Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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Decafeiner
Posts: 12
Joined: 2010-07-29 03:51

Re: Ask the [DEV]s a (?) - Part 2

Post by Decafeiner »

Jacksonez__ wrote:why not auto-flare when you get locked :roll: you don't get missile lock alert in real life, you just know someone is shooting at direction X from place Y. You know if there is a missile flying but you don't know if that missile is targeted at you.

No reason to add some dank flashy YOU ARE FUCKING LOCKED ON, would get too easy. Also I have no issues noticing the lock-on warning/sound.

It's actually your passive radar detecting any active radar in your vicinity, and once you are lit by a radar array, you get a signal that you've been locked by a radar, IFF determines if it is an ally radar (no warning) or an enemy radar (warning), and you are also warned once a Air to Air missile is directed towards you.
iglotruck
Posts: 190
Joined: 2015-12-14 20:46

Re: Ask the [DEV]s a (?) - Part 2

Post by iglotruck »

Steeps wrote:They were removed so that CAS choppers actually helped the team rather than hunt each other for 10 minutes after spawning.
Which didn't really do the trick, that's still what people are doing. :p
RobyVan
Posts: 24
Joined: 2015-04-26 17:24

Re: Ask the [DEV]s a (?) - Part 2

Post by RobyVan »

What is your favourite cake,and what other game you play the most (not PR) when in vacation?
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

CSGO! Although recently picked up Rainbow6 Siege, I hope that can offer me some more fast en relax action FPS when I'm not feeling like competitive CS. Cake always depends on the one that makes it :D But if it contains chocolate or strawberries you will have my attention.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

Games for me, most recently Rainbow6 Siege has been my "chill out" game since it doesn't take that much thought to play (compared to PR) but still has a slight tactical element with it, and being fast paced enough to chill out with :)
On top of that, Kerbal Space Program is one of my favourite SP sandbox games, and Rocket League another chill out game and Elite: Dangerous for when I just want to fly, or Rise of Flight or IL-2: BoS. KF2, Chivalry, Depth and Aliens Colonial Marines are also LAN games with a bunch of mates :D

Cake, Carrot for me, helps you see in the dark :p
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W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: Ask the [DEV]s a (?) - Part 2

Post by W.Darwin »

Rhino xD Best answer



Hey, I got a question!
Would it be possible for you to show us the Forum traffic stats :D
I'm just curious of the server shut down influence on the daily visit to the website.

I'm thinking it sky rocketted haha
pdxmark
Posts: 97
Joined: 2009-02-09 06:43

Re: Ask the [DEV]s a (?) - Part 2

Post by pdxmark »

Can I continue advertising PR?
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: Ask the [DEV]s a (?) - Part 2

Post by W.Darwin »

Who created dovre?
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the [DEV]s a (?) - Part 2

Post by solidfire93 »

so...
when 1.4 going to be released ?
any ETA ?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

solidfire93 wrote:so...
when 1.4 going to be released ?
any ETA ?
SoonImage
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Ask the [DEV]s a (?) - Part 2

Post by Outlawz7 »

When it's done.
(c)2016
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LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

Are the devs running on valve time?Image
LiamBai
Posts: 898
Joined: 2013-03-19 19:09

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamBai »

Doing a joint release of PR 1.4 with Half-Life 3 actually.
[url='http://tournament.realitymod.com']Image[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Ask the [DEV]s a (?) - Part 2

Post by PatrickLA_CA »

What do you have against HL3? Why do you want their release to be in the shadows of PR?
In-game: Cobra-PR
MasterX
Retired PR Developer
Posts: 216
Joined: 2009-04-11 18:57

Re: Ask the [DEV]s a (?) - Part 2

Post by MasterX »

Well, as an insider I can certainly tell that 1.4 will be released on -edit-
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W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: Ask the [DEV]s a (?) - Part 2

Post by W.Darwin »

...poop
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the [DEV]s a (?) - Part 2

Post by solidfire93 »

[R-DEV]Outlawz7 wrote:When it's done.
(c)2016
that was harsh :(
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Ask the [DEV]s a (?) - Part 2

Post by Outlawz7 »

solidfire93 wrote:that was harsh :(
If I could work on PR any faster I would.
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blayas
Posts: 135
Joined: 2014-04-01 15:17

Re: Ask the [DEV]s a (?) - Part 2

Post by blayas »

I wonder to what extent the refractor can handle ballistics mechanics to simulate penetration values of real life, as chance to ricochet or change the damage value for ap and APDS according to the distance to smaller caliber guns as 14.5,23 25 and 30mm that in-game already fighting the distances that in real life ever suffer change in performance (500m+ vs armor of certain vehicles) , since it does not apply to larger weapons like 120 and 125mm that with ingame operating distances would not have their sufficiently changed performances to explain a change in its mechanical, just in case of ricochet.
I saw once inside the fh2 there was an archaic form of ricochet calculation, and another thing, it is possible to link the damage of a point of the vehicle to any specific action? as damage to the tracks cause disabling of the moving vehicle capacity, or vehicles in refractor only may behave as unique structures with a hpbar? Which apparently is the most provable, reason why I've been reading about vechiles in refractor in that forum few years ago, but who knows if the magic devs are not taking a little more squeeze blood from a stone :D
Last edited by blayas on 2016-02-11 20:09, edited 2 times in total.
crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

Re: Ask the [DEV]s a (?) - Part 2

Post by crazygamelover »

In the videos of the new PR:F we've seen, the Wessex Mk 5 has a new engine sound. Does this mean the H34 Choctaw will get new sounds as well?
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