Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
Not. Yet.
Players too unskilled to control su-series in ASC-off mode(cause i can't simulate switch for bf2 engine), and without public tests it wont go into pr.
Currently i'm stuck between going full-hard mode where players would have to control AoA by themself, and if they overpull, plane with throw them to direction of speed vector, and easy mode with limited AoA similar to how su-39\j-10 controls.
Not to mention that i have to balance planes according to irl turn rates proportionally.
Last edited by rPoXoTauJIo on 2015-12-30 13:13, edited 1 time in total.
assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Re: Ask the [DEV]s a (?) - Part 2
rPoXoTauJIo;2113090 wrote:Not. Yet.
Turning of ASC in an Su is like commiting suicide.
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Re: Ask the [DEV]s a (?) - Part 2
Do for more jets groxo! Do for more jets!
[url='http://tournament.realitymod.com'][/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
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Re: Ask the [DEV]s a (?) - Part 2
Bump123crazygamelover wrote:Since destroying civilian cars in Insurgency is now against the ROE, does it take away Intelligence Points? If so, how many? If not, what sort of repercussions does the offender face?
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Re: Ask the [DEV]s a (?) - Part 2
Dont think so I would love it if it gets more spread all around the map like in 0.98. I dont get why people had problems with it. Right now we have much more complicated maps in the map pool.PricelineNegotiator wrote:Was talking about how much I missed this last weekend. A lot of people agreed about the huge complexes and the random flag in the desert.
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Re: Ask the [DEV]s a (?) - Part 2
before next update !
what is going to be Nerfed ?
and whats gonna get buffed !?
what is going to be Nerfed ?
and whats gonna get buffed !?
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Re: Ask the [DEV]s a (?) - Part 2
Well with the implementation of PRopressor (thanks to rPoxo) we can finaly do balance fixes on a per-player basis. This will hopefully allow us to nerf or buff individual players instead of having to do the hazzle of constant weapons/assets tweaking.solidfire93 wrote:before next update !
what is going to be Nerfed ?
and whats gonna get buffed !?
This will surely create the most balanced gameplay
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Re: Ask the [DEV]s a (?) - Part 2
What are you talking about? we take balance and gameplay very serious, asset whoring is no laughing matter.mries wrote:And this will be released on the first of month 4 this year?
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Re: Ask the [DEV]s a (?) - Part 2
So you can nerf or buff a player because they ''suck'' or are ''good'' at a certain asset/weapon to a certain general PR standard?
I'll just wait and see what it is before making an opinion or something without having experience with it, I guess..
I'll just wait and see what it is before making an opinion or something without having experience with it, I guess..
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Re: Ask the [DEV]s a (?) - Part 2
[R-DEV]AfterDune wrote:He's messing with you man .
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Re: Ask the [DEV]s a (?) - Part 2
huehuehue
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Re: Ask the [DEV]s a (?) - Part 2
This explains alot of thingsJacksonez__ wrote:
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Re: Ask the [DEV]s a (?) - Part 2
Tbh initially this tool were used for playing with planes physics, and suddenly i realised that i might make something more useful than just fixing jitter on a-10, a1h, making su cobrable and so on.
assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Re: Ask the [DEV]s a (?) - Part 2
Why did you use Photoshop to remove the "Turn CTD off" button?
In-game: Cobra-PR
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- PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2
I did not. It's hardcoded to be always on.
assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.