PR:BF2 v1.3.5.0 Changelog

The changelogs for recently released Project Reality versions
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR:BF2 v1.3.5.0 Changelog

Post by Raklodder »

M1SZ3Lpl wrote:Deviation indicator, at last! Current aiming system had nothing to do with reality, not knowing whatever we are aiming straight or totaly off. Good changes overall.
The improved deviation system makes me more confident that my rounds are actually going to hit my target.
WISCheese
Posts: 1
Joined: 2015-07-26 23:01

Re: PR:BF2 v1.3.5.0 Changelog

Post by WISCheese »

[R-DEV]Mineral wrote:
*Removed Low setting for effects quality to remove exploiting and render issues.
Its sad to know that I will no longer be able to play this game. Because 'F' low end computer players, amirite?
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: PR:BF2 v1.3.5.0 Changelog

Post by RAWSwampFox »

WISCheese wrote:Its sad to know that I will no longer be able to play this game. Because 'F' low end computer players, amirite?
Good Evening,

Yep, I noticed that too. While I don't have all that bad of a computer, it does have issues. The lag while I'm in smoke is HORRIBLE as well as maps with a ton of grass waving around. Oh well, such is the life of a gamer with house mortgage, car payments, college loans, and bills outside of eating. :p :-(
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: PR:BF2 v1.3.5.0 Changelog

Post by Cavazos »

+1 deviation indicator
+1 removing low settings
tank1a2
Posts: 22
Joined: 2014-09-05 08:26

Re: PR:BF2 v1.3.5.0 Changelog

Post by tank1a2 »

[R-DEV]Mineral wrote:Removed Low setting for effects quality to remove exploiting and render issues.
Will that effect performance??? because im already running on lowest settings
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: PR:BF2 v1.3.5.0 Changelog

Post by simeon5541 »

[R-DEV]Rhino wrote:It's an Iranian Made BMP-1 with a shielded 50cal Turret. The main advantage is that it has a lot more armour than most other MEC APCs.
*pic*
mapper but it's not a deployable AA.
Ah no M113 wheels...Nothing new on this one.Cheating !!
On a more serious note,this is really awesome thing.
Is PR holding some record for FPS with most types of military equipment
from all over the world ?
Spook
Posts: 2459
Joined: 2011-07-12 14:08

Re: PR:BF2 v1.3.5.0 Changelog

Post by Spook »

WISCheese wrote:Its sad to know that I will no longer be able to play this game. Because 'F' low end computer players, amirite?
AFAIK Nothing changes from previous versions. The option to go to the lowest possible settings was removed several patches ago in the launcher. But there was an expoit on how to still enable the lowest setting ingame. This was now fixed.

Correct me MIneral if thats wrong.
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Armchairman_Mao
Posts: 55
Joined: 2015-07-14 03:32

Re: PR:BF2 v1.3.5.0 Changelog

Post by Armchairman_Mao »

Psyko wrote:because it removes the nuance between experienced player and new player. it gives new players a handicap that the experienced players spent years getting used to.
You haven't spent years to get used to deviation.

Because it went thorugh many changes over the years.
'[R-DEV wrote:Rhino;2102916']It's an Iranian Made BMP-1 with a shielded 50cal Turret. The main advantage is that it has a lot more armour than most other MEC APCs.
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But what's the point in more armour if the gunner gets shot out?
Last edited by Armchairman_Mao on 2015-11-02 09:07, edited 1 time in total.
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simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: PR:BF2 v1.3.5.0 Changelog

Post by simeon5541 »

Armchairman_Mao wrote: But what's the point in more armour if the gunner gets shot out?
This is APC as opposed to IFV BMP-1 is.
That kind of turret should be indication that Boragh have no place
somewhere other heavy equipment such tanks and IFVs are involved.
Boragh is there just to transport troops and go.
saamohod
Posts: 300
Joined: 2011-01-12 16:15

Re: PR:BF2 v1.3.5.0 Changelog

Post by saamohod »

Nevermind.
Last edited by saamohod on 2015-11-02 23:37, edited 1 time in total.
xpugur
Posts: 116
Joined: 2013-07-31 06:46

Re: PR:BF2 v1.3.5.0 Changelog

Post by xpugur »

crashhh crashhh crsahhh .. .and also i still can not use Win10 video recorder in the game (DVR, win+G) ... but maps are awesome :) thanks :)
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: PR:BF2 v1.3.5.0 Changelog

Post by Cavazos »

If you have an older computer, not using low settings can actually improve your performance

As for the deviation indicator, it is a dot above your compass chevron which expands when you have extra deviation. I love it
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: PR:BF2 v1.3.5.0 Changelog

Post by mat552 »

RIP T-72, I wasn't aware this murderous beast needed to be blinded.

Also, MiG-21 for RU wut? I had no idea Russia still had a 3rd gen fighter in active service.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
potatochan
Posts: 328
Joined: 2009-05-22 12:24

Re: PR:BF2 v1.3.5.0 Changelog

Post by potatochan »

mat552 wrote:RIP T-72, I wasn't aware this murderous beast needed to be blinded.

Also, MiG-21 for RU wut? I had no idea Russia still had a 3rd gen fighter in active service.
It's only on OSR as it represents the Cuban conflict.
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Roger_Liquids
Posts: 101
Joined: 2012-09-11 08:44

Re: PR:BF2 v1.3.5.0 Changelog

Post by Roger_Liquids »

Woo!!! Hype hype hype!! /._./

**Stay True**
Toni-ARG
Posts: 4
Joined: 2015-08-10 23:28

Re: PR:BF2 v1.3.5.0 Changelog

Post by Toni-ARG »

What happens with the falkland mod?
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