Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
Post Reply
ZektorSK
Posts: 243
Joined: 2015-10-30 08:41

Re: Ask the [DEV]s a (?) - Part 2

Post by ZektorSK »

No april joke ? I was expecting one...

I am dissapointed...
Arab
PR:BF2 Developer
Posts: 2884
Joined: 2012-05-18 03:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Arab »

ZektorSK wrote:No april joke ? I was expecting one...

I am dissapointed...
Gameplay Release: New Gamemode for 1.4 (Public Playtest) ;)
Image
KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Re: Ask the [DEV]s a (?) - Part 2

Post by KaB »

Yea sorry guys we're just too busy trying to make PR great again.
SyriousT
Posts: 298
Joined: 2014-06-09 10:50

Post by SyriousT »

Upload a few gigs file and claim it's 1.4 . After players install it , it will be viruses bundle
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the [DEV]s a (?) - Part 2

Post by solidfire93 »

how close we are to 1.4 now ? :D
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

11 days closer since the last time you asked.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by SANGUE-RUIM »

solidfire93 wrote:how close we are to 1.4 now ? :D
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

What about this old *****?

Image
Image

AfSoccer "I just don't see the natural talent."
Image
ZektorSK
Posts: 243
Joined: 2015-10-30 08:41

Re: Ask the [DEV]s a (?) - Part 2

Post by ZektorSK »

Are there any plans on making "jamming of weapons" like it is showed in Far Cry 2 ?
sgtsev3n
Posts: 187
Joined: 2014-12-15 23:18

Re: Ask the [DEV]s a (?) - Part 2

Post by sgtsev3n »

ZektorSK wrote:Are there any plans on making "jamming of weapons" like it is showed in Far Cry 2 ?
not possible in BF2 engine
SWAT 4 Remake Mod:
[url]http://www.moddb.com/mods/swat-4-special-edition[/url]
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Ask the [DEV]s a (?) - Part 2

Post by Outlawz7 »

Rabbit wrote:What about this old *****?
Trying to beat Sangin for 'longest map development'.
Image
SShadowFox
Posts: 1118
Joined: 2012-01-25 21:35

Re: Ask the [DEV]s a (?) - Part 2

Post by SShadowFox »

solidfire93 wrote:how close we are to 1.4 now ? :D
You really need to work on your patience. PR releases are like Half Life 3, they get delayed everytime they're mentioned.
Image
[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by SANGUE-RUIM »

SShadowFox wrote:You really need to work on your patience. PR releases are like Half Life 3, they get delayed everytime they're mentioned.
plus we add a new feature, like this one:



we call it "Smartmine"
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Ask the [DEV]s a (?) - Part 2

Post by Zeno »

Its a homing mine, much like the Homing pidgeon in Worms
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the [DEV]s a (?) - Part 2

Post by solidfire93 »

SANGUE-RUIM wrote:plus we add a new feature, like this one:



we call it "Smartmine"
WTF !!!!111one!!! :D
cool
funny if we see a tank try to run away from something like this :D
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Ask the [DEV]s a (?) - Part 2

Post by PatrickLA_CA »

There was a post about 9 people in a squad and I can't find it so I'll post it here, not sure whether or not it was clarified as a bug.

Image
In-game: Cobra-PR
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

Known. Can't fix as far as I know.
Image
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Ask the [DEV]s a (?) - Part 2

Post by PatrickLA_CA »

Okay, then no need to open a new bug report. I know I had seen something like this not long ago that's why I asked.
In-game: Cobra-PR
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

Are there any highlight or dev blog worthy amounts of progress on any of the community factions in development? I could remember that the Dutch forces were damn close to completion only needing several heavy assets to be made. And we got a update on the Polish which seemed to be coming along nicely. But is there anything new we could get?

Actually are several of those community factions still active? I looked at several of the threads but they seem to die down after 2015.
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Post by CTRifle »

Polish have made a lot of progress last time I checked, maybe I can convince DDEO to cook something up. Alot of the comfacs don't talk through the forum so it's hard to see work done here.

Sent from my LG-D852 using Tapatalk
Image
Image
Post Reply

Return to “PR:BF2 General Discussion”