Ask the (WW2-DEVS) a question ?

General discussion of the Project Reality WWII modification.
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shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

You know, I installed PR again 4 months ago just for PRWW2. I want to know will it be released 1 or 2 months later or it will come 1 year later ( as always :smile: )?
gerardusnl0
Posts: 57
Joined: 2014-12-27 00:58

Re: Ask the (WW2-DEVS) a question ?

Post by gerardusnl0 »

I don't have to be a Dev to be able to answer this question.

''when it's done''

but my gut tells me somewhere in the summer we'll be seeing PR 1.4 with Falklands and WW2
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the (WW2-DEVS) a question ?

Post by LiamNL »

Well Falklands is confirmed for 1.4 but WW2 has not been confirmed for anything yet.
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

98% Not going to be with 1.4, but it should follow shortly after.
Ivancic1941
Posts: 64
Joined: 2014-08-26 09:54

Re: Ask the (WW2-DEVS) a question ?

Post by Ivancic1941 »

http://i.imgur.com/NPcyhbk.jpg

TIGER TANK!!! WATCH OUT!
Also there is hint on ww2 facebook page
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: Ask the (WW2-DEVS) a question ?

Post by anantdeathhawk »

Can you tell us the currently planned factions?
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

Current factions are the same, US Army and German Wehrmact.

Hard to tell if it will expand beyond that in a decent time frame given our current strength.
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the (WW2-DEVS) a question ?

Post by solidfire93 »

where can i find a list of current weapons and Vehicles in PR:WW2 ?
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Post by CTRifle »

If you have the files just go through the mod folder objects/weapons and objects/vehicles

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mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: Ask the (WW2-DEVS) a question ?

Post by mectus11 »

In the future, will there be additions to having maps set in Africa with the German Afrika Korps and The British Army? I assume there will be, just want to make sure.

Another question, will there be a mapping subforum for the PR:WW2 side of the forum with the guidelines that should be followed in terms of assets and such? And what should the mappers focus on or the people who want to contribute?

Cheers.
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

No, no plans for Afrika Korps or British Army. Not by us at least. Others can feel free to come in once it has been added to the main mod and go from there.

As far as mapping goes it's really not too different from the restrictions in the main game. You could really do whatever you want, though staying true to realism with what assets were available during a specific battle is usually the best way to go if they're available.
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: Ask the (WW2-DEVS) a question ?

Post by mectus11 »

I'm by means no accomplished mapper so bear with me here now, is there a modified version that you lads use for the WW2 mod in terms of the editor, or is it all basically just the vehicles that are in the object spawner list? If so I can do that myself.

I'm hopefully going to focus on the Falaise Pocket, mostly the US side of it.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the (WW2-DEVS) a question ?

Post by Rabbit »

Go away mectus, I am prww2 mapper.
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AfSoccer "I just don't see the natural talent."
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CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Post by CTRifle »

mectus11 wrote:I'm by means no accomplished mapper so bear with me here now, is there a modified version that you lads use for the WW2 mod in terms of the editor, or is it all basically just the vehicles that are in the object spawner list? If so I can do that myself.

I'm hopefully going to focus on the Falaise Pocket, mostly the US side of it.
Same editor and set up as PR, just like you said with our own objects. Statics/vehicles/weapons ect

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agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: Ask the (WW2-DEVS) a question ?

Post by agus92 »

mectus11 wrote: I'm hopefully going to focus on the Falaise Pocket, mostly the US side of it.
Falaise sound excellent, but what do you refer to when you say "the US side of it"?
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: Ask the (WW2-DEVS) a question ?

Post by mectus11 »

agus92 wrote:Falaise sound excellent, but what do you refer to when you say "the US side of it"?
The Falaise Pocket was a joint operation with the british army and the canadians if I my memory is as good as I think it is and PR:WW2 currently don't have British Forces or Anglo-Canadian forces.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the (WW2-DEVS) a question ?

Post by Rabbit »

Polish too.
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AfSoccer "I just don't see the natural talent."
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agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: Ask the (WW2-DEVS) a question ?

Post by agus92 »

mectus11 wrote:The Falaise Pocket was a joint operation with the british army and the canadians if I my memory is as good as I think it is and PR:WW2 currently don't have British Forces or Anglo-Canadian forces.
Didn't remember that, thanxs
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the (WW2-DEVS) a question ?

Post by solidfire93 »

during the last Beta the commander position wasn't able to hide inside the tank by pressing Ctrl

does that fixed for future updates :)
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: Ask the (WW2-DEVS) a question ?

Post by CaptMiller »

Do you plan to enter the game the Germans alternative fraction SS , as was done in the PR : the US army and the US marines ? or if it is difficult to introduce several types of clothing existing fraction with SS camouflage robe and helmet ?
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