Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
Post Reply
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

He occasionally brings us the scraps of food he hasn't eaten down to the basement where he keeps us locked up and beats us with a stick when we aren't working :(
Image
KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Re: Ask the [DEV]s a (?) - Part 2

Post by KaB »

To flog us when the job isn't done well.

Edit : ninja'd. Or not, didn't see the next page :D
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

The dev work was voluntarily so does this mean this is some kind of bdsm situation....
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

LiamNL wrote:The dev work was voluntarily so does this mean this is some kind of bdsm situation....
haha, right kinda like way back when, when Arc told me I was a part of the Syrian faction and to map.
Image

AfSoccer "I just don't see the natural talent."
Image
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Ask the [DEV]s a (?) - Part 2

Post by fatalsushi83 »

[R-DEV]Rhino wrote:He occasionally brings us the scraps of food he hasn't eaten down to the basement where he keeps us locked up and beats us with a stick when we aren't working :(
Wow, so you guys all get free rent and food? Sounds like a good deal.
Mully
Posts: 113
Joined: 2011-12-11 19:11

Re: Ask the [DEV]s a (?) - Part 2

Post by Mully »

How often do you guys listen to the Little River Band?
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Ask the [DEV]s a (?) - Part 2

Post by PlaynCool »

Hey DEV's any particular reason why the US boats on Vietnam (Op Barracuda) can survive a direct RPG hit? Were they this strong in R/l as well. Hit two boats one after another and both just swam away like no big deal. Why dont they use them in modern maps as well instead of those inflatable insta death ones.
Forgive my bad English... :?
User avatar
TheMerchantOfMenace
Supporting Member
Posts: 157
Joined: 2013-10-14 21:13
Location: https://imgur.com/a/01UEQId
Contact:

Re: Ask the [DEV]s a (?) - Part 2

Post by TheMerchantOfMenace »

[R-DEV]Rhino wrote:PR Team is still very strong and many devs including myself are planning to stick around for some releases yet as we have lots of stuff we want to do before we move on and the success of v1.3 has only strengthened our resolve to keep on working on PR:BF2 :D

Very glad to hear that, not looking forward to moving on to an Unreal engine... not really certain that I would transition.

Here's hoping the DEVs will hang onto BF2 for a while yet, or transition to an engine that is much more visually pleasing than the Unreal terrain-surfing engine.
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

I know that 1.3 isn't that old yet, but do you have a timeframe for the 1.4? Just would like to know when I can play Falklands again and if it's going to take a year or 2 years.
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

'ROAR'

<-- roar of patient bear.
Image
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Ask the [DEV]s a (?) - Part 2

Post by AfterDune »

Probably a certain amount of months. Yes.
Image
My_Self
Posts: 70
Joined: 2008-02-20 17:26

Re: Ask the [DEV]s a (?) - Part 2

Post by My_Self »

1. Intelligence points. Can they go negative? Is there a point in dying as a martyr right at the start of round besides pissing off blufor violator? Or dying as a martyr when both caches are known?

2. Silent Eagle Conquest game mode. Can we get a rundown on the mode? Could make for a good event scenario.
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

Just a random question, did any of the dev team ever play the Desert Combat mod for Battlefield 1942 and has this had any inffluence on the development of PR (just got the idea that the Lost Village map is kind of similar to Muttrah....)
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Ask the [DEV]s a (?) - Part 2

Post by Acecombatzer0 »

Lost Village <3

I remember they had a 24/7 server, I played on that as late as 2010 I think
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Ask the [DEV]s a (?) - Part 2

Post by DesmoLocke »

I've always felt DC Urban Siege felt more like Muttrah on a pure urban area perspective.

See the docks at 1:33
Image

Image

PR player since 0.5 (Feb 2007)

LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

I'm guessing Dev's won't be answering random questions anymore :(
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

LiamNL wrote:I'm guessing Dev's won't be answering random questions anymore :(
Nah, we will but its just hard to say if I have had no not had and influence from other maps, because I don't think I have intentionally other than Nuijamaa (Caspian Border). I'm sure many maps have influenced me subconsciously while making them, seeing something done a certain way, or a point of interest that was really cool.

Now that I think about it Shikotan was inspired off of Kiska, the same island that was the inspiration for Skira in Dragon Rising, quite a bit still carried over into White Dragon.
Image

AfSoccer "I just don't see the natural talent."
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

LiamNL wrote:Just a random question, did any of the dev team ever play the Desert Combat mod for Battlefield 1942 and has this had any inffluence on the development of PR (just got the idea that the Lost Village map is kind of similar to Muttrah....)
Never played it, the game that has probably affected me the most in what I might make is Joint Operations and black hawk down

I know that Outlawz took alot of inspiration from World in Conflict also
Image
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

Black Hawk Down and Joint Ops were fantastically fun games when they came out!
Image


Image
Post Reply

Return to “PR:BF2 General Discussion”