Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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rPoXoTauJIo
PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by rPoXoTauJIo »

PR is community driven development mod(all devs came from community), so there's never mid-to-long plans of development as the development teams tend to change :)
So my advice would be just do what you know (modelling, texturing, coding, mapping, etc), and after a while, what you want ;)
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
camo
PR:BF2 Developer
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Post by camo »

Falklands minimod, ww2 minimod, polish faction and more.
Check out the highlights/devblogs section to see what is in the works.
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Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Hello MR. RHINO, when is Image?
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AfSoccer "I just don't see the natural talent."
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Navo
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Re: Ask the [DEV]s a (?) - Part 2

Post by Navo »

Pls bring back Goose Green for that Falklands flavour Rhino :D
Rhino
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

Navo wrote:Pls bring back Goose Green for that Falklands flavour Rhino :D
Naturally Goose Green will be part of the next PR:Falklands release.
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solidfire93
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Re: Ask the [DEV]s a (?) - Part 2

Post by solidfire93 »

about PR:WW2

should we expect more maps other than D-Day ?

like Stalingrad,or Iwo jima... ?
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Mats391
PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

solidfire93 wrote:about PR:WW2

should we expect more maps other than D-Day ?

like Stalingrad,or Iwo jima... ?
Yes. But more Normandy. The western front isnt even done, so dont expect eastern, meditaranian, african or pacific theater any time soon.
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Mineral: TIL that Wire-guided missiles actually use wire
mectus11
PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by mectus11 »

If you were to introduce a new mechanic to the game, what would it by and how would you introduce it to the community?

Let's say the majority of the community does not like this new mechanic, would you scrap it or attempt to improve it by taking proper feedback from the community?
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KillJoy[Fr]
Posts: 838
Joined: 2010-12-28 20:51

Re: Ask the [DEV]s a (?) - Part 2

Post by KillJoy[Fr] »

mectus11 wrote:If you were to introduce a new mechanic to the game, what would it by and how would you introduce it to the community?

Let's say the majority of the community does not like this new mechanic, would you scrap it or attempt to improve it by taking proper feedback from the community?
I guess you didn't know what happend with the "realistic turret's" :-o
Au dela du possible ...
Diveris
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Joined: 2015-12-20 19:16

Re: Ask the [DEV]s a (?) - Part 2

Post by Diveris »

Can Russian AR with no scope in Grozny make headshot within 200 meters to a small window in 5th floor? or shooting 2 full mags with militia AK-74 to the back without any injuries? or when enemy comes in my sights in CQB the gun stops working until the enemy walks from sights? AND WITHOUT CHEATS?
tankninja1
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Re: Ask the [DEV]s a (?) - Part 2

Post by tankninja1 »

Diveris wrote:Can Russian AR with no scope in Grozny make headshot within 200 meters to a small window in 5th floor? or shooting 2 full mags with militia AK-74 to the back without any injuries? or when enemy comes in my sights in CQB the gun stops working until the enemy walks from sights? AND WITHOUT CHEATS?
1. BF2s classic hit box detection problem
2. Client/Server lag?
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Jagira
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Re: Ask the [DEV]s a (?) - Part 2

Post by Jagira »

Tsambo wrote:-snip-
In the next major update (1.4) we will be seeing the Falklands war being implemented into the game - a war between Argentina and Britain that took place around the early 80s. It will be a 16x16 km map, with an extended view distance.

The next major update after that (1.5) will be a WWII update that will feature a realistic interpretation of the Normandy landings as well as other maps with aircraft. Both major updates will include ships!

1.4 will probably (just speculation) come out sometime mid to late 2016, and WWII is too far away to even give a rough estimate.
Last edited by Jagira on 2015-12-21 12:02, edited 1 time in total.
camo
PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

jagira is an inside man

he knows our secrets! :mrgreen:
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Jacksonez__
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Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

1.4 will probably come out sometime mid to late 2016
well fug
rPoXoTauJIo
PR:BF2 Developer
Posts: 1978
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Re: Ask the [DEV]s a (?) - Part 2

Post by rPoXoTauJIo »

Need to oprress him :D
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

Re: Ask the [DEV]s a (?) - Part 2

Post by crazygamelover »

Since destroying civilian cars in Insurgency is now against the ROE, does it take away Intelligence Points? If so, how many? If not, what sort of repercussions does the offender face?
Rhino
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

Jacksonez__ wrote:well fug
That is just Jagira speculation. TBH, I've yet to determine how long v1.4 will take or draw out a solid time line for it either since I don't want to get in the way of a little xmas prezy we are currently wrapping. Although I will say v1.4 wont be coming out in 2015 I can tell you that :p
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KillJoy[Fr]
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Re: Ask the [DEV]s a (?) - Part 2

Post by KillJoy[Fr] »

Did you guys have news from the french devs team ? They were pretty active during the development and suddenly after the release, gone.
Au dela du possible ...
Rudd
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

'KillJoy[Fr wrote:;2112120']Did you guys have news from the french devs team ? They were pretty active during the development and suddenly after the release, gone.
Several became integral members of the core team, Haut, VAB et cetera have done insane amounts of work on Core PR, but afaik the majority of the French DEV team (like many of the other comfac DEVs) did not conintue to develop material
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mries
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Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

IS the SAA still in the works by a comfac or devteam? Or is it on hold, could remember there were some guys working on it for Sbeneh?
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