CLOS SAM Systems

Project Reality announcements and development highlights.
Капетан Драган
Posts: 13
Joined: 2016-02-03 15:41

Re: CLOS SAM Systems

Post by Капетан Драган »

Looks awesome!
Пантеру, са пјесмом твој гвоздени батаљон креће
А било је смртоносно прољеће.
Menuen
Posts: 101
Joined: 2014-01-16 10:49

Re: CLOS SAM Systems

Post by Menuen »

Капетан Драган wrote:Looks awesome!
Maybe it look awesome, but I'm almost 100% sure that this is gonna be overpowered as fuck. Now it's not that hard to kill CAS with HAT, and now you are getting vehicle that have AA rocket that is more precise and you have more of them. Also it's hard to spot rocket and the AA vehicle can easily sneak on you and kill you from behind and you have no chance of spotting it.
DRAGO_CRO
Posts: 29
Joined: 2016-02-03 18:13

Re: CLOS SAM Systems

Post by DRAGO_CRO »

keep on the good work!
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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: CLOS SAM Systems

Post by X-Alt »

Firepower01 wrote:Maybe include the Blowpipe as an alternate AA kit for the Canadians then? It just looks like it'd be a hell of a lot of fun to use and I'd hate to see it restricted to use only on the Falklands minimod. Regardless it looks like you guys did a great job and I look forward to using it!
Agree. It doesn't have to be that realistic, like the Taliban Stangers.
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: CLOS SAM Systems

Post by Jacksonez__ »

X-Alt wrote:Agree. It doesn't have to be that realistic, like the Taliban Stangers.
But Taliban have (/had) Stingers.
Firepower01
Posts: 92
Joined: 2009-10-17 08:17

Re: CLOS SAM Systems

Post by Firepower01 »

Jacksonez__ wrote:But Taliban have (/had) Stingers.
The Canadians have (/had) Blowpipes.

If you wanted to get technical you could just rename the Blowpipe to the Javelin for the Canadians since Canada used Javelins more recently than Blowpipes. Javelins are technically SACLOS and look similar to Blowpipes anyway, aside from the sighting mechanism on top of the launcher that is.
Last edited by Firepower01 on 2016-02-07 23:54, edited 1 time in total.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: CLOS SAM Systems

Post by [uBp]Irish »

I mean for everyone crying their face off about CAS/AA balance, this is exactly what this game is about, all the way back to the early versions. CAS kills Armor. AA kills CAS if it gets close. Inf/Armor kills AA if they're stupid and stay in one place. AA is pretty much defenseless outside of staying near their Inf/Armor. And the cycle starts again.

Helo Trans will then need to utilize High Alt Tactics or Terrain Masking based on actual real world TTPs to defeat either HAT/CLOS AA or traditional homing respectively. (or just don't go into the WEZ until it's cold?)

Seriously people, nothing is supposed to be balanced and everything has a weakness. Just figure out how you kill the problem and that'll open up the gap for your <insert super sweet asset> to be utilized more effectively.
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Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: CLOS SAM Systems

Post by Airsoft »

"Hey airsoft, fly over G6k3"



*dies*


so this is how it feels being the guy who keeps getting killed :p
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Tit4Tat
Posts: 514
Joined: 2009-12-11 12:41

Re: CLOS SAM Systems

Post by Tit4Tat »

'[uBp wrote:Irish;2117833']I mean for everyone crying their face off about CAS/AA balance, this is exactly what this game is about, all the way back to the early versions. CAS kills Armor. AA kills CAS if it gets close. Inf/Armor kills AA if they're stupid and stay in one place. AA is pretty much defenseless outside of staying near their Inf/Armor. And the cycle starts again.

Helo Trans will then need to utilize High Alt Tactics or Terrain Masking based on actual real world TTPs to defeat either HAT/CLOS AA or traditional homing respectively. (or just don't go into the WEZ until it's cold?)

Seriously people, nothing is supposed to be balanced and everything has a weakness. Just figure out how you kill the problem and that'll open up the gap for your <insert super sweet asset> to be utilized more effectively.

Hear, hear.
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=MeRk=_Smurf_1st


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CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: CLOS SAM Systems

Post by CR8Z »

Just hurry up and break the game already!
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: CLOS SAM Systems

Post by X-Alt »

Jacksonez__ wrote:But Taliban have (/had) Stingers.
They are all useless by now, even in 2003.
Aviator
Posts: 533
Joined: 2013-08-22 06:59

Re: CLOS SAM Systems

Post by Aviator »

Is it another SAM systems will be added in the future?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: CLOS SAM Systems

Post by Rhino »

TAF wrote:Is it another SAM systems will be added in the future?
I'm sorry I don't quite understand the question?

Do you mean is this highlight about adding a new SAM System? If so then yes, partly since the Tigercat SAM is a brand new SAM System, along with the Blowpipe MANPADS as well (although we have shown that off in the past but still has yet to be released), but this highlight is actually mainly about the new type of Command to Line-Of-Sight Guidance that some SAMs, which realistically have this type of guidance in r/l, will be getting ingame, which also includes a few of our current SAM Systems.
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Aviator
Posts: 533
Joined: 2013-08-22 06:59

Re: CLOS SAM Systems

Post by Aviator »

[R-DEV]Rhino wrote:I'm sorry I don't quite understand the question?

Do you mean is this highlight about adding a new SAM System? If so then yes, partly since the Tigercat SAM is a brand new SAM System, along with the Blowpipe MANPADS as well (although we have shown that off in the past but still has yet to be released), but this highlight is actually mainly about the new type of Command to Line-Of-Sight Guidance that some SAMs, which realistically have this type of guidance in r/l, will be getting ingame, which also includes a few of our current SAM Systems.
I mean, Another SAM Systems was added to the PR? :)

Like MIM-23, SA-15 etc.
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