PR crash after intro

Help and support regarding PR:BF2 installation and in-game issues
Rudean
Posts: 6
Joined: 2014-04-28 23:35

PR crash after intro

Post by Rudean »

launch error
1005:Error receiving from server (10054)

this occurs when I try to log in using online profile.

When I managed to pass that, the crash after intro occurs, (PR cleaning resources blabla..)

Before that I try to edit the aidefault.ini to increase the bots, but to no avail.
No change during ingame whatsoever. then I change back to its default ( I do not make backup for the aidefault.ini

Code: Select all

rem *** PRSP Ai v5 ***

echo **************************************************************************
echo ********************PROJECT****REALITY****AI****LOADED********************
echo **************************************************************************

aiSettings.setNSides 2
aiSettings.setAutoSpawnBots 1

aiSettings.setMaxNBots 64
aiSettings.maxBotsIncludeHumans 1
aiSettings.setBotSkill 0.4

rem To override the amount of bots used in PRSP, use the following lines instead of the three lines above.
rem This will render the ingame menu and serversettings.con bot settings not used, as the following lines
rem of code overrides those settings.
rem Just remove the "rem" in front of the lines to make it read by the game, then edit the numbers as needed.

rem aiSettings.overrideMenuSettings 1
rem aiSettings.setMaxNBots 60
rem aiSettings.maxBotsIncludeHumans 0
rem aiSettings.setBotSkill 0.9

run botnames.ai
aiSettings.setInformationGridDimension 48
rem aiDebug.draw 1
run aipathfinding.ai
Rudean
Posts: 6
Joined: 2014-04-28 23:35

Re: PR crash after intro

Post by Rudean »

I am really sure that there is nothing wrong in my aidefault.ini

I can play PR with offline profile, but unable to do so with online profile.

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 8.1 Single Language (6.3.9600)
      Architecture: 64-bit
   Current Culture: English (Malaysia)
       Motherboard: LENOVO INVALID
         Processor: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz (Physical: 2, Logical: 4)
            Memory: 4.00 GB
      DIMM Modules: DIMM0: 4.00 GB @ 1600 MHz
         Page File: 704.00 MB
    .NET Framework: 4.5.2, Runtime: 4.0.30319.34209

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on Intel(R) HD Graphics 4000
   Display Mode(s): 1366 x 768 (32 bit) @ 60 Hz
    Driver Version: 9.17.10.4229
    Display Memory: 1.75 GB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Speakers (Conexant SmartAudio H
 Primary Recording: Internal Microphone (Conexant S
  Open AL Renderer: Software
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: D:\ PR
                    Free: 194.07 GB, Total: 315.54 GB, FS: NTFS, SSD: False
          Mod Path: D:\ PR\mods\pr
                    Free: 194.07 GB, Total: 315.54 GB, FS: NTFS, SSD: False
     Profiles Path: C:\Users\User\Documents\ProjectReality\Profiles
                    Free: 73.81 GB, Total: 150.00 GB, FS: NTFS, SSD: False
    Update DL Path: C:\Users\User\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 73.81 GB, Total: 150.00 GB, FS: NTFS, SSD: False
   Update Log Path: C:\Users\User\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 73.81 GB, Total: 150.00 GB, FS: NTFS, SSD: False

Game Information
----------------
    Installed Mods: pr
       Current Mod: pr
           Version: Standalone - 1.0
        PR Version: 1.3.9.0
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: deanRudean
              Type: Online
        View Intro: True
        Fullscreen: True
      Display Mode: 1366x768@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: Off
             VSync: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: Medium
               EAX: True

      Profile 0002: dean
              Type: Offline
 Last Used Profile: True
        View Intro: True
        Fullscreen: True
      Display Mode: 1366x768@60Hz
Display Mode Valid: True
   Graphics Scheme: Medium
     Multisampling: Off
             VSync: False
   Terrain Quality: Low
   Effects Quality: Low
  Geometry Quality: Low
   Texture Quality: Medium
  Lighting Quality: Low
   Dynamic Shadows: Medium
    Dynamic Lights: Medium
 Texture Filtering: Medium
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: Medium
               EAX: True
ironwork720
Posts: 4
Joined: 2016-03-14 11:45

