Al Basrah Map Update

Project Reality announcements and development highlights.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Al Basrah Map Update

Post by X-Alt »

piratepengu wrote:It would be kind of cool to see one where the British main is the southwest FOB and a cache spawns at the airport.
INS Large please
LordHenryWotton
Posts: 7
Joined: 2016-03-04 09:43

Re: Al Basrah Map Update

Post by LordHenryWotton »

It'll be interesting to see how these changes turn out. I hope there won't be anything too drastic, we'll see what happens.
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MIA89
Posts: 38
Joined: 2014-12-04 03:45

Re: Al Basrah Map Update

Post by MIA89 »

fan-freakin-tastic..glad 4 boat
hamish05064
Posts: 10
Joined: 2016-04-07 06:25

Re: Al Basrah Map Update

Post by hamish05064 »

Fine look not bad to see this thing, thanks for the update
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Al Basrah Map Update

Post by Roque_THE_GAMER »

the Std layout does not seems to be a good idea, brits would just camp with their assets around the island sniping they with thermals and trap they on the island, sure they can swim out of there but seems to risky and slow.
[align=center]Sorry i cant into English...
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WeeGeez
Posts: 842
Joined: 2007-10-08 21:30

Re: Al Basrah Map Update

Post by WeeGeez »

Geronimo wrote:Nice work!

However, I am a bit sceptical about the improved view distance because of the APCs. I think this map would be more fun in a low view distance "sandstorm" environment.
Like vanilla Karkand maybe? That would be something, reminds of Street from 0.6.. or was that .7?
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Al Basrah Map Update

Post by Rabbit »

WeeGeez wrote:Like vanilla Karkand maybe? That would be something, reminds of Street from 0.6.. or was that .7?
Like Fallujah outskirts.
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Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: Al Basrah Map Update

Post by Mats391 »

Roque_THE_GAMER wrote:the Std layout does not seems to be a good idea, brits would just camp with their assets around the island sniping they with thermals and trap they on the island, sure they can swim out of there but seems to risky and slow.
If you leave over the east bridge and then go into city and you pretty much got same route as with current main. The new location also allows for way more cache positions inside the city which are more enjoyable for insurgents than those in the fields.
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Al Basrah Map Update

Post by sweedensniiperr »

I'm glad that you kept the British, instead of using US as the mapper originally did.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Al Basrah Map Update

Post by Rabbit »

sweedensniiperr wrote:I'm glad that you kept the British, instead of using US as the mapper originally did.
Damn .5 was soooo long ago.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Al Basrah Map Update

Post by Outlawz7 »

Rabbit wrote:Damn .5 was soooo long ago.
Nah, I think he means Basrah v2 used US Army when Terror first released it around 2010.
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TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Al Basrah Map Update

Post by TeRR0R »

I said in 2012 that I would revert to brits, if I create a build for official release.
And so I did it. It just took a while. ;)
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Al Basrah Map Update

Post by DesmoLocke »

I've dreamed of this for a while. The only thing that could make it better is add an alternate layer with the US back on it with the A-10!

That was the "It" moment for me when I first played PR many years ago. I was a newbie rifleman walking east along the major boulevard on the south side of the city. My squad was moving well and using BF2's built-in VOIP (remember that) to call out targets. Then an A-10 comes screaming by with it's gun lighting up an enemy sniper on the hotel roof. Good times! :)
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Al Basrah Map Update

Post by Psyko »

Request: please put a ladder on the side of the garage building G11kp9
Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: Al Basrah Map Update

Post by Gerfand »

one thing that need to be fixed is the Gas/Oil Pipeline were the Apcs get Stuck
Glocknade
Posts: 30
Joined: 2014-03-16 08:39

Re: Al Basrah Map Update

Post by Glocknade »

Could you possibly add some building just south of the palace?
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Wispin
Posts: 10
Joined: 2016-06-29 16:25

Re: Al Basrah Map Update

Post by Wispin »

I absolutely loved Basrah v2, and I'm soooo happy it's making a return into the actual game, omg.

It just seems like a natural move. Are we getting any other "upgraded" maps that have been created over the years, too? Jabal, etc.? Those would be super cool.
DrHaX
Posts: 57
Joined: 2013-05-05 12:41

Re: Al Basrah Map Update

Post by DrHaX »

What's stopping enemy snipers, ARs and APCs camping exit of INS main? Seems just like more work for admins. Insurgents can either swim or cross a bridge. At least when the main is inside the city they have multiple exits that have cover.
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Smiley1967
Posts: 74
Joined: 2016-01-30 16:44

Re: Al Basrah Map Update

Post by Smiley1967 »

Ok we will see intersting changes you got here but I think insurgence will get camped in their base as soon they are moving out. And when the brits get a cache in the city they gonna stay there cause of easy kills.
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