Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
- Max_
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****, all I did is reseach the uses of TOW HMMWVs and LAVs in afghanistan. That one asset that I forgot to check had to be wrong.
It's too late to remove it for now, and the crow is nonrespawnable.
I might be able to do something server side about it.
Switched it for a standart uparmored HMMWV for later.
Thanks for the Info.
Sent from my XT1032 using Tapatalk
It's too late to remove it for now, and the crow is nonrespawnable.
I might be able to do something server side about it.
Switched it for a standart uparmored HMMWV for later.
Thanks for the Info.
Sent from my XT1032 using Tapatalk
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
illuminati confirmed
i wish we had some ladders around here:
over all great and beautiful map, looking forward to it...
btw one question the only layer that i have is AAS !
i couldn't find INS ALT or STD
any idea max ?
i wish we had some ladders around here:
over all great and beautiful map, looking forward to it...
btw one question the only layer that i have is AAS !
i couldn't find INS ALT or STD
any idea max ?
- Max_
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
Working fine for my Clan mates and me.
I added a Download "Files download" in the Download section of OP, might want to try that?
I added a Download "Files download" in the Download section of OP, might want to try that?
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
May the truth and the light that is Islam be with you on Saturday. And if you're brit well maybe the queen will save you idk. I myself will be streaming when im on at twitch.tv/theDaarkness7 usually just use twitch to record rounds since shadowplay makes it convenient but this will be a better use of things.
Last edited by theDaarkness on 2016-04-28 22:13, edited 2 times in total.
=]H[= HARDCORE GAMING | 2AAS/2INS | NA
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
What about 0nil's voice workaround....[R-DEV]Mineral wrote:They indeed would/will have british voices.
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
I just workaround his voice by muting.FFG wrote:What about 0nil's voice workaround....
[url='http://tournament.realitymod.com'][/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
So how long will the event be running? 1600 PRT is quite early for most of europe
- Max_
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
grab ure beers for 16:00prt guna be awesome new map for taliban its guna be good
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
Lets win some hearts and minds...with guns!
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
whats the effin password then its 4 0 clock?
- Max_
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
Was quite fun for some time, but the teams were quite unbalanced and that hampered the fun quite a bit. Good looking map through.
- Max_
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
Thank you everyone that showed up during the Event.
We got up to 50 Players at some point which is more than I expected.
Only thing is that we didn't have enough people to try the AAS Layer, later on.
Looking forward the future of this map hold.
We got up to 50 Players at some point which is more than I expected.
Only thing is that we didn't have enough people to try the AAS Layer, later on.
Looking forward the future of this map hold.
Last edited by Max_ on 2016-04-30 22:43, edited 2 times in total.
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
Thanks for the event! The map is stunning! Great refreshment for the map pool, I believe.
Since we only played two rounds, which were INS, there's not a lot feedback to give, I guess. But the map is a beauty, really loving the new and different buildings and compounds, and ofcourse the view distance.
Like its been said. It's only a shame that people were leaving, simply because the people were getting bored for playing the insurgency lay-out, I suppose. There was just not enough players for the BluFor to kill to gather some intel.
I believe if you put up some AAS layers next time, the battle will get more focused and action packed, thus people will stay longer. I don't think it has something, to do with the advertising of this event, as mentioned before. Because there were 50+ players in the server (normal AAS seeding). Also, if these players are enjoying the AAS lay-out, they will invite their friends/clanmates. It's a chain reaction. My two cents.
Can't wait to try out the AAS layout with a filled server.
Oh yeah.. dafuq?
BEFORE
DURING
AFTER
Since we only played two rounds, which were INS, there's not a lot feedback to give, I guess. But the map is a beauty, really loving the new and different buildings and compounds, and ofcourse the view distance.
Like its been said. It's only a shame that people were leaving, simply because the people were getting bored for playing the insurgency lay-out, I suppose. There was just not enough players for the BluFor to kill to gather some intel.
I believe if you put up some AAS layers next time, the battle will get more focused and action packed, thus people will stay longer. I don't think it has something, to do with the advertising of this event, as mentioned before. Because there were 50+ players in the server (normal AAS seeding). Also, if these players are enjoying the AAS lay-out, they will invite their friends/clanmates. It's a chain reaction. My two cents.
Can't wait to try out the AAS layout with a filled server.
Oh yeah.. dafuq?
BEFORE
DURING
AFTER
Last edited by Dude_Nukem on 2016-04-30 23:03, edited 4 times in total.
The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
Trump Defense Corps footage leaked of an highly classified operation.
Last edited by Dude_Nukem on 2016-04-30 23:25, edited 2 times in total.
The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.
- Max_
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
From 1.3.0.0 change log
STATICS:
- Fixed well static allowing people to get stuck.
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
Ohhh, they were stuck? I thought they were having a party..
The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.
- Mineral
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
I looked it up I fixed well_v1, village_well is still in need of fixing
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
Thank you for having us.