Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

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Mats391
PR:BF2 Lead Developer
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Post by Mats391 »

Real awesome map, a shame that we didnt get full server :(
max nice wrote:Image
I wonder what happened next :p
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Simple-jack1969
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Post by Simple-jack1969 »

Beautiful map ! Shame we did'nt have a full server.
Can't wait to see it finished :D


PS : thanks for the beer vote Max xD
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solidfire93
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Post by solidfire93 »

[R-DEV]Mats391 wrote:Real awesome map, a shame that we didnt get full server :(



I wonder what happened next :p
right after this, i killed all of you
but some one got the Humvee with RPG :P

great map but need more players... GG
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Mats391
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Post by Mats391 »

solidfire93 wrote:right after this, i killed all of you
but some one got the Humvee with RPG :P

great map but need more players... GG
Yea, lets pretend it was an "RPG" :p
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LiamNL
Posts: 585
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Post by LiamNL »

After repeatedly being killed by the TOW humvee and LAV I at least got to allah ackbar the LAV whilst it was sitting in the mountains.
theDaarkness
Posts: 60
Joined: 2011-05-14 19:23

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Post by theDaarkness »

the people have the power to keep our server full. I cant seed by myself :( . Hopefully will have more events in the future to try and keep things interesting.

=]H[= HARDCORE GAMING | 2AAS/2INS | NA
Dude_Nukem
Posts: 131
Joined: 2010-07-25 19:20

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Post by Dude_Nukem »

theDaarkness wrote:the people have the power to keep our server full. I cant seed by myself :( . Hopefully will have more events in the future to try and keep things interesting.
Well, actually in this case. People left out of boredom. There was enough people, but it was just poor map management. Playing INS twice in a row, with only 50 players, with long *** rounds, killed it. Its just not enough players to gather intel. Plus AAS delivers a more centered battle, thus less boring.

But I think I made my point in this thread already.

Would love to play the map again!
Last edited by Dude_Nukem on 2016-05-02 15:25, edited 1 time in total.
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Max_
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Post by Max_ »

Well we did mvote after the first Insurgency for "AAS" or "INS with USMC".

Code: Select all

Line 290: 2016-04-30 12:28:04: MVOTE performed by '=]H[= Max_': Mapvote: 1: British 2: USMC
Line 311: 2016-04-30 14:44:43: MVOTE performed by '=]H[= Max_': Mapvote: 1: AAS 2: INS With USMC
Line 341: 2016-04-30 17:11:21: MVOTE performed by '=]H[= Max_': Mapvote: 1: Skirmish 2: AAS
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Dude_Nukem
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Post by Dude_Nukem »

max nice wrote:Well we did mvote after the first Insurgency for "AAS" or "INS with USMC".
That's not the point. I guess people expected more from INS, but it obv backfired with only this many players.

It just SIMPLY doesn't work with only a handful of players, you need atleast 75+ players for INS imo. It takes too long to get intel. Because all talibs are just hiding on the cache and are not scattered over the map. While the cache is not even known for the BluFor yet, because they can't get any intel because everyone is hiding. So for both sides it's boring. AAS on the other hand has more centered battles, because both sides know what the objective is and they got a more general idea where they can expect the enemies from.
The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.
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