the M249 recoil is noticeably less controllable.
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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
ComradeHX
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Re: Raging G36 nerf request

Post by ComradeHX »

'[R-DEV wrote:M42 Zwilling;2079507']Are you sure? This is not the final word by any means, but on this discussion for example, the consensus is pretty strong that the M249 recoil is noticeably less controllable.
That had 1000rpm m249 vs 700rpm m4.

IRL, higher ROF == more recoil felt; in-game, higher ROF actually reduces "felt" recoil by cutting off recoil animation.

Rest of that discussion is about how Stoner 63 has lower recoil than m249, which is irrelevant.
Last edited by ComradeHX on 2015-06-15 01:36, edited 2 times in total.
Nate.
Forum Moderator
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Re: Raging G36 nerf request

Post by Nate. »

I liek all guns in PR.


/thread
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zloyrash
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Joined: 2009-11-08 10:25

Re: Raging G36 nerf request

Post by zloyrash »

Nate. wrote:I liek all guns in PR.
I really like guns in 1.2. It was very good balanced. Sad about increasing recoils for optics.
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fatalsushi83
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Re: Raging G36 nerf request

Post by fatalsushi83 »

zloyrash wrote:I really like guns in 1.2. It was very good balanced. Sad about increasing recoils for optics.
But it makes sense because now the recoil is the same for both iron sights and scopes. Scopes shouldn't get less recoil just to make them easier to use. It also helps to balance iron sight vs scoped engagements like with militia vs blufor, for example, and gives more incentive to choose red dot variants. If you can't get used to it, try increasing you mouse sensitivity a little so you can better compensate for the kick. It worked for me.
zloyrash
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Re: Raging G36 nerf request

Post by zloyrash »

fatalsushi83 wrote:But it makes sense because now the recoil is the same for both iron sights and scopes. Scopes shouldn't get less recoil just to make them easier to use. It also helps to balance iron sight vs scoped engagements like with militia vs blufor, for example, and gives more incentive to choose red dot variants. If you can't get used to it, try increasing you mouse sensitivity a little so you can better compensate for the kick. It worked for me.
To compensate recoil in 1.2 I moved my mouse approximately the same way(distance) for scoped and for ironsight.
In 1.3 I have to move mouse for much longer distance for scoped than for ironsight to compensate recoil.
I consider that mouse movements for recoil compensations in game = body movements for recoil compensations in real life.
I think to compensate recoil (when spraying\firing bursts) IRL it does not matter what kind of sight you using.
Sorry for not so smooth explanations
Last edited by zloyrash on 2015-06-15 10:26, edited 1 time in total.
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Nate.
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Re: Raging G36 nerf request

Post by Nate. »

Scopes have been insanely buffed with 1.0, everyone takes a scope these days, no matter the environment. To update their recoil to be the same as the iron sight weapons is only fair - and they're still extremely effective.
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Airsoft
Retired PR Developer
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Re: Raging G36 nerf request

Post by Airsoft »

I have experience in firing a G36, both in semi and full auto. I agree with Frontliner that it is portrayed accurately ingame, and I made sure of it.
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fatalsushi83
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Re: Raging G36 nerf request

Post by fatalsushi83 »

zloyrash wrote:To compensate recoil in 1.2 I moved my mouse approximately the same way(distance) for scoped and for ironsight.
In 1.3 I have to move mouse for much longer distance for scoped than for ironsight to compensate recoil.
I consider that mouse movements for recoil compensations in game = body movements for recoil compensations in real life.
I think to compensate recoil (when spraying\firing bursts) IRL it does not matter what kind of sight you using.
Sorry for not so smooth explanations
I totally understand what you're saying but I have to agree with Nate about it being only fair since scopes were overpowered. I think it was a good design decision.
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: Raging G36 nerf request

Post by zloyrash »

cant play this anymore
recoils makes me cry
f this
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Archosaurus
Posts: 258
Joined: 2011-10-09 11:32

Re: Raging G36 nerf request

Post by Archosaurus »

1.2 had the best guns IMO. People died fast and it was easy to shoot people from, I dunno, over 5m distance, which is apparently impossible IRL.

1.3 guns take ages to kill anything. I am very sure of this, although I have not done tests.

The reason is either lower damage, bad hit detection or higher deviation.

I much so preferred the first time we got "accurate" deviation. It was glorious.
Last edited by Archosaurus on 2015-07-05 09:38, edited 1 time in total.
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