Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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LiamNL
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Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

You're not telling the secrets but the maps that might have some. Or do all of them have something? And soul rebel isn't played that much nowadays.
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Mats391
PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

LiamNL wrote:You're not telling the secrets but the maps that might have some. Or do all of them have something? And soul rebel isn't played that much nowadays.
All except Kashan. No need to look around on Kashan.
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Mineral: TIL that Wire-guided missiles actually use wire
PatrickLA_CA
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Re: Ask the [DEV]s a (?) - Part 2

Post by PatrickLA_CA »

That means Kashan definitely has some.
In-game: Cobra-PR
Jacksonez__
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Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

LiamNL wrote:Will we ever see the Merlin again in PR? Also are there more hidden areas on maps such as the party room on Ramiel and what maps are they on?
Ghost Train, Silent Eagle, Op. Barracuda, Nuijamaa. Sure there are more but iirc those maps have something special =)

E: Xiangshan also!
Last edited by Jacksonez__ on 2016-04-15 21:28, edited 1 time in total.
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Sbeneh also
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AfSoccer "I just don't see the natural talent."
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SyriousT
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Re: Ask the [DEV]s a (?) - Part 2

Post by SyriousT »

devs halp me, well i had to format my pc due to a problem . is it worth it to redownload PR? or should i wait 1.4? downloading the 7 gigabytes will take like a week and i dont want to download it just to redownload 1.4 again after hour maybe . PS its not an indirect question of "when 1.4 is coming out"
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Is this going for longest going map too?

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AfSoccer "I just don't see the natural talent."
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Mully
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mully »

That's a pretty map. What is it called?
Zeno
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Re: Ask the [DEV]s a (?) - Part 2

Post by Zeno »

Mully wrote:That's a pretty map. What is it called?
Operation Ta-Ke Tolo-ng
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
ZektorSK
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Re: Ask the [DEV]s a (?) - Part 2

Post by ZektorSK »

Will there be an option to play as woman ?
Frontliner
PR:BF2 Contributor
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Re: Ask the [DEV]s a (?) - Part 2

Post by Frontliner »

Rabbit wrote:Is this going for longest going map too?

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Please make it Chinese vs Green Camo MEC
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
LiamNL
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Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

Dang that's a nice lookin map. How many of these kinds of maps are planned for 1.4?
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Worth the infraction, YOLO SWAG. Surprised some of you older guys don't remember it, it was originally public in community modding many moons ago.
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AfSoccer "I just don't see the natural talent."
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sweedensniiperr
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Re: Ask the [DEV]s a (?) - Part 2

Post by sweedensniiperr »

[R-DEV]Mats391 wrote:Rocket artillery would be possible. I guess we all know Nebelwerfer. Could also do rocket artillery for normal PR while we are at it :)
Any further word on this maybe?

Is area attacks in PR being looked upon? Since it would be cool to have the pattern differ from map to map, and faction to faction. In amphibious assault maps, it wouldn't make that much sense with "artillery" for the assaulting team for example.
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Mats391
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

sweedensniiperr wrote:Any further word on this maybe?

Is area attacks in PR being looked upon? Since it would be cool to have the pattern differ from map to map, and faction to faction. In amphibious assault maps, it wouldn't make that much sense with "artillery" for the assaulting team for example.

Warning loud
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Mineral: TIL that Wire-guided missiles actually use wire
anantdeathhawk
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Re: Ask the [DEV]s a (?) - Part 2

Post by anantdeathhawk »

Which rocket launcher platform is it?
sweedensniiperr
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Re: Ask the [DEV]s a (?) - Part 2

Post by sweedensniiperr »

will russians get their old camo back on maps like Grozny?
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Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

sweedensniiperr wrote:will russians get their old camo back on maps like Grozny?
That would be quite a bit of extra space for just one map.
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AfSoccer "I just don't see the natural talent."
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X-Alt
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Re: Ask the [DEV]s a (?) - Part 2

Post by X-Alt »

Rabbit wrote:That would be quite a bit of extra space for just one map.
Give it on Kozelsk and problem solved.

Also needs more wooden AKs, PKMs, etc.
Mickey Mouse
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mickey Mouse »

Where is 1.4
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