[Weapon] RWS Konsberg [WIP]

Everything but Static Objects
maurib
Posts: 12
Joined: 2013-07-05 18:14

Re: [Weapon] RWS Konsberg [WIP]

Post by maurib »

Kovanaama wrote:Unwrap UVW Mapping of model to single UV Map for Texture Making - Game Texturing

Here is pretty good basic tutorial how to do uv unwrap with 3dsmax9. Just remember, If you want some object to be more detailed then you must make it bigger in UV sheet. :)

EDIT: After that you can apply AO map to it to give more realistic texture with shadows.

Here is how to do it --> https://www.youtube.com/watch?v=aGTWZBVBgqI
Thanks, but i use blender and dont worry about it i know how to do it, i?ve already done textures like this for the polish faction
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Kovanaama
Posts: 250
Joined: 2011-09-07 15:04

Re: [Weapon] RWS Konsberg [WIP]

Post by Kovanaama »

maurib wrote:Thanks, but i use blender and dont worry about it i know how to do it, i?ve already done textures like this for the polish faction
Aah exelent. :)

FDF Looking for Modellers, Mappers, Textureartists and Exporters! #fdfpr @ QuakeNet orPM Hulabi
maurib
Posts: 12
Joined: 2013-07-05 18:14

Re: [Weapon] RWS Konsberg [WIP]

Post by maurib »

I just finished texturing most of the model

https://p3d.in/AwX1B
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H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Weapon] RWS Konsberg [WIP]

Post by H.sta »

maurib wrote:I just finished texturing most of the model

https://p3d.in/AwX1B
That looks great Maurib! :D

Awesome work :D
Kovanaama
Posts: 250
Joined: 2011-09-07 15:04

Re: [Weapon] RWS Konsberg [WIP]

Post by Kovanaama »

Suberb!! :D

FDF Looking for Modellers, Mappers, Textureartists and Exporters! #fdfpr @ QuakeNet orPM Hulabi
qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: [Weapon] RWS Konsberg [WIP]

Post by qs-racer »

Looks great.

Maybe add more dust or dry brow grease too make it look more "coming from the battle".
maurib
Posts: 12
Joined: 2013-07-05 18:14

Re: [Weapon] RWS Konsberg [WIP]

Post by maurib »

I finally finished the model, i made a couple of changes and updated th texture, also a base was made for the model andi added a narmal map

https://p3d.in/AwX1B
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H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Weapon] RWS Konsberg [WIP]

Post by H.sta »

That is really great work Maurib!

Any chance you could send me a backup?
mries
Posts: 471
Joined: 2013-06-30 16:16

Re: [Weapon] RWS Konsberg [WIP]

Post by mries »

Nice model, good work!!
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ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: [Weapon] RWS Konsberg [WIP]

Post by ddeo »

Heavy low-poly, but I think it will work in game, just remember to add next time more curves. Texture is good.

Regarding curves and lowpoly, you need to prepare LOD variants now. When that will be done we can think about colmeshes. Do you need any tips or You know how to handle it?

Cheers.
maurib
Posts: 12
Joined: 2013-07-05 18:14

Re: [Weapon] RWS Konsberg [WIP]

Post by maurib »

Hi, the holidays have kept me bussy (they are a big deal in colombia) but i managed to make the LOD models of RWS and modify texture to use it on these here are a couple of pictures showing the tris count on each

http://i1268.photobucket.com/albums/jj5 ... r4whsl.png

http://i1268.photobucket.com/albums/jj5 ... fcztbc.png
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ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: [Weapon] RWS Konsberg [WIP]

Post by ddeo »

I think You should remove 426 LOD (I mean You can leave it, but it does not look necessary) and add 1 more UGLY-LOD with tris below 100, or even 50.
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