PR:BF2 v1.3.5.0 Changelog

The changelogs for recently released Project Reality versions
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IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: PR:BF2 v1.3.5.0 Changelog

Post by IWI-GALIL.556FA »

Awesome! Can't wait to play INS mode mow! Great work Devs!

And now, we wait.....
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR:BF2 v1.3.5.0 Changelog

Post by Raklodder »

cribbaaa wrote:Very nice, no need to count anymore! the deviation indicator should help ease new players in to the game.
I rather have a counter than a nerfed/oversimplified system or no deviation whatsoever.
xpugur
Posts: 116
Joined: 2013-07-31 06:46

Re: PR:BF2 v1.3.5.0 Changelog

Post by xpugur »

"Updated PR Launcher to support Windows 10."

?

i can play PR with windows 10 64bit ?

what support? did we need support ? :)
xpugur
Posts: 116
Joined: 2013-07-31 06:46

Re: PR:BF2 v1.3.5.0 Changelog

Post by xpugur »

cribbaaa wrote:Very nice, no need to count anymore! the deviation indicator should help ease new players in to the game.
now who will explain that deviation thing to newbies :)
Spook
Posts: 2459
Joined: 2011-07-12 14:08

Re: PR:BF2 v1.3.5.0 Changelog

Post by Spook »

Some people were experiencing some issues with Win10 and PRLauncher. There were some fixes made regarding that.
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cribbaaa
Posts: 107
Joined: 2013-08-08 08:43

Re: PR:BF2 v1.3.5.0 Changelog

Post by cribbaaa »

I don't understand why the indicator would be seen as problematic, it's equivalent of actually seeing your sight stabilize if the game had proper weapon sway.
STompa
Posts: 278
Joined: 2014-12-17 10:54

Re: PR:BF2 v1.3.5.0 Changelog

Post by STompa »

cribbaaa wrote:I don't understand why the indicator would be seen as problematic, it's equivalent of actually seeing your sight stabilize if the game had proper weapon sway.
How about when you are playing AR. It's completely gamechanging, makes the game much easier.
cribbaaa
Posts: 107
Joined: 2013-08-08 08:43

Re: PR:BF2 v1.3.5.0 Changelog

Post by cribbaaa »

STompa wrote:How about when you are playing AR. It's completely gamechanging, makes the game much easier.
Well the same rule applies doesn't it? if PR had proper weapon sway, which it propably would have if the engine allowed it, you would be able to tell if your sight is stable or not.
3ti65
Posts: 242
Joined: 2011-02-10 15:11

Re: PR:BF2 v1.3.5.0 Changelog

Post by 3ti65 »

I want hitmarkers because i never see if i hit the enemy
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: PR:BF2 v1.3.5.0 Changelog

Post by Psyko »

cribbaaa wrote:I don't understand why the indicator would be seen as problematic, it's equivalent of actually seeing your sight stabilize if the game had proper weapon sway.
because it removes the nuance between experienced player and new player. it gives new players a handicap that the experienced players spent years getting used to.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: PR:BF2 v1.3.5.0 Changelog

Post by sweedensniiperr »

[sarcasm]GAME IS RUINED GG[/sarcasm]
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cribbaaa
Posts: 107
Joined: 2013-08-08 08:43

Re: PR:BF2 v1.3.5.0 Changelog

Post by cribbaaa »

Psyko wrote:because it removes the nuance between experienced player and new player. it gives new players a handicap that the experienced players spent years getting used to.
Deviation wasn't a feature that was meant to raise the skill ceiling, it's there to emulate some degree of realism. The problem with it is that it was always a half-step because you could never tell visually if your aim was lined up right.

The way I see it new players are going to get to play the game on a higher level faster which in turn will force us to adopt better tactics instead of relying on aim since everyone will be deadlier than before.
DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Re: PR:BF2 v1.3.5.0 Changelog

Post by DonDOOM »

Lols at the guys making a big fuss about the deviation indicator.. Wait until you see what it actually looks like.
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SIDEKILL3R
Posts: 394
Joined: 2013-02-28 06:45

Re: PR:BF2 v1.3.5.0 Changelog

Post by SIDEKILL3R »

3ti65 wrote:This better be a fucking joke.

Instead of fixing the millions of bugs you fuck up the gameplay by unnecessary bullshit that is contrary to the idea of this game jesus.
lol wow.
KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Re: PR:BF2 v1.3.5.0 Changelog

Post by KaB »

We'd rather want to see the new players focusing on how to make good tactics as soon as possible than seeing them struggling at hiting their targets, even after weeks of game, and giving up.
The fact that, mostly in infantry, your personal skills as a shooter (or should I say at mastering deviation with no indicator) doesn't make a big difference in the continuity of a round makes PR being very different from the other FPS games.

And the deviation got absolutely not modified.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: PR:BF2 v1.3.5.0 Changelog

Post by Psyko »

hey like i said, i haven't seen it yet, i just never expected this, it's all so hard to take in, wont somebody think of the children? the 30 year old man-children?
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:BF2 v1.3.5.0 Changelog

Post by Roque_THE_GAMER »

does that deviation indicator will be on ligth AT weapons?
[align=center]Sorry i cant into English...
[/align]
STompa
Posts: 278
Joined: 2014-12-17 10:54

Re: PR:BF2 v1.3.5.0 Changelog

Post by STompa »

DonDOOM wrote:Lols at the guys making a big fuss about the deviation indicator.. Wait until you see what it actually looks like.
Alright well in that case I hope you prove me wrong and that I'm just overreacting to it all. I trust Don's judgement but how I imagine this working ingame still concerns me. The rest of the patch looks great overall anyways.
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: PR:BF2 v1.3.5.0 Changelog

Post by Hulabi »

Jesus guys... the deviation indicator is tiny and it doesn't even attract attention if you're not intentionally focusing on it. It's two tiny little dots ontop of the compass arrow.
STompa
Posts: 278
Joined: 2014-12-17 10:54

Re: PR:BF2 v1.3.5.0 Changelog

Post by STompa »

[R-COM]Hulabi wrote:Jesus guys... the deviation indicator is tiny and it doesn't even attract attention if you're not intentionally focusing on it. It's two tiny little dots ontop of the compass arrow.
Well glad to hear. Just reading "Added deviation indicators to HUD" obviously scared the fuck out of me and others commenting here I guess. I imagined smth similar to the HAT brackets first, lol.
Last edited by STompa on 2015-10-31 23:44, edited 2 times in total.
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