Local RCON Commands

Information and tutorials related to modding BF2.
Post Reply
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: Local RCON Commands

Post by Onil »

'[TP wrote:Cavazos;2090402']Any way you can spawn a bot or modify a co-op bot to stand still and do nothing?
It's possible. You can tweak the AI settings to make them not follow CO/SL Orders and you can tweak how easy bots spot you and how aggressive they are against you.

So it should be possible for you to make them all stand still where they spawn and not move even when they see you.
Image
Stalker[SpecOps]
Posts: 11
Joined: 2015-11-14 01:02

Re: Local RCON Commands

Post by Stalker[SpecOps] »

Does anyone know if there is a rcon command to deploy a supply crate?
User avatar
Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: Local RCON Commands

Post by Mineral »

rcon spawner fixed_supply_crate_X

with X being the faction (us,ch,cf,fsa,mil,...)

(\objects\common\supply)
Image
Stalker[SpecOps]
Posts: 11
Joined: 2015-11-14 01:02

Re: Local RCON Commands

Post by Stalker[SpecOps] »

'[R-DEV wrote:Mineral;2106460']rcon spawner fixed_supply_crate_X

with X being the faction (us,ch,cf,fsa,mil,...)

(\objects\common\supply)
Awesome! Thanks!
ZektorSK
Posts: 243
Joined: 2015-10-30 08:41

Re: Local RCON Commands

Post by ZektorSK »

Well,its not working,I type "rcon spawner usa_sniper" and nothing happens
rPoXoTauJIo
PR:BF2 Developer
Posts: 1978
Joined: 2011-07-20 10:02

Re: Local RCON Commands

Post by rPoXoTauJIo »

Did you enabled debug before doing anything?
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
[FED]Mad
Posts: 130
Joined: 2009-05-26 19:32

Re: Local RCON Commands

Post by [FED]Mad »

Quick question and it has been asked but not answered in this thread, is it possible to give only admins on a lan or coop server rcon debug? The enabling for all kinda ruins the fun sometimes.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1978
Joined: 2011-07-20 10:02

Re: Local RCON Commands

Post by rPoXoTauJIo »

At this moment - no.
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Local RCON Commands

Post by Heavy Death »

Tobi asked on discord on my behalf, but I'll still ask here to spare possible trouble.

The camera kit (either spawned via gpo spawner, rcon camera or rcon spawner pickup_camera) cannot be used by any faction, except if onefaction is enabled, but I'd need it for an event, so kits must be locked. Is there any other way, or could you please make it useable with all factions?

While we are at the camera kit, it could do with an empty weapon, to remove the zoom instantly without the need to cycle through the levels.

And the press_kit is obsolete and defunct, can be deleted.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Local RCON Commands

Post by tankninja1 »

ZektorSK wrote:Well,its not working,I type "rcon spawner usa_sniper" and nothing happens
I just tried this and prbot and they didn't work. It kept giving some error about an invalid login. The ready to spawn and vehicle debug commands worked fine though.
Image
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Local RCON Commands

Post by DogACTUAL »

Can't spawn in argentine kits,only their vehicles. Does someone have a list of all the falklands kit and vehicles commands for both gb and arg?
T.E.D.F4257845
PR:BF2 QA Tester
Posts: 57
Joined: 2011-06-12 09:31

Re: Local RCON Commands

Post by T.E.D.F4257845 »

DogACTUAL wrote:Can't spawn in argentine kits,only their vehicles. Does someone have a list of all the falklands kit and vehicles commands for both gb and arg?
the kits are arg82_xxx and gb82_xxx . Names are same as for other faction kits
"Never underestimate the power of BRDMs in large groups"
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Local RCON Commands

Post by DogACTUAL »

Thank you. Any asset list?
CAS_ual_TY
PR:BF2 Contributor
Posts: 920
Joined: 2016-01-04 12:30

Re: Local RCON Commands

Post by CAS_ual_TY »

DogACTUAL wrote:Thank you. Any asset list?
/<pr folder>/mods/pr/content/objects_vehicles_server.zip/vehicles/

here is your list
Image
Image Image
Arab
PR:BF2 Developer
Posts: 2887
Joined: 2012-05-18 03:37

Re: Local RCON Commands

Post by Arab »

DogACTUAL wrote:Thank you. Any asset list?
Assets are set in the levels gameplayobjects.con. You could spawn things like deployables on any map since they are always pre-spawned, but spawning a vehicle that's not in it's gameplay objects list will crash.
Image
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Local RCON Commands

Post by DogACTUAL »

Thanks again to you both. Do you know the difference between 'fixed' deployables and normal ones?

Example: rcon spawner fixed_firebase vs rcon spawner deployable_firebase_sp

From what i can see you can't spawn on the former but can spawn on the latter one.
And the former can be collapsed if it is being damaged, bot no amount of damage will destroy/remove its base after it collapsed.

So what's the purpose of the 'fixed' deployables exactly?

A previous poster in this thread also found these commands:

deployable_pillbox
deployable_bunker
fixed_50cal_tripod
fixed_bunker
fixed_carrier
fixed_firebase
fixed_insurgent_hideout

I tried spawning in the bunker on falklands but it crashed the server. Would really like to know what these commands do exactly.
Last edited by DogACTUAL on 2017-09-02 01:16, edited 4 times in total.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Local RCON Commands

Post by sweedensniiperr »

the fixed one spawns the deployable in fully built state. But yes you can still spawn on them. The "fixed" one doesn't have a map icon though(the green triangle)

the bunker i think is the old firebase(the one on WW2) and since it's not used on falklands it crashes.
I think the same thing is the case with the pillbox.
Image
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Local RCON Commands

Post by DogACTUAL »

rcon spawner deployable_firebase_sp also spawns it fully built. That's what the 'sp' addendum is for.
But what exatly is the difference supposed to be between both firebases?
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Local RCON Commands

Post by sweedensniiperr »

Iirc it works likea real fob, meaning you can deploy assets properly from it. The fixed not having those properties. Or there's no major difference, im not 100%.
Image
PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: Local RCON Commands

Post by PeppeJ »

Aren't the fixed_ ones unbreakable?
Image
Post Reply

Return to “Modding Tutorials”