Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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Rhino
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

solidfire93 wrote:btw are the battle ships can be move around in PR:F ?
Yes the Frigate will be sailabe/drivable, which is its main purpose ;)
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solidfire93
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Re: Ask the [DEV]s a (?) - Part 2

Post by solidfire93 »

EDIT: no further questions for now... thank you :)
Last edited by solidfire93 on 2016-02-28 10:19, edited 1 time in total.
Raklodder
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Re: Ask the [DEV]s a (?) - Part 2

Post by Raklodder »

Do you have any new commander abilities and/or tweaks in store for us in the next major update?
mries
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Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

Will we see a new faction in 1.4?
Maybe Polish, Finnish or even SAA? :D
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solidfire93
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Re: Ask the [DEV]s a (?) - Part 2

Post by solidfire93 »

mries wrote:Will we see a new faction in 1.4?
Maybe Polish, Finnish or even SAA? :D
so that mean new maps,new weapons,new Assets, right ?
mries
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Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

solidfire93 wrote:so that mean new maps,new weapons,new Assets, right ?
And before Rhino jumps in, besides PR:F with the Argies and their assets :)
For the core mod?
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Mineral
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Post by Mineral »

Core mod will get some new features. But no major content is intended for this release besides new maps ( and all the falklands stuff of course). We dont have the manpower to include other factions next to it. It would also increase the chance for bugs and glitches exponentially.
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Jacksonez__
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Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

mries wrote:And before Rhino jumps in, besides PR:F with the Argies and their assets :)
For the core mod?
I think FDF is pretty much dead (I might be wrong?). Polish forces are going well, supposedly. I swear I have seen Polish Army teaser in DevBlogs but cannot find it. It featured vehicles and stuff.

E: https://www.realitymod.com/forum/f196-p ... e-2-a.html
mries
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Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

[R-DEV]Mineral wrote:Core mod will get some new features. But no major content is intended for this release besides new maps ( and all the falklands stuff of course). We dont have the manpower to include other factions next to it. It would also increase the chance for bugs and glitches exponentially.
Thanks for answering!

Why would it increase the chance for bugs and glitches exponentially?

Can't the game handle a certain amount of factions/different assets/weapons/etc.?
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Outlawz7
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Re: Ask the [DEV]s a (?) - Part 2

Post by Outlawz7 »

More stuff, more bugs.
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Mineral
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

The amount of testers also doesn't grow with our content :) Meaning we would very likely forget to test more and more stuff and allowing for more stuff to slip through.
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Jacksonez__
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Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

[R-DEV]Mineral wrote:The amount of testers also doesn't grow with our content :) Meaning we would very likely forget to test more and more stuff and allowing for more stuff to slip through.
Well how do you apply for tester position? :roll: Or do you?
Outlawz7
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Re: Ask the [DEV]s a (?) - Part 2

Post by Outlawz7 »

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crazygamelover
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Re: Ask the [DEV]s a (?) - Part 2

Post by crazygamelover »

What was the reason for removing the folding stock (animation) from the AK-74M w/scope? I assume it has something to do with how it's used IRL
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Mats391
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

crazygamelover wrote:What was the reason for removing the folding stock (animation) from the AK-74M w/scope? I assume it has something to do with how it's used IRL
You cannot fold stock when scope is attached.
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Mineral: TIL that Wire-guided missiles actually use wire
W.Darwin
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Re: Ask the [DEV]s a (?) - Part 2

Post by W.Darwin »

Hey what hapenned to my thread called '' Deployable asset foundation '' ??
LiamNL
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Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

It got removed, probably broke some rule, or maybe it was that it wasn't in the correct subforum.
W.Darwin
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Re: Ask the [DEV]s a (?) - Part 2

Post by W.Darwin »

Is that a guess or do you actually know what you are talking about?


Anyway I can ask the dev's here

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This modificattion would give a cleaner feeling to the super fobs, what do you think?
Mineral
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

moved it community modding.
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