Re: PR crash after intro

Post by ironwork720 »

hey, im not sure whats going on, but i was playing all day and just left for a few hours, once i stared up my pc and tried to run PR i stared having the exact same problem, haven't found any info on it yet either. the screen blinks twice before the intro, and right after he intro when the pr cursor symbol for loading appears it closes.
MooReZ
Posts: 21
Joined: 2008-03-09 00:59

Re: PR crash after intro

Post by MooReZ »

im getting the same thing, my PR launcher isn't connecting to the master server, ive been playing PR all weekend, and just this morning it wont let me connect
SativaCyborg
Posts: 13
Joined: 2016-01-12 19:52

Re: PR crash after intro

Post by SativaCyborg »

Same issue here, never had crash to desktop issue like this before.
relentlesss1
Posts: 2
Joined: 2016-03-14 11:43

Re: PR crash after intro

Post by relentlesss1 »

code]Project Reality Log File
PRLauncher.exe started at: 2016-03-14T20:12:53

Critical Error: An unhandled exception has occured. Details are as follows:

Object reference not set to an instance of an object.

Further details can be found in the following file:

[url]D:\Games\Offline Games\PR\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

Visit Support Forum

> System.NullReferenceException: Object reference not set to an instance of an object.
at PRLauncher.WPF.ViewModel.OptionsWindowViewModel.OnApply(Object a)
at Reality.Utils.WPF.RelayCommand.Execute(Object a)
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
[/code]
Himalton
Posts: 6
Joined: 2013-03-03 00:18

Re: PR crash after intro

Post by Himalton »

Same here

Fails to auto login
After manual login it crashes to desktop after intro video
ironwork720
Posts: 4
Joined: 2016-03-14 11:45

Re: PR crash after intro

Post by ironwork720 »

where do i go to see the log file for pr??
MooReZ
Posts: 21
Joined: 2008-03-09 00:59

Re: PR crash after intro

Post by MooReZ »

I've been checking the PRSPY, and it looks like people are still connected to servers and playing. But just recently this morning it seem me and some other players I play with cannot connect to the master server. I've never had this issue, maybe the master servers are having issues again? :mad:
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: PR crash after intro

Post by PLODDITHANLEY »

Rudean: Your online profile has impossibly high graphic settings compared to your offline one, lower them and try.

Ironwork post specs from launcher pls

Moorez maybe Master server was down have you tried again check PRSpy to check MS

Relentless lots of controls/mouse shit in those logs look there first.
Image
MooReZ
Posts: 21
Joined: 2008-03-09 00:59

Re: PR crash after intro

Post by MooReZ »

PLODDITHANLEY wrote:Rudean: Your online profile has impossibly high graphic settings compared to your offline one, lower them and try.

Ironwork post specs from launcher pls

Moorez maybe Master server was down have you tried again check PRSpy to check MS

Relentless lots of controls/mouse shit in those logs look there first.

Yeah dude, Ive been trying to connect over and over again since 6am

There is nothing external to cause this problem, it simply will not connect to the master server.
ironwork720
Posts: 4
Joined: 2016-03-14 11:45

Re: PR crash after intro

Post by ironwork720 »

how would i go about getting the specs??
Pizzasauce
Posts: 1
Joined: 2016-03-14 12:52

Re: PR crash after intro

Post by Pizzasauce »

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 8.1 (6.3.9600)
      Architecture: 64-bit
   Current Culture: English (United States)
       Motherboard: MSI 2AE0
         Processor: AMD A8-5500 APU with Radeon(tm) HD Graphics     (Physical: 2, Logical: 4)
            Memory: 8.00 GB
      DIMM Modules: A1_DIMM1: 4.00 GB @ 1600 MHz
                    A1_DIMM3: 4.00 GB @ 1600 MHz
         Page File: 1.19 GB
    .NET Framework: 4.5.2, Runtime: 4.0.30319.42000

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on AMD Radeon HD 7560D
   Display Mode(s): 1280 x 960 (32 bit) @ 75 Hz
    Driver Version: 15.201.1151.1010
    Display Memory: 512.00 MB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Speakers (2- Logitech USB Heads
 Primary Recording: Microphone (2- Logitech USB Hea
  Open AL Renderer: Software
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 151.52 GB, Total: 445.41 GB, FS: NTFS, SSD: False
          Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 151.52 GB, Total: 445.41 GB, FS: NTFS, SSD: False
     Profiles Path: C:\Users\Josh\Documents\ProjectReality\Profiles
                    Free: 151.52 GB, Total: 445.41 GB, FS: NTFS, SSD: False
    Update DL Path: C:\Users\Josh\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 151.52 GB, Total: 445.41 GB, FS: NTFS, SSD: False
   Update Log Path: C:\Users\Josh\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 151.52 GB, Total: 445.41 GB, FS: NTFS, SSD: False

