PR:WWII - Community Tasks
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Re: PR:WWII - Community Tasks
Hey there, I'd we willing to take a shot at modelling at least one variant of the Sherman, I've already started collecting reference material. I still need some references on the level of detail the model should be, if you could provide me with a sample 3d model that reflects the PR standard you are striving for, that would be great! This is a tad out of the blue, but I love modelling and love PR and would love to help out a bit. I can model, texture and rudimentarily animate stuff. I have experience modelling for games.
Cheers!
Cheers!
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- Retired PR Developer
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Re: PR:WWII - Community Tasks
Hi Morthon,
Thank you for the nice words and for volunteering.
Our modeller Ratface will provide you nice refs via PM of what we want by the end of the weekend. I've also sent you a PM asking about a certain matter. Please check it out.
Thank you for the nice words and for volunteering.
Our modeller Ratface will provide you nice refs via PM of what we want by the end of the weekend. I've also sent you a PM asking about a certain matter. Please check it out.
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Re: PR:WWII - Community Tasks
Are there any maps that you would want to see for the western front in conjuction with the current content you guys have done?
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- Retired PR Developer
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Re: PR:WWII - Community Tasks
Please PM me if there's anything specific you have in mind but I would say that there isn't really anything you can't do. As long it's not based in an urban area of Germany.potatochan wrote:Are there any maps that you would want to see for the western front in conjuction with the current content you guys have done?
OP updated. It's a day to remember.
Last edited by Arc_Shielder on 2015-05-30 08:20, edited 1 time in total.
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Re: PR:WWII - Community Tasks
Is there design plan,like poles have?I would like to see it for this too : https://docs.google.com/spreadsheets/d/ ... s/htmlview
Im happy for PR:WW2. But why didnt you first started with Africa and why Western font first?
Im happy for PR:WW2. But why didnt you first started with Africa and why Western font first?
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- Retired PR Developer
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The assets we gathered suit the Western and Eastern theatre better. Though it's technically possible to do it I suppose.
I started a test-project back then, just to see what PR gameplay would be like in a WW2 setting. I chose the overused Omaha-ish setting. And then a real team started working on it and took it to the next level - but same theatre.
But, could still be somewhat possible I guess. Weapons may not all be historically accurate though (out of place or too modern for the African theatre).
I started a test-project back then, just to see what PR gameplay would be like in a WW2 setting. I chose the overused Omaha-ish setting. And then a real team started working on it and took it to the next level - but same theatre.
But, could still be somewhat possible I guess. Weapons may not all be historically accurate though (out of place or too modern for the African theatre).
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- Retired PR Developer
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Re: PR:WWII - Community Tasks
Hi!
The team is currently looking into the modding community of PR to help us out in a few tasks.
We need help into:
- Someone willing to export at least one out of three models in queue (2 mines and 1 flamethrower).
- Someone willing to texture 1 american light armored vehicle and/or 4 german armored vehicles (camos).
Please PM me or AfterDune if you're interested.
Cheers!
The team is currently looking into the modding community of PR to help us out in a few tasks.
We need help into:
- Someone willing to export at least one out of three models in queue (2 mines and 1 flamethrower).
- Someone willing to texture 1 american light armored vehicle and/or 4 german armored vehicles (camos).
Please PM me or AfterDune if you're interested.
Cheers!
Last edited by Arc_Shielder on 2015-10-09 17:39, edited 4 times in total.
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- Retired PR Developer
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Re: PR:WWII - Community Tasks
PR:WW2 came into a bump as one member decided to pull out his models during a critical stage development due to divergences related to PR's core development. To not be misinterpreted: this situation is completely unrelated to the team that have always been available to teach him as well as doing final details on his work. Despite this we were unable to retain his services and respective assets.
We are asking community modellers with a grasp of how 3D Max 9 works to fill some of this void by taking in the M1903A4 Springfield Rifle with a M73 scope for the US Sniper Kit. There is another lost model in which we will take the responsibility internally for the time being.
OP updated. For more information or even references please PM [R-COM]Arc_Shielder. We will be glad to assist as always.
Cheers
We are asking community modellers with a grasp of how 3D Max 9 works to fill some of this void by taking in the M1903A4 Springfield Rifle with a M73 scope for the US Sniper Kit. There is another lost model in which we will take the responsibility internally for the time being.
OP updated. For more information or even references please PM [R-COM]Arc_Shielder. We will be glad to assist as always.
Cheers
Last edited by Arc_Shielder on 2015-11-06 01:27, edited 1 time in total.
Reason: Identity removed due to possible accusations of vindictive nature. That was not the point.
Reason: Identity removed due to possible accusations of vindictive nature. That was not the point.
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Re: PR:WWII - Community Tasks
Can I use Blender to make models for BF2?
- Mats391
- PR:BF2 Lead Developer
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Re: PR:WWII - Community Tasks
Yes and no. You can make it in Blender. [R-DEV]DDeo uses it. However it makes the job for exporting harder as you have to import the model from Blender into 3ds Max9, fix any issues that come up and then export.MR EP wrote:Can I use Blender to make models for BF2?
We recommend to use 3ds Max9, but if you are used to Blender you probably are better off using that and then annoy someone with Max9 to import and fix your model
Mineral: TIL that Wire-guided missiles actually use wire
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Re: PR:WWII - Community Tasks
'[R-DEV wrote:Mats391;2141335']Yes and no. You can make it in Blender. [R-DEV]DDeo uses it. However it makes the job for exporting harder as you have to import the model from Blender into 3ds Max9, fix any issues that come up and then export.
We recommend to use 3ds Max9, but if you are used to Blender you probably are better off using that and then annoy someone with Max9 to import and fix your model
Ok thanks I'l take a shot at the Springfield rifle in Blender, I won't take it as a task as it may not come out right but I'll keep you posted with any progress.
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- PR:BF2 Developer
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Re: PR:WWII - Community Tasks
what's the status on Springfield M1903A4?