Kashan Desert Redux

Project Reality announcements and development highlights.
potatochan
Posts: 328
Joined: 2009-05-22 12:24

Kashan Desert Redux

Post by potatochan »

Hello everyone!

In this Highlight we would like to show you the rework of Kashan Desert. I would like to share my thoughts why I decided to remake Kashan by giving it a new breeze.
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Kashan Desert was the first 4km map to be featured in Project Reality. It became an instant classic. Loved and hated by many, today it lacks certain qualities that have been introduced into more recent maps.

Terrain morphing was a big problem on the old Kashan Desert. Now the terrain has gone trough a smoothing process and it will be much easier to navigate with vehicles and you also have more places to hide in due to the added natural erosion in the heightmap. The bunker-area went trough a change as well with more cover for infantry from the mountainous area and the heavy assets surrounding them. the HESCO-bariers on the sides have been replaced with the L-variant so you wont be able to look into it from the outside anymore. The most dramatic change was done to North Village, it expanded into a small town now giving the infantry a much better chance to defend the flag there. The Airbases have also been totally redone using the new airbase system with a much more realistic layout from before.
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We also have made the Canadian vehicle textures look more authentic by making them dirty with desert sand. This way they will fit in more with the Kashan terrain.
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Credits

The original Kashan Desert was created by duckhunt. The rework is by [R-CON]potatochan. The airbase model was made by [R-DEV]Rhino. The Canadian vehicle texture edits were done by [R-CON]CTRifle.

Screenshots
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Last edited by potatochan on 2015-10-08 12:42, edited 3 times in total.
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Fir3w411
Posts: 341
Joined: 2014-03-01 17:56

Re: Kashan Desert Redux

Post by Fir3w411 »

The new village looks pretty good. Can't wait to fight in it :D

I really like the new airbase too; it has much better layout.
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"Sometimes you just gotta use torture tactics."
Scubbo
Posts: 264
Joined: 2014-09-06 06:13

Re: Kashan Desert Redux

Post by Scubbo »

Looks good, please recreate the AI/COOP paths for the bots so it is fully used ^_^_^
>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: Kashan Desert Redux

Post by >para< »

i cant belive my favorite map will be have so major change, one big era will be gone, RIP old style kashan. welcome new kashan.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Post by matty1053 »

Looks cool!!!

I think having a village in the more northern side of the map (like D4 or something) would be cool as well. Or even a little military camp.

But the new village looks great. Hopefully it comes into play more.
DETROIT TIGERS
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mxlinus
Posts: 45
Joined: 2010-11-08 19:23

Re: Kashan Desert Redux

Post by mxlinus »

awesome work!! I really believe these changes are just right, and will make a hater (just over played) like me love it again like in the beginning of PR.
Careless
Posts: 390
Joined: 2013-07-02 19:01

Re: Kashan Desert Redux

Post by Careless »

Thanks for removing that ugly fluorescent yellow lighting!
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Kashan Desert Redux

Post by Zeno »

While the terrain looks 1000x better now, im afraid the area still lacks some vital cover, just look at SW in this picture:

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It could really do with another layer of buildings, and some more walls and ditches, maybe even a small mosque, if thats possible. sure, it needed a facelift, but most of all it needed a gameplay tuning. any change in assets?

Also there seem to be a lack of detailing, there is almost no small statics in the towns, just buildings, i think this leads to bad infantry gameplay and makes the map feel "unnatural"

if you look here:
http://i.imgur.com/nyfIlCP.png
http://i.imgur.com/Z3xPL7f.jpg
http://i.imgur.com/vgYx1u1.jpg

Crates, containers, small walls/fences, ditches, cars, lots and lots of telephone/powerlines would make it look alot more authentic!

but yes, awsome work!
Last edited by Zeno on 2015-10-07 21:16, edited 1 time in total.
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Kashan Desert Redux

Post by =Romagnolo= »

I'll take 2, please.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Kashan Desert Redux

Post by PatrickLA_CA »

I like it even though I am afraid that it will look very much like Khamisiyah. I hope it still remains it's Kashan feeling.
In-game: Cobra-PR
potatochan
Posts: 328
Joined: 2009-05-22 12:24

Re: Kashan Desert Redux

Post by potatochan »

SW village stays like it is ... for now :o regarding the town while I agree you gotta be really picky with the small statics on 1 km view distance please note map is still Work in Progress.

khamisiyah is the spiritual successor to kashan desert while perhaps i took 1 or 2 ideas from it is still Kashan.
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backstaberer1
Posts: 4
Joined: 2014-08-11 00:36

Re: Kashan Desert Redux

Post by backstaberer1 »

Zeno wrote:While the terrain looks 1000x better now, im afraid the area still lacks some vital cover, just look at SW in this picture:

Image

It could really do with another layer of buildings, and some more walls and ditches, maybe even a small mosque, if thats possible. sure, it needed a facelift, but most of all it needed a gameplay tuning. any change in assets?

Also there seem to be a lack of detailing, there is almost no small statics in the towns, just buildings, i think this leads to bad infantry gameplay and makes the map feel "unnatural"

if you look here:
http://i.imgur.com/nyfIlCP.png
http://i.imgur.com/Z3xPL7f.jpg
http://i.imgur.com/vgYx1u1.jpg

Crates, containers, small walls/fences, ditches, cars, lots and lots of telephone/powerlines would make it look alot more authentic!

but yes, awsome work!
Definitely, change is most welcomed but looks very unnatural in comparison to the current vers. Needs more foxholes, rocks & ditches & small villages or houses for infantry to take cover & be able to make their way across the map in fair amount of cover from those multiple heavy assets. Oh yes & bot way points for coop pleeeeeassss ! :) , Can't wait for the final outcome of this map, Keep up the good job as always, respect to ya!
FijiLaw
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Kashan Desert Redux

Post by Zeno »

[R-CON]potatochan wrote:SW village stays like it is ... for now :o regarding the town while I agree you gotta be really picky with the small statics on 1 km view distance please note map is still Work in Progress.

khamisiyah is the spiritual successor to kashan desert while perhaps i took 1 or 2 ideas from it is still Kashan.
If you look at Steel viper, i have placed walls or buildings on the outskirts of the towns so that i can detail the centre parts without having to be afraid of them not drawing correctly at a distance, besides, its not like Kashan is having a FPS problem is it ;)

maybe this will give you some inspiration,
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Some pictures of IRL Kashan:
Northwest outpost: (looking towards bunkers)
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North Village, but i would rather make SW village more like this:
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North part of Kashan (ingame)
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South mountains:
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Winter layer would be very interresting:
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Last edited by Zeno on 2015-10-07 22:48, edited 1 time in total.
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
WarEagle751
Posts: 230
Joined: 2013-01-19 20:23

Re: Kashan Desert Redux

Post by WarEagle751 »

Looks great so far! I can't wait to see the finished product. :razz:
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Pronck
Posts: 1780
Joined: 2009-09-30 17:07

Re: Kashan Desert Redux

Post by Pronck »

Fucking awesome m8! Keep it up! Might need a few tweaks like mentioned above. Maybe give SW village some ditches or trenches like it is surrounded. It is in the middle of a valley so it wouldn't be that weird to have some fortified stuff in it to fight of attackers.

Love your work and I also like potatos!
We are staying up!
piratepengu
PR:BF2 QA Tester
Posts: 95
Joined: 2013-12-24 02:45

Re: Kashan Desert Redux

Post by piratepengu »

Zeno wrote:While the terrain looks 1000x better now, im afraid the area still lacks some vital cover, just look at SW in this picture:

Image

It could really do with another layer of buildings, and some more walls and ditches, maybe even a small mosque, if thats possible. sure, it needed a facelift, but most of all it needed a gameplay tuning. any change in assets?

Also there seem to be a lack of detailing, there is almost no small statics in the towns, just buildings, i think this leads to bad infantry gameplay and makes the map feel "unnatural"

if you look here:
http://i.imgur.com/nyfIlCP.png
http://i.imgur.com/Z3xPL7f.jpg
http://i.imgur.com/vgYx1u1.jpg

Crates, containers, small walls/fences, ditches, cars, lots and lots of telephone/powerlines would make it look alot more authentic!

but yes, awsome work!
Maybe they are going for something different this time around? "Untouched city feel"
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Kashan Desert Redux

Post by X-Alt »

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backstaberer1
Posts: 4
Joined: 2014-08-11 00:36

Re: Kashan Desert Redux

Post by backstaberer1 »

Hope that invisible wall layer above mec op base is removed so we can bomb the shait outta it now
FijiLaw
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Kashan Desert Redux

Post by Rudd »

backstaberer1 wrote:Hope that invisible wall layer above mec op base is removed so we can bomb the shait outta it now
Baseraping will be an integral feature of the next update of PR.
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Kashan Desert Redux

Post by SANGUE-RUIM »

first time I saw it brought me back some Ejod Desert memories :D
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