This has been on my mind for a while.
Usually when my squad comes under sniper fire, the reaction of most people is to immediately forget everything and start scanning for the shooter. I find this extremely infuriating, as it often leads to more people getting shot. The only thing you need to do is put a solid cover between you and the sniper and be on your way. I cannot believe how many times squad leaders halt their full squads and remain static for extended periods of time just because someone took a pot shot at them.
First of all, I think we can all agree that the majority of present sniper players are noobs who don't cooperate with their team in any way and are just out to get some k/d. Even an experienced sniper will not be able to do much harm to a full squad, not unless the squad actually allows him to do so by staying in the same position and poking their heads out to get blown off. Looking for the sniper is nonsense (unless he is fairly close), the sniper already knows where you are and you're just giving him opportunities to shoot more of your teammates. First guy in a squad who gets shot should get revived, the second guy who gets shot should get kicked from the squad for wasting tickets.
The sensible thing to do in my opinion is to immediately find out where the fire is coming from and get into cover (this is made simple by the fact that you can usually hear the gunshot). If anyone's been hit, get a few smokes out and pick him up. Afterwards the squad should simply continue to their previous objective while staying in cover from the suspected sniper position. The squad is on the move and the whole encounter cost you a little delay and 1 ticket. Win.
The only situation when sniper actually poses a threat is when your squad gets engaged while holding a defensive position. Even in this case you have plenty of options, send out a 1-2 man patrol to take him out, request support from another squad (there is almost always a squad in position to flank the sniper or an armored asset with superior optics and thermals) or simply smoke up the TOW and blow him sky high.
[tldr]: A sniper cannot hurt you unless you let him.
Reaction to sniper fire
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Reaction to sniper fire
Last edited by MultiSquid on 2015-11-16 15:16, edited 4 times in total.
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Re: Reaction to sniper fire
This is way too true, especially the last section.
Novae Artes Militaris
"New Tactics of the Soldier"
I'll look for any excuse to try something new in PR
"New Tactics of the Soldier"
I'll look for any excuse to try something new in PR
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Re: Reaction to sniper fire
As you say, most of the time your squad stops when under sniper fire and usually loses even more men. I would say that noob sniper is helping his team quite a bit in that situation.
Most squad leaders will do what you hate them doing when that happens. All you can do is tell the SL more guys will probably die if you wait and hope he decides to move out, or you just SL more yourself.
Most squad leaders will do what you hate them doing when that happens. All you can do is tell the SL more guys will probably die if you wait and hope he decides to move out, or you just SL more yourself.
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Re: Reaction to sniper fire
yes, snipers are basically a joke in PR. Actually the only benefit from snipers is that they draw focus from the new guys on enemy team, and they can stop efficient squad communication on enemy side.
After playing PR for so long, it changed my opinion on real life snipers.
"Ah, you are a sniper... how old are you, 12?"
After playing PR for so long, it changed my opinion on real life snipers.
"Ah, you are a sniper... how old are you, 12?"
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Re: Reaction to sniper fire
Only good use for snipers, as you said is to annoy the placement asset users and getting kills from them. I'd take marksman or LMG over sniper kit anytime.
PR sniper kit seems to exist just to be a noob-trap.
PR sniper kit seems to exist just to be a noob-trap.
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Re: Reaction to sniper fire
it's down to execution of squad leader - whether they keep the squad moving, be a still target, or move for cover.
if it's some random pot shot I usually will keep moving assuming my objective is a good 400+ meters out, no use in wasting time on some guy who can't shoot for shit
edit: and recon/sniper squads should be recon first, in my opinion they should only engage when they're absolutely needed(like a priority target such as HAT, or when the infantry garrison of an objective got wiped out)
though usually it's some guy by himself in the desert shooting people, which is also ok granted they get a good number of kills which will inflict a decent ticket bleed(one that matters, like 20+)
if it's some random pot shot I usually will keep moving assuming my objective is a good 400+ meters out, no use in wasting time on some guy who can't shoot for shit
edit: and recon/sniper squads should be recon first, in my opinion they should only engage when they're absolutely needed(like a priority target such as HAT, or when the infantry garrison of an objective got wiped out)
though usually it's some guy by himself in the desert shooting people, which is also ok granted they get a good number of kills which will inflict a decent ticket bleed(one that matters, like 20+)
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Re: Reaction to sniper fire
Theres just too few players for that.QuickLoad wrote:edit: and recon/sniper squads should be recon first, in my opinion they should only engage when they're absolutely needed(like a priority target such as HAT, or when the infantry garrison of an objective got wiped out)
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Re: Reaction to sniper fire
yep, exactly why there SHOULDN'T be any sniper teams aside from niche operationsLugi wrote:Theres just too few players for that.
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Re: Reaction to sniper fire
My dudes, try to ID the shooter’s position, then return fire. Shoot on the move, find HARD cover.