Game Information
----------------
    Installed Mods: pr
       Current Mod: pr
           Version: Standalone - 1.0
        PR Version: 1.3.9.0
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: Pizzasauce
              Type: Online
        View Intro: False
        Fullscreen: True
      Display Mode: 1280x960@75Hz
Display Mode Valid: True
   Graphics Scheme: Custom
     Multisampling: Off
             VSync: False
   Terrain Quality: Low
   Effects Quality: Low
  Geometry Quality: Low
   Texture Quality: Low
  Lighting Quality: High
   Dynamic Shadows: Off
    Dynamic Lights: Off
 Texture Filtering: Low
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: High
               EAX: True

      Profile 0002: berp
              Type: Offline
 Last Used Profile: True
        View Intro: False
        Fullscreen: True
      Display Mode: 1280x960@75Hz
Display Mode Valid: True
   Graphics Scheme: Medium
     Multisampling: Off
             VSync: False
   Terrain Quality: Low
   Effects Quality: Low
  Geometry Quality: Low
   Texture Quality: Medium
  Lighting Quality: Low
   Dynamic Shadows: Medium
    Dynamic Lights: Medium
 Texture Filtering: Medium
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: Medium
               EAX: True
Same exact problem, I was switching maps a couple of hours ago and the game crashed to desktop. I can play in offline mode and can login if I hit the login button fast enough after the "1005: Error receiving from server. (10054)" message but it will just crash to desktop after the intro video.
I've cleared all caches and manually deleted all profiles, I've reinstalled and recovered my profile. All windows and 3rd party security is turned off when attempting to connect.

I figure it's a server issue, maybe regional that we'll have to wait out. Let me know if you think it's on my end.
Rudean
Posts: 6
Joined: 2014-04-28 23:35

Re: PR crash after intro

Post by Rudean »

Did that, but it still crash..
Rudean
Posts: 6
Joined: 2014-04-28 23:35

Re: PR crash after intro

Post by Rudean »

Pizzasauce wrote:
I figure it's a server issue, maybe regional that we'll have to wait out. Let me know if you think it's on my end.
same here..
xFIGJAMx
Posts: 2
Joined: 2016-03-14 13:21

Re: PR crash after intro

Post by xFIGJAMx »

Im having the exact same problem. Earlier I was in a game but then as soon as it ended I CTD.
ironwork720
Posts: 4
Joined: 2016-03-14 11:45

Re: PR crash after intro

Post by ironwork720 »

System Information
------------------
Operating System: Microsoft Windows 7 Ultimate (6.1.7601)
Architecture: 64-bit
Current Culture: English (United States)
Motherboard: ASUSTeK COMPUTER INC. P8P67-M PRO
Processor: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz (Physical: 4, Logical: 4)
Memory: 16.00 GB
DIMM Modules: ChannelA-DIMM0: 4.00 GB @ 1600 MHz
ChannelA-DIMM1: 4.00 GB @ 1600 MHz
ChannelB-DIMM0: 4.00 GB @ 1600 MHz
ChannelB-DIMM1: 4.00 GB @ 1600 MHz
Page File: 7.21 GB
.NET Framework: 4.5.1, Runtime: 4.0.30319.18408

Display Information
-------------------
Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 560
Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
Driver Version: 10.18.13.6191 (361.91)
Display Memory: 2.00 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)

Audio Information
-----------------
Primary Playback: Speakers (2- High Definition Au
Primary Recording: Microphone (2- High Definition
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False

Disk Information
----------------
Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
Free: 12.00 GB, Total: 111.70 GB, FS: NTFS, SSD: True
Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
Free: 12.00 GB, Total: 111.70 GB, FS: NTFS, SSD: True
Profiles Path: C:\Users\Jo\Documents\ProjectReality\Profiles
Free: 12.00 GB, Total: 111.70 GB, FS: NTFS, SSD: True
Update DL Path: C:\Users\Jo\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 12.00 GB, Total: 111.70 GB, FS: NTFS, SSD: True
Update Log Path: C:\Users\Jo\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 12.00 GB, Total: 111.70 GB, FS: NTFS, SSD: True

