Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Ask the [DEV]s a (?) - Part 2

Post by boilerrat »

How's PR2 going? Long time player who is just getting back into 1.3 and am interested in the future. Are you going to get this on Steam since it's standalone now then eventually just make it PR2?

I remember reading somewhere you wanted PR2 to be a free game, but I personally can't justify just taking it for free on release and will donate at least $100 for it due to my time with BF2 :P R.
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KaB
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by KaB »

PR2's dead, but another team brought something else recently : Squad
boilerrat
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Re: Ask the [DEV]s a (?) - Part 2

Post by boilerrat »

Warms my heart and brings a tear to my eye that you guys still keep at it. Will donate in the next month.
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LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

Whose face is it that you used on the forum tab for Highlights? That guy has some damn fine facial hair.
KillJoy[Fr]
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Re: Ask the [DEV]s a (?) - Part 2

Post by KillJoy[Fr] »

LiamNL wrote:Whose face is it that you used on the forum tab for Highlights? That guy has some damn fine facial hair.
I guess it's Dbzao ?
Au dela du possible ...
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

I got a question! How much space does PR take up for modding?

My folder for all the unpacked stuff for PR,wip,testing and original files are around 260gb.
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fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Ask the [DEV]s a (?) - Part 2

Post by fatalsushi83 »

Why does the insurgent RPG kit get a rock? Is that just for laughs?
AnimalMother.
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Re: Ask the [DEV]s a (?) - Part 2

Post by AnimalMother. »

fatalsushi83 wrote:Why does the insurgent RPG kit get a rock? Is that just for laughs?
If you hold right mouse button it will sharpen it into a shape charge, to be used in conjunction with an IED :)
ex |TG-31st|
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Jacksonez__
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Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

fatalsushi83 wrote:Why does the insurgent RPG kit get a rock? Is that just for laughs?
I guess it was your "sidearm" until RPG-7 kits were given TT-33. Maybe devs forgot to delete it. Though civies could get the rock back.
fatalsushi83
Posts: 551
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Re: Ask the [DEV]s a (?) - Part 2

Post by fatalsushi83 »

Yeah, would be nice is civies got the rocks again. I saw a documentary about Gaza and civilians were launching rocks at IDF troops with slings. Were the rocks removed to make it more difficult for civies to troll? Still odd how the RPG kit get them. Take your pick...RPG, TT-33, or rock :P
Airsoft
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Airsoft »

Abrar, no u
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Jacksonez__
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Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

fatalsushi83 wrote:Yeah, would be nice is civies got the rocks again. I saw a documentary about Gaza and civilians were launching rocks at IDF troops with slings. Were the rocks removed to make it more difficult for civies to troll? Still odd how the RPG kit get them. Take your pick...RPG, TT-33, or rock :P
Civilians were able to do long range kills with rocks when they had them ;)
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Mats391
PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

fatalsushi83 wrote:Take your pick...RPG, TT-33, or rock :P
This is the Syrian equivalent to rock-paper-scissors.
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tankninja1
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Re: Ask the [DEV]s a (?) - Part 2

Post by tankninja1 »

[R-DEV]Rabbit wrote:I got a question! How much space does PR take up for modding?

My folder for all the unpacked stuff for PR,wip,testing and original files are around 260gb.
I want to say about 10gb, just installed the editor on my newer computer and it went from 8-10gb to 20.1gb
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Arab
PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Arab »

DesmoLocke wrote:I've always felt DC Urban Siege felt more like Muttrah on a pure urban area perspective.

See the docks at 1:33
Fun Fact: The developers who made the Desert Combat mod, Trauma Studios were bought by EA/DICE to collaborate to help create Battlefield 2 until they were shutdown on June 7, 2005.
DesmoLocke
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Re: Ask the [DEV]s a (?) - Part 2

Post by DesmoLocke »

^ I thought that was well known? They later became Kaos Studios under THQ and made the Homefront games. I think their collaboration with DICE in BF2 was their greatest success though.
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Zrix
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Re: Ask the [DEV]s a (?) - Part 2

Post by Zrix »

More fun facts. I listened to a speech/seminar thing with DICE years ago back when BF2 was new, and he said that the DC devs were basically brought in to create a BF2 prototype in the 1942 engine. He showed screenshots of a modified DC with working fastropes and commander assets.
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CL0WN
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Joined: 2013-12-12 18:06

Re: Ask the [DEV]s a (?) - Part 2

Post by CL0WN »

Zrix wrote:More fun facts. I listened to a speech/seminar thing with DICE years ago back when BF2 was new, and he said that the DC devs were basically brought in to create a BF2 prototype in the 1942 engine. He showed screenshots of a modified DC with working fastropes and commander assets.
FAAAAAAAAAAAAAAAAAAAAAAAAAAASTROPES
X-Alt
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Re: Ask the [DEV]s a (?) - Part 2

Post by X-Alt »

I want civi rocks.
Zeno
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Re: Ask the [DEV]s a (?) - Part 2

Post by Zeno »

X-Alt wrote:I want civi rocks.
We all do... Devs, y u no gief?
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