Daniel wrote:Can I help coding (I have basic Java knowledge) or texturing or mapping?
It's not coding per-se, it's more like arranging ObjectTemplate codes around using tools to compare files to each other and just tweaking values and customizing things, using a list of BF2 Object Template code and a program to compare your changes to. Anyone can do it, doesn't need Java, C or anything
![Smile :)](./images/smilies/icon_e_smile.gif)
Just practice, and trail-and-error.
WinMerge is a tool everyone uses to compare files called .cons, .tweaks to one another which are basically .txt files, and everyone uses Notepad++
You can use BF2Editor as a supplement to view your changes quickly, which is especially useful for positioning effects; wheels, testing out physics, hitpoints, changing materials, viewing animations, viewing levels, object placements and more but of course make a backup as the program does add, modify and remove things you don't tell it to modify.