Game Information
----------------
Installed Mods: pr
Current Mod: pr
Version: Standalone - 1.0
PR Version: 1.3.9.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None

Profile Information
-------------------
Profile 0001: Compressed
Type: Online
Last Used Profile: True
View Intro: True
Fullscreen: True
Display Mode: 1920x1080@60Hz
Display Mode Valid: True
Graphics Scheme: Medium
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: Low
Geometry Quality: Low
Texture Quality: Medium
Lighting Quality: Low
Dynamic Shadows: Medium
Dynamic Lights: Medium
Texture Filtering: Medium
Audio Provider: Software
Provider Valid: True
Audio Quality: Medium
EAX: True

Profile 0002: compr
Type: Offline
View Intro: True
Fullscreen: True
Display Mode: 1920x1080@60Hz
Display Mode Valid: True
Graphics Scheme: Medium
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: Low
Geometry Quality: Low
Texture Quality: Medium
Lighting Quality: Low
Dynamic Shadows: Medium
Dynamic Lights: Medium
Texture Filtering: Medium
Audio Provider: Software
Provider Valid: True
Audio Quality: Medium
EAX: True
xFIGJAMx
Posts: 2
Joined: 2016-03-14 13:21

Re: PR crash after intro

Post by xFIGJAMx »

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 10 Home (10.0.10586)
      Architecture: 64-bit
   Current Culture: English (United States)
       Motherboard: ASUSTeK COMPUTER INC. G751JT
         Processor: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (Physical: 4, Logical: 8)
            Memory: 16.00 GB
      DIMM Modules: ChannelA-DIMM1: 8.00 GB @ 1600 MHz
                    ChannelB-DIMM1: 8.00 GB @ 1600 MHz
         Page File: 2.38 GB
    .NET Framework: 4.6+ Release Build: 394254, Runtime: 4.0.30319.42000

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 970M 
   Display Mode(s): 2560 x 1440 (32 bit) @ 144 Hz
    Driver Version: 10.18.13.6451 (364.51)
    Display Memory: 3.00 GB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Speakers (Realtek High Definiti
 Primary Recording: Microphone (Realtek High Defini
  Open AL Renderer: Software
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 152.65 GB, Total: 372.60 GB, FS: NTFS, SSD: False
          Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 152.65 GB, Total: 372.60 GB, FS: NTFS, SSD: False
     Profiles Path: C:\Users\Jonathan\Documents\ProjectReality\Profiles
                    Free: 152.65 GB, Total: 372.60 GB, FS: NTFS, SSD: False
    Update DL Path: C:\Users\Jonathan\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 152.65 GB, Total: 372.60 GB, FS: NTFS, SSD: False
   Update Log Path: C:\Users\Jonathan\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 152.65 GB, Total: 372.60 GB, FS: NTFS, SSD: False

Game Information
----------------
    Installed Mods: pr
       Current Mod: pr
           Version: Standalone - 1.0
        PR Version: 1.3.9.0
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: xFIGJAMx
              Type: Online
 Last Used Profile: True
        View Intro: True
        Fullscreen: True
      Display Mode: 2560x1440@144Hz
Display Mode Valid: True
   Graphics Scheme: Medium
     Multisampling: Off
             VSync: False
   Terrain Quality: Low
   Effects Quality: Low
  Geometry Quality: Low
   Texture Quality: Medium
  Lighting Quality: Low
   Dynamic Shadows: Medium
    Dynamic Lights: Medium
 Texture Filtering: Medium
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: Medium
               EAX: True
SativaCyborg
Posts: 13
Joined: 2016-01-12 19:52

Re: PR crash after intro

Post by SativaCyborg »

Retrieving my specs now, what i find curious is how this has never been an issue in my years of playing PR with the same OS and hardware, and all of the sudden it is. I don't have a firewall or software changes either, it just does not make sense for this to happen now.
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: PR crash after intro

Post by RAWSwampFox »

Good Morning,

I'm receiving a 1005 error about server communication, I click ok and launch again. I don't play the intro screen but I think that is about where it is crashing as it will look like it is loading and then boom, back to the desktop.

PRSPY is showing servers up with players so I don't know. Maybe it is a regional thing and I'll just have to wait it out.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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