Falklands Community Tasks

Want to help? Find tasks needing to be completed here.
SyriousT
Posts: 298
Joined: 2014-06-09 10:50

Re: Falklands Community Tasks

Post by SyriousT »

You are probably right because you've been in my shoe . If this is still available when I finish "hopefully not" I will do it . Sorry I became very excited .
TheLordHighExecutioner
Posts: 6
Joined: 2015-12-12 05:20

Re: Falklands Community Tasks

Post by TheLordHighExecutioner »

Oh my God, I'm so sorry. Unfortunately, I simply don't have time to texture the Carl Gustav. I am so sorry.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Falklands Community Tasks

Post by Rhino »

TheLordHighExecutioner wrote:Oh my God, I'm so sorry. Unfortunately, I simply don't have time to texture the Carl Gustav. I am so sorry.
Think you mean the LAW 66 / M72, but no probs, after you didn't respond to the PMs you sent ya someone else has taken on that task now.
Image
Micael
Posts: 11
Joined: 2016-01-22 22:14

Re: Falklands Community Tasks

Post by Micael »

Well do you need help on any current task?
Easy ones ;)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Falklands Community Tasks

Post by Rhino »

Micael wrote:Well do you need help on any current task?
Easy ones ;)
Cheers, anything in particular your hoping to get into? Modelling, Texturing, etc?

If your looking for a texturing task, then there is the LAW-66 / M-72 Light Anti-Tank Launcher Re-Texturing task that is still up for grabs, topic here: https://www.realitymod.com/forum/f388-p ... -66-a.html

If your looking for a modelling task, then fixing up the Goose Green Community Centre Static, which has the main mesh already made but needs some extra detail (door frames, doors, beams, support beams, window frames, etc) and then LOD and cols on top. That is probably the simplest? :)
Image
Tutorial on making a static here: https://www.realitymod.com/forum/f189-m ... cture.html

Cheers! :D
Image
Micael
Posts: 11
Joined: 2016-01-22 22:14

Re: Falklands Community Tasks

Post by Micael »

Thanks ;) I will try to retexture
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: Falklands Community Tasks

Post by anantdeathhawk »

:smile: May i take the task of modelling the super etendard :? :
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Falklands Community Tasks

Post by Rhino »

anantdeathhawk wrote: :smile: May i take the task of modelling the super etendard :? :
You may, but wont be able to help you much on it and for it to be usable, will need to be a lot more optimized etc than your Mig. Would suggest looking at how other jets in PR have been modelled.
Image
Image
Image

Here's the refs I've got on it to hand, although they are mainly just refs of just the Argentine version since CTRifle mainly needed them to do the Mirage IIIEA's Navy skin with, but plenty more refs on google if you broaden the search to the French version etc, which afaik, is more or less identical other than the paint job.
http://realitymodfiles.com/rhino/refs/S ... -06-14.zip
Image
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: Falklands Community Tasks

Post by anantdeathhawk »

Okay, i'll try to keep the poly count as low as possible and thanks for the references :smile: .
rPoXoTauJIo
PR:BF2 Developer
Posts: 1978
Joined: 2011-07-20 10:02

Re: Falklands Community Tasks

Post by rPoXoTauJIo »

The key here is have better lods.
It's better to have high-poly model with better lods rather than low-poly with no or bad lods.
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Falklands Community Tasks

Post by Rhino »

It isn't so much about "high poly models", its about them being optimized. Fine to have the high poly detail (providing it isn't insane) since as rPoXoTauJIo said, you can cut it down/out in the LODs but the main model needs to be optimized, so tris aren't wasted to begin with.
Image
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: Falklands Community Tasks

Post by anantdeathhawk »

I understand, that some parts of the model would require increased poly count to give detail, and some parts would be good even in low poly count and what least of poly count would give the best result for some parts wouldn't necessarily be good for the others.
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: Falklands Community Tasks

Post by anantdeathhawk »

References for Carl gustav,M67 recoilless rifle and 1968 recoilless gun, please.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Falklands Community Tasks

Post by Rhino »

anantdeathhawk wrote:References for Carl gustav,M67 recoilless rifle and 1968 recoilless gun, please.
I appreciate your enthusiasm but taking all those tasks, on top of what your already working on is really not in anyone's best interest.

I would advise you to first focus on finishing the Super Etendard, although I know your waiting on feedback etc from me, will hopefully be able to give you some later this week, and then once that's complete, move on to a new task.

As for refs, I don't have many refs of either of them if you really do want to go ahead with them, but you can google for some yourself if need be, but I would still suggest focus on finishing your current projects, rather than starting new ones, although the Carl Gustav is much higher priority than the FN-6, since the PLA do use a copy of the SA-7, but would be nice to have :)
Image
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: Falklands Community Tasks

Post by anantdeathhawk »

Untill you give me the feed,i could do some work on the Carl gustav,but the description said M2 and M3 versions,so can i model the different versions in the same scene with all the different rounds?
and yes FN-6 can wait, also in the past few weeks, i have learnt to do UV mapping.
Chaziz
Posts: 33
Joined: 2017-09-20 05:03

Re: Falklands Community Tasks

Post by Chaziz »

Hello everyone, i know the Skyraider is a placeholder for the FMA IA 58 Pucará and my question is. Can this one be considered another task?

Image


Here is Wikipedia description and history (https://en.wikipedia.org/wiki/FMA_IA_58_Pucar%C3%A1)

Here is a 3D Model for sale to give you an idea (https://www.turbosquid.com/3d-models/fm ... el-1193032)
Last edited by Chaziz on 2018-09-22 08:44, edited 1 time in total.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Falklands Community Tasks

Post by Rhino »

Updated the Orignal Post with the Super Etendard Cockpit Texturing Task for anyone who might be interested in making them :mrgreen:
Rhino wrote:Super Etendard Cockpit Textures
Priority: High
Image
Development Topic: https://www.realitymod.com/forum/showth ... ?p=2207036
French Naval Attack Jet used by the Argentine Navy during the Falklands War that carriers the AM-39 Exocet Anti-Ship Missile which is the main threat to the new Type 21 Frigate & the Atlantic Conveyor which have little defence against it. Ingame it will also be armed with two R.550 Magic Short Range Air to Air Missiles primarily for defence against other aircraft, with possibly more armament load-outs for other scenarios.

The model is complete, with partial export/coding (missing LODs, cols and full coding) and the 3rd person textures are partially done (if anyone wants to finish them off let me know).

The main thing missing (that no one is working on as of yet), is the 1st Person Cockpit Textures so this task is open to anyone in the community willing to give it a shot.
Image
Image
Image

The Cockpit has been fully modelled, UVed and got AOs baked for it (AOs may still require a little tweaking/cleaning).
Image
Image
Image

It requires full Diffuse, Specular and Normal textures in 2048x2048 (may be later downscaled to 1024 but unlikley) with refrences provided, including a full online manual (in French) which the base textures for the instruments and other items could be lifted directly from:
Spoiler for Ref Sample:
Image
Image
Image
Image
Image

Chaziz wrote:Hello everyone, i know the Skyraider is a placeholder for the FMA IA 58 Pucará and my question is. Can this one be considered another task?
It is already a task, although it's on the "removed" list as it's a very large task that's also low priority as it would just be replacing the Skyraider in the same role. But if someone is willing to make it we would very much like to have it, but there are more imporant things to be made for PR first.
Last edited by Rhino on 2020-10-19 18:43, edited 1 time in total.
Image
Post Reply

Return to “Community Tasks”