Turkish Armed Forces - Community Tasks

Want to help? Find tasks needing to be completed here.
Aviator
Posts: 533
Joined: 2013-08-22 06:59

Turkish Armed Forces - Community Tasks

Post by Aviator »

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Turkish Armed Forces - Community Tasks
Turk Silahlı Kuvvetleri


Welcome to the Turkish Armed Forces - Community Tasks

Firstly we need Turkish Modeler, Mapper, Texturer, Programmer etc.
I'm working on some models but I'm very new to modeling. I need more help to do this.
You want to help? Send PM me or send a message to topic.

-Vehicles-


-Jeep
Otokar Cobra

-Transport Truck
BMC 245-16 P

-Logistic Truck
BMC 245-16 P

-Armored Personnel Carrier (APC)
FNSS Pars 8x8

-Infantry Fighting Vehicle (IFV)
Tulpar

-Anti-Tank Missile Mounted Vehicle (ATM)
FNSS ZMA TOW

-Tank
Altay

-Anti-Air Vehicle
Aselsan Atılgan

-Transport Helicopter
Sikorsky S-70A
Boing CH-47F

-Attack Helicopter
T-129 ATAK

-Strike Fighter
F-16C Fighting Falcon

-Kits-


-Anti Tank
Bayonet
Shovel
MPT-76 Iron Sight
ERYX
AN-M83
Field Dressing

-Sniper
Bayonet
Kılınc 2000
JNG-90
AN/M18
Tripflare
Radio
GTLD
Field Dressing

-Anti Aircraft
Bayonet
Shovel
MPT-76 Iron Sight
FIM-92 Stinger
M67 Grenade
AN-M83
Field Dressing

-Automatic Rifleman
Bayonet
Shovel
M249
AN-M83
Field Dressing

-Machine Gunner
Bayonet
Shovel
MG3
AN-M83
Field Dressing

-Officer
Bayonet
Kılınc 2000
MPT-76 ACOG (4x)
AN-M18
M67
Radio
GTLD
Field Dressing

-Rifleman Breacher
Bayonet
Shovel
MPT-76 ACOG (4x)
Sarsılmaz M204
M67
Grappling Hook
C4
Field Dressing

-Medic
Bayonet
Resuscitate
MPT-76 ACOG (4x)
Medkit
EpiPen
AN-M83
Field Dressing

-Rifleman
Bayonet
Shovel
MPT-76 ACOG (4x)
Ammo Pack
M67 Grenade
AN-M83
Field Dressing

-Rifleman Anti Tank
Bayonet
MPT-76 ACOG (4x)
M72 LAW
M67
AN-M83
Field Dressing

-Designated Marksman
Bayonet
Shovel
MPT-76 DMR
M67
AN-M83
Field Dressing
-Models-
MPT-76

Image

Image
Priority: High

JNG-90

Image

Image
Priority: High

Sarsılmaz Kılınc 2000

Image

Image

Image
Priority: High

Altay Tank

Image

Image
Priority: Medium

Tulpar (IFV)

Image
Priority: Medium

FNSS ZMA TOW

Image

FNSS Pars 8x8

Image

Image

BMC 245-16 P

Image

Otokar Cobra

Image
Priority: Medium

T-129 ATAK

Image
Priority: Medium
Last edited by Aviator on 2016-09-09 05:15, edited 22 times in total.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1978
Joined: 2011-07-20 10:02

Re: Turkish Armed Forces - Community Tasks

Post by rPoXoTauJIo »

TAF wrote: T-129 ATAK

Image
Priority: Medium
Isn't Z-10 being a chinese copy of mangusta, and those being ideal placeholder with little retexture?
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Turkish Armed Forces - Community Tasks

Post by solidfire93 »

ok, these are cool and all...

but who are they going to fight against.. aren't they need maps ?
Aviator
Posts: 533
Joined: 2013-08-22 06:59

Re: Turkish Armed Forces - Community Tasks

Post by Aviator »

solidfire93 wrote:ok, these are cool and all...

but who are they going to fight against.. aren't they need maps ?
I have no idea about the maps. I think we can use the current maps but we can make our maps ın the future(I hope so).

As I said, firstly we can use the current maps. Like This:

-Al Basrah
Turkish Land Forces vs Insurgency

-Burning Sands
Turkish Land Forces vs MEC

-Silent Eagle
Turkish Land Forces vs Russian Ground Forces

etc.
rPoXoTauJIo wrote:Isn't Z-10 being a chinese copy of mangusta, and those being ideal placeholder with little retexture?
You may be right. Z-10 looks like T-129 but there are differences. Maybe we can get some help from the Z-10.
Last edited by Aviator on 2016-04-07 14:42, edited 2 times in total.
sgtsev3n
Posts: 187
Joined: 2014-12-15 23:18

Re: Turkish Armed Forces - Community Tasks

Post by sgtsev3n »

solidfire93 wrote:ok, these are cool and all...

but who are they going to fight against.. aren't they need maps ?
if they follow real world events, then the turkish armed forces would probably fight russia or the taliban (turkey has over 1000 troops deployed in afghanistan as it takes part of the NATO mission there)

another idea would be: turkish forces vs iraqi insurgents, which would also makes sense and is a realistic scenery

EDIT: TAF was faster than me :( sorry TAF, saw your post after i pressed the POST button
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Turkish Armed Forces - Community Tasks

Post by Rabbit »

TAF wrote:
-Al Basrah
Turkish Land Forces vs Insurgency

-Burning Sands
Turkish Land Forces vs MEC

-Silent Eagle
Turkish Land Forces vs Russian Ground Forces
You are assuming you can just use them, that's a bad idea.
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AfSoccer "I just don't see the natural talent."
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Aviator
Posts: 533
Joined: 2013-08-22 06:59

Re: Turkish Armed Forces - Community Tasks

Post by Aviator »

Rabbit wrote:You are assuming you can just use them, that's a bad idea.
Why ???
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Turkish Armed Forces - Community Tasks

Post by Rabbit »

TAF wrote:Why ???
Because the mapper created them and created them for a reason. If you want to change factions you would need to ask them or the lead mapper, not just do what you want.
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AfSoccer "I just don't see the natural talent."
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Aviator
Posts: 533
Joined: 2013-08-22 06:59

Re: Turkish Armed Forces - Community Tasks

Post by Aviator »

Rabbit wrote:Because the mapper created them and created them for a reason. If you want to change factions you would need to ask them or the lead mapper, not just do what you want.
Hmm I understand. Thanks.
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Mineral
Retired PR Developer
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Location: Belgium

Re: Turkish Armed Forces - Community Tasks

Post by Mineral »

ARF is the only faction I have witnessed getting introduced without new maps. Didn't turn out all that great for the faction :) New factions need new maps.

Nothing really stops you from altering those maps though for (test) events outside from asking us though. That's totally fine, but for the end-game you will need interesting new maps. With the extensive middle eastern statics we got and a interesting region such as turkey and it's neighboring countries shouldn't be too hard to find some nice concepts :) Finding a mapper however is gonna be a bit harder. Mappers usually come up with their own concepts.
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LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Turkish Armed Forces - Community Tasks

Post by LiamNL »

Like how the Netherlands got their own maps in the beginning but now that they only got Dovre Summer they don't get played as often because people prefer the Germans on Dovre winter.
WhatTheHell
Posts: 58
Joined: 2016-04-06 03:51

Re: Turkish Armed Forces - Community Tasks

Post by WhatTheHell »

[R-DEV]Mineral wrote:ARF is the only faction I have witnessed getting introduced without new maps. Didn't turn out all that great for the faction :) New factions need new maps.

Nothing really stops you from altering those maps though for (test) events outside from asking us though. That's totally fine, but for the end-game you will need interesting new maps. With the extensive middle eastern statics we got and a interesting region such as turkey and it's neighboring countries shouldn't be too hard to find some nice concepts :) Finding a mapper however is gonna be a bit harder. Mappers usually come up with their own concepts.


I am interested!

I will only work with precise information :)
MertSahin
Posts: 229
Joined: 2011-12-02 22:47

Re: Turkish Armed Forces - Community Tasks

Post by MertSahin »

why not Otokar Cobra instead of the Otocar ZPT.
Cobra getting more used by the army and ZPT by police most likely.
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anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: Turkish Armed Forces - Community Tasks

Post by anantdeathhawk »

Turkish land forces could use a layer on sbeneh outskirts and on Bijar canyons because Syria and Israel are it's potential opponents as they are already in game.
agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: Turkish Armed Forces - Community Tasks

Post by agus92 »

anantdeathhawk wrote:Turkish land forces could use a layer on sbeneh outskirts and on Bijar canyons because Syria and Israel are it's potential opponents as they are already in game.
Another plausible scenario would be a Turkey vs Kurd troops (those being militia faction)
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Turkish Armed Forces - Community Tasks

Post by PatrickLA_CA »

That's a lot of modelling work you'll need there. Pretty much all of the assets are going to have to be custom made except for the Huey and the Attack chopper which can be a retextured Z-10 to begin with.
I'd like to see a faction such as Turkey in PR because its assets are going to be unique unlike most of the factions that have an AK, a variation of an AK or an M-16 or a variation of an M-16 as well as similar vehicles. But yeah, you'll have a lot of work to do to get all of those assets in.
In-game: Cobra-PR
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Turkish Armed Forces - Community Tasks

Post by Jacksonez__ »

anantdeathhawk wrote:Turkish land forces could use a layer on sbeneh outskirts and on Bijar canyons because Syria and Israel are it's potential opponents as they are already in game.
Turkish faction should get their own maps instead of speculating "maybe we can use map X or map Y", read below what Rabbit said
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: Turkish Armed Forces - Community Tasks

Post by anantdeathhawk »

Of course,they shouldn't do it without permission.And TBH even if he changes factions on the map, the Devs won't allow these layers without seeing some evidence of the mapper's approval.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Turkish Armed Forces - Community Tasks

Post by sweedensniiperr »

Maybe finish it before talking about putting it on maps.
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Greywind
Posts: 1
Joined: 2016-07-10 18:54

Re: Turkish Armed Forces - Community Tasks

Post by Greywind »

Maybe Turkey vs Israel or Turkey vs Russia in game
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