How do you make that map to the terrain?'[R-DEV wrote:Rhino;1389571']I dont use Tpaint (although I do use Tsplit which is part of Tpaint) but yes that is the best move. When I was making Muttrah I pretty much made the entire map before I painted it in terms of laying out all the statics and more importantly getting the terrain pretty much final.
If you look at the WIP pics of Muttrah you will see that the entire map is pretty much done with just temp textures. (The TV station was a place holder for the Fort )
And then I painted my map with L3DT:
And then once that was done did I start painting on the map by hand the concrete etc.
BF2 TPaint
-
- Posts: 38
- Joined: 2008-06-18 15:18
Re: [Tool] BF2 TPaint
-
- Posts: 860
- Joined: 2010-08-26 14:23
Re: [Tool] BF2 TPaint
Can someone link me to a tutorial of lowdetailmaps and lowdetail types? Because I can't seem to find one.
Shovel009
-
- Posts: 53
- Joined: 2015-05-21 11:48
Re: BF2 TPaint
I have been using TPaint and I got a base texture but some of the textures seem to be getting a "tiled" look at a distance and I don't get why.
Here is the terrain at a distance:
[ATTACH]8286[/ATTACH]
And a close up look:
[ATTACH]8287[/ATTACH]
I copied all of the folders that the tutorial said that I should. Anyone know why this is happening?
Here is the terrain at a distance:
[ATTACH]8286[/ATTACH]
And a close up look:
[ATTACH]8287[/ATTACH]
I copied all of the folders that the tutorial said that I should. Anyone know why this is happening?
You do not have the required permissions to view the files attached to this post.
-
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13