Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
Post Reply
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Ask the [DEV]s a (?) - Part 2

Post by Heavy Death »

Oy DEVS. The bodies dissapear after 5 minutes, right? Can that be altered serverside?
Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: Ask the [DEV]s a (?) - Part 2

Post by Gerfand »

I dunno about this, but back in BF2, they used to disappear after 15~20 seconds

This may be something on the BF engine w/ the body disappearing when the player go Dead by time, so increasing the Bleed out time may increase the time until the body disappears...
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Ask the [DEV]s a (?) - Part 2

Post by Heavy Death »

Tested it with 15 minutes wounded time and the model dissapears after 5, no matter the state. Player can still be revived though.
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: Ask the [DEV]s a (?) - Part 2

Post by UTurista »

If I'm not mistaken you need to alter "ObjectTemplate.timeToLiveAfterDeath 300" in the KIT *.con files, eg: "objects\kits\us\us_at.con".

Where 300 is the time in seconds
Image


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
rPoXoTauJIo
PR:BF2 Developer
Posts: 1978
Joined: 2011-07-20 10:02

Re: Ask the [DEV]s a (?) - Part 2

Post by rPoXoTauJIo »

Aswell as in soldiers:

Code: Select all

ObjectTemplate.armor.TimeToStayAsWreck 300
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
RebbEsc
Posts: 17
Joined: 2015-06-15 04:53

Re: Ask the [DEV]s a (?) - Part 2

Post by RebbEsc »

Any new updates on how 1.4 is going?
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

RebbEsc wrote:Any new updates on how 1.4 is going?
no

Simple Definition of no
used to give a negative answer or reply to a question, request, or offer

: in a way that shows a negative response
used to introduce a statement that corrects an earlier statement
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Ask the [DEV]s a (?) - Part 2

Post by Outlawz7 »

RebbEsc wrote:Any new updates on how 1.4 is going?
It's going out the window.
Image
Image
Reamz
Posts: 27
Joined: 2015-08-16 18:40

Re: Ask the [DEV]s a (?) - Part 2

Post by Reamz »

What addition/improvement are the DEVs most excited about in 1.4?
Image
ImageImage
camo
PR:BF2 Developer
Posts: 3157
Joined: 2013-01-26 09:00

Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

Falklands. nuff said.

also all of Outlawz7's reworks/touchups/v2's of current pr maps.
Image
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

[R-DEV]camo wrote:Falklands. nuff said.

also all of Outlawz7's reworks/touchups/v2's of current pr maps.
If you think about whole 1.4 update, how big portion Falklands takes? 25%? 50%? 75%?
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: Ask the [DEV]s a (?) - Part 2

Post by Nate. »

It takes about 16km I'd say
Image
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: Ask the [DEV]s a (?) - Part 2

Post by Vista »

[R-MOD]Nate. wrote:It takes about 16km I'd say
XD 12345
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

[R-MOD]Nate. wrote:It takes about 16km I'd say
hehhehhehe.jpeg2000
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Ask the [DEV]s a (?) - Part 2

Post by PricelineNegotiator »

Takes a crane.
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: Ask the [DEV]s a (?) - Part 2

Post by RAWSwampFox »

[R-DEV]camo wrote:Falklands. nuff said.

also all of Outlawz7's reworks/touchups/v2's of current pr maps.
Good Morning,

So, will these replace current maps or be provided as an additional option?
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

Replaced.
Image
Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: Ask the [DEV]s a (?) - Part 2

Post by Gerfand »

Why we need to use the Launcher to change Graphics?
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

BF2 allows for lower graphic settings then we'd like. That's why we force graphic settings through PR Launcher to disable the player to set them lower then what we think are the best settings for low graphics without compromising the balance between all the graphic settings

(old BF2 settings allowed you to get rid of lightmaps on statics, grass,...)
Image
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the [DEV]s a (?) - Part 2

Post by solidfire93 »

so 1.4 going to be launched by the end of 2016 ?

judging by the updates and the amount of Bugs that PR receive every day i say that 1.4 going to be ready by the end of this year...
Last edited by solidfire93 on 2016-06-13 08:21, edited 1 time in total.
Post Reply

Return to “PR:BF2 General Discussion”