[Statics] Creating a Simple Structure

Information and tutorials related to modding BF2.
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Mineral
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Location: Belgium

Re: [Statics] Creating a Simple Structure

Post by Mineral »

Check the lightmap samples settings. Don't let it be on auto ever. This will takes ages for large statics.
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Psyrus
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Re: [Statics] Creating a Simple Structure

Post by Psyrus »

Grober wrote:How long can it take to export somthing from max? Cause i not sure is it only me beening impatient or somthing is fuck up.
It took about 15 seconds on my old crappy dell laptop...
Amok@ndy
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Re: [Statics] Creating a Simple Structure

Post by Amok@ndy »

i do have a static with like 9 materials and 10k polys for lod0 (no lods or cols yet) and it already takes about half a minute to export, just be patient if it takes longer then like 5-10 mins sth seems to be wrong

maybe a model error or hierarchy error that might cause that
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Amok@ndy
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Re: [Statics] Creating a Simple Structure

Post by Amok@ndy »

Grober wrote:i already fixed the problem
you should at least post what the problem was for other users when they come along the same problem
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W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: [Statics] Creating a Simple Structure

Post by W.Darwin »

Rhino, I got the same problem. I am clueless on what the matter is.

Maybe the Runsetup?

These are my config.

Output files directory:
C:\Program Files (x86)\EA GAMES\Battlefield2\mods\bf2\

/rawData/
/mods/bf2/
/mods/poe2/
/mods/bfp2_edit/

Sub-Folder path:
\staticobjects\_asia\village\village_objects\



And this is where my door lands:

C:\Users\Line\AppData\Local\VirtualStore\Program Files (x86)\EA GAMES\Battlefield2\mods\bf2\Objects\staticobjects\_asia\village\village_objects\Garden_Door
Rhino
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Re: [Statics] Creating a Simple Structure

Post by Rhino »

Are you really wanting to export into the BF2 mod?

w/e the case, sounds like your output files dir is incorrect in one form or another.
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W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: [Statics] Creating a Simple Structure

Post by W.Darwin »

Well yes because I don't want to create map. I just want to verify the ''Garden_Door'' I created is playable.

And BF2 take 30 second to open while PR would take 5 min each time.

While the model perfectly appears on BF2Editor , with the LODS and everything. It is invisible when I load in-game?

(Because I still was able to implement it in the editor manually)


Also, the CullRadiusScale doesn't influence the Object at all, And the object never dissapear even beyond 200


I'm done for now. I haven't succeed yet, I will try more tomorrow.. Today was instructive, I know how to texturize, make LOD's COL (not sure 100%) and yea.. The export is still not properly working tho

Aaand, when in the BF2 editor, if i try to go in Soldier Camera Mode, The editor crashes.




Also, in order to edit the Tweak file after adjusting Lods and everything, you need to go in propriety and authorization from the adminstrator to run the file.

It was not indicated in the tutorial and could block someone from successfully edit his Tweak file.
Last edited by W.Darwin on 2016-03-14 07:15, edited 9 times in total.
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: [Statics] Creating a Simple Structure

Post by W.Darwin »

Thats how the file looks like when I am about to export it

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I tried to export it in PR, this is what hapenned, same thing

C:\Users\Line\AppData\Local\VirtualStore\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr _edit\objects\staticobjects\_asia\village\Suburb\Garden_Door

Anyone else had this issue?
Last edited by W.Darwin on 2016-03-14 17:57, edited 1 time in total.
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: [Statics] Creating a Simple Structure

Post by W.Darwin »

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Last edited by W.Darwin on 2016-03-14 21:03, edited 2 times in total.
Reason: Post switched to 3DsMax9 thread
CTRifle
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Joined: 2011-01-03 14:57

Re: [Statics] Creating a Simple Structure

Post by CTRifle »

No, again were not downloading your models, you have to learn this stuff yourseld. Secondly put this in your 3ds thread, as this post is not related to the tut..
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