Ask the (WW2-DEVS) a question ?

General discussion of the Project Reality WWII modification.
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LiamNL
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Joined: 2013-06-15 08:13

Re: Ask the (WW2-DEVS) a question ?

Post by LiamNL »

I would say too much work on reskinning models and giving something a cool skin and name isn't going to change the basic faction. I mean seriously SS had almost the exact same gear as normal wehrmacht.
agus92
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Re: Ask the (WW2-DEVS) a question ?

Post by agus92 »

To be honest, I'd keep the SS out of the game. I would not fancy playing with them at all. And they bring work to the devs without any gameplay addition.
solidfire93
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Joined: 2015-06-26 14:21

Re: Ask the (WW2-DEVS) a question ?

Post by solidfire93 »

also about USMC, no afaik they said there will be no pacific war..

so i guess no japs vs USMC :( its too much work i guess

idk about eastern fronts... so maybe no USSR vs Germany too :(
agus92
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Re: Ask the (WW2-DEVS) a question ?

Post by agus92 »

solidfire93 wrote:also about USMC, no afaik they said there will be no pacific war..

so i guess no japs vs USMC :( its too much work i guess

idk about eastern fronts... so maybe no USSR vs Germany too :(
They already said no, they're too few.
Arc_Shielder
Retired PR Developer
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Joined: 2010-09-15 06:39

Re: Ask the (WW2-DEVS) a question ?

Post by Arc_Shielder »

agus92 wrote:They already said no, they're too few.
It will already be a struggle to release what we have tbh and we were forced to simplify our plans even further. You guys will need to be really, really patient (and understanding).
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Mauzer2000
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Joined: 2016-03-11 10:01

Re: Ask the (WW2-DEVS) a question ?

Post by Mauzer2000 »

Any dates when PR:WW2 will come back ?
solidfire93
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Re: Ask the (WW2-DEVS) a question ?

Post by solidfire93 »

EDIT: wrong section sorry

delete this please
Last edited by solidfire93 on 2016-04-24 07:57, edited 1 time in total.
Ratface
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

Mauzer2000 wrote:Any dates when PR:WW2 will come back ?
No date as of yet. As summer comes along things get a little slower (which sounds funny I know but that always tends to happen). So, really no ideas on when things will come to fruition. But, we'll be sure to post things as they come in similar as we have in the past.
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Mr.VdHeide
PR:BF2 Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Mr.VdHeide »

Remove it plz
Last edited by Mr.VdHeide on 2016-05-02 17:51, edited 1 time in total.
Reason: It was supposed to be a PM
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Simple-jack1969
Posts: 69
Joined: 2012-04-15 13:28

Re: Ask the (WW2-DEVS) a question ?

Post by Simple-jack1969 »

Mr.VdHeide wrote:Remove it plz
*Release it plz
Com Sink Pack Ram Set M-O-S 92 H-Tack Offspeck Pattywhack

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Mr.VdHeide
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Re: Ask the (WW2-DEVS) a question ?

Post by Mr.VdHeide »

Hehehe yea, I meant remove my post hehe. :o ops:



Dj.
Last edited by Mr.VdHeide on 2016-05-02 18:50, edited 1 time in total.
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CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: Ask the (WW2-DEVS) a question ?

Post by CaptMiller »

How much maps we will see in next upgrade ?
CaptMiller
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Re: Ask the (WW2-DEVS) a question ?

Post by CaptMiller »

Hi all, I learned the basics of 3d max hoping to help the development team to improve PR. While I'm creating a simple model in 3d max 2017, when the moment will come when I'll be ready to create models for PR:WW2, then it would be to pay attention to, what the developers do not want to waste time, but it was It would be useful for our favorite game?
agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: Ask the (WW2-DEVS) a question ?

Post by agus92 »

Nice to hear that Miller!
solidfire93
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Re: Ask the (WW2-DEVS) a question ?

Post by solidfire93 »

CaptMiller wrote:Hi all, I learned the basics of 3d max hoping to help the development team to improve PR. While I'm creating a simple model in 3d max 2017, when the moment will come when I'll be ready to create models for PR:WW2, then it would be to pay attention to, what the developers do not want to waste time, but it was It would be useful for our favorite game?
i say make the stuff that you love for the Mod, show it to the DEV's so they can help you out to make it better..and that's it. :)

good luck.
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Mr.VdHeide
PR:BF2 Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Mr.VdHeide »

Has it ever been considered to upgrade the current M4A1 75 mm model to a M4A1 76(W)? I am not an expert on shermans but as far as I know all that would have to be changed is the turret and the front seat's hatches and a few small details. So no trouble with having to model tracks and such, just a new turret and change the hull a bit.


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It would give the Sherman some more power to deal with the superior German tanks.




Dj.
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anantdeathhawk
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Re: Ask the (WW2-DEVS) a question ?

Post by anantdeathhawk »

This documentary states:
1. First deployed Shermans had low muzzle velocity and crews reported shells bouncing off of the panzers.(16:00 min).
2.Sherman's armour is too thin(26:30 min).
3.M4A3E38 entered the war in 1944 with lot of improvements(27:25 min).

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Mr.VdHeide
PR:BF2 Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Mr.VdHeide »

The M4A1 76(W) as seen on the photo I posted has a high velocity cannon as well (the same as on an M4A3E8 afaik). However for an M4A3E8 one would have to model a complete new tank while for a M4A1 76(W) just a new turret + cannon and some details on the hull.



Dj.
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AfterDune
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Post by AfterDune »

;)

1234567
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Ratface
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Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

;)

890111213
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