Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
Oy DEVS. The bodies dissapear after 5 minutes, right? Can that be altered serverside?
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Re: Ask the [DEV]s a (?) - Part 2
I dunno about this, but back in BF2, they used to disappear after 15~20 seconds
This may be something on the BF engine w/ the body disappearing when the player go Dead by time, so increasing the Bleed out time may increase the time until the body disappears...
This may be something on the BF engine w/ the body disappearing when the player go Dead by time, so increasing the Bleed out time may increase the time until the body disappears...
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Re: Ask the [DEV]s a (?) - Part 2
Tested it with 15 minutes wounded time and the model dissapears after 5, no matter the state. Player can still be revived though.
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- PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2
If I'm not mistaken you need to alter "ObjectTemplate.timeToLiveAfterDeath 300" in the KIT *.con files, eg: "objects\kits\us\us_at.con".
Where 300 is the time in seconds
Where 300 is the time in seconds
Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Re: Ask the [DEV]s a (?) - Part 2
Aswell as in soldiers:
Code: Select all
ObjectTemplate.armor.TimeToStayAsWreck 300