Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Ask the [DEV]s a (?) - Part 2

Post by Navo »

How does using the Editor with standalone PR work?
Mineral
PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

Doesn't change really :) just got to manually install it.

https://www.realitymod.com/forum/f189-m ... dding.html
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B2P1
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Re: Ask the [DEV]s a (?) - Part 2

Post by B2P1 »

Are there plans on making more maps bigger than the current 4x4km? (such as the falklands 16x16km)

If so are land maps of this size possible? A 16x16 reworked kashan would be a good first test.
Rhino
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

B2P1 wrote:Are there plans on making more maps bigger than the current 4x4km? (such as the falklands 16x16km)

If so are land maps of this size possible? A 16x16 reworked kashan would be a good first test.
Not really no, since "mesh terrain" is seriously hard to make and work with, with many drawbacks such as no undergrowth, non-blending detail textures etc and I'm the only one on the team who knows how to do it and I'm currently working on lots of other things :p

That said, it should be noted that the Falklands really only has a ground combat area of 4x4km and the main extra area is for the jets etc, which some upcoming maps are looking at making more use of the surrounding terrain of normal 4km maps for jet combat in the same sort of way, although the main downside of this is the lack of a minimap outside the main 4km by 4km combat zone of the map.
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B2P1
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Re: Ask the [DEV]s a (?) - Part 2

Post by B2P1 »

So even if theoretically a larger desert map would exist with the only drawback of bad detail textures, it would still be unplayable gameplay wise since the 4x4 minimap is hardcoded? That's a shame. :(

Also would a third party program be able to replace BF2s minimap function? I don't know exactly how stuff like this works but mumble for instance knows a player's location.
Last edited by B2P1 on 2015-07-31 14:08, edited 1 time in total.
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

[R-DEV]Rhino wrote: which some upcoming maps
Oh you!
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AfSoccer "I just don't see the natural talent."
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Generic PR Gamer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Generic PR Gamer »

Anyone have info about if & when the maps that were tested on the test servers recently will be finished with bug fixes & implemented into the game for public use ?
camo
PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

Generic they were just maps made by a few community members that were put into a prta event. That doesn't mean they'll make it into the game.

Also patient bear.
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Rhino
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

B2P1 wrote:So even if theoretically a larger desert map would exist with the only drawback of bad detail textures, it would still be unplayable gameplay wise since the 4x4 minimap is hardcoded? That's a shame. :(
The max minimap area is 8x8km (at least without an error message popping up that you have to continue past, even in full screen mode which requires alt-tabbing to do so), as per the Falklands map, but the map itself, if you include the main bases and all the water between them, is 16x16km and the ground combat is focused in the NE 4x4km (more like 3km by 2km tbh) of the islands, with the rest of the islands hardly featuring as per what happened in r/l.

To show you in pictures, here is the full "megamap" covering the entire map area including Argentina, HMS Invincible etc, with the border around the islands representing the 8km by 8km minimap area ingame and the main islands, with also Kashan's 4x4km minimap slapped in the bottom right to give an idea if scale:
B2P1 wrote:Also would a third party program be able to replace BF2s minimap function? I don't know exactly how stuff like this works but mumble for instance knows a player's location.
I doubt you could integrate one into the core game.
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Kerryburgerking
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Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

Is there anything in vBF2 which you cant technically use in PR?
Mean, green and unseen!
Generic PR Gamer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Generic PR Gamer »

[R-CON]camo wrote:Generic they were just maps made by a few community members that were put into a prta event. That doesn't mean they'll make it into the game.

Also patient bear.
Thanks Camo. Ok let me rephrase. Does anyone have info on weather or not any of the community made maps were accepted into the game or not & if so when they will be finished "bug-testing" & added to the actual game for us to play on ? Because some of them were very good & played well. That "Assault On Grozny" map is amazing. I mean new maps breathe new life into PR. To be honest the only reason I don't get on sometimes is because i simply cant bear to play the same old maps for the 13 billionth time. Is there a reason why the devs wouldn't want new maps added to the game, am I missing something here ?
Last edited by Generic PR Gamer on 2015-08-01 20:59, edited 1 time in total.
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Ason, (Assault on Grozny mapper) is the only one who has been in contact with us iirc.
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AfSoccer "I just don't see the natural talent."
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Generic PR Gamer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Generic PR Gamer »

Again, does anyone have info on weather or not any of the community made maps were accepted into the game or not & if so when they will be finished "bug-testing" & added to the actual game for us to play on ?
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Not as of yet no, none have officially been accepted.
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AfSoccer "I just don't see the natural talent."
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Steeps
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Post by Steeps »

Devs, do you plan on creating some sort of effort to ask servers to give statistics on which maps crash servers and correlate that data to problems?

For the people above, it wouldn't be so bad if all the maps in the game right now were playable.
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Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Steeps I am watching our server..........
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AfSoccer "I just don't see the natural talent."
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O.Ortega
Posts: 53
Joined: 2015-05-21 11:48

Re: Ask the [DEV]s a (?) - Part 2

Post by O.Ortega »

Where did the Devs get their sound effects and tools for making textures? I'd love to have that kind of stuff for my Game Dev course. Not that I have the money to buy sounds/tools...
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: Ask the [DEV]s a (?) - Part 2

Post by ComedyInK »

Quixel |

They have their legacy version which is free
O.Ortega
Posts: 53
Joined: 2015-05-21 11:48

Re: Ask the [DEV]s a (?) - Part 2

Post by O.Ortega »

Thanks. I downloaded Quixel legacy. Now I just need to know where the Devs got their sound effects.
AfterDune
Retired PR Developer
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Post by AfterDune »

The sound effects come from (bought) sound fx libraries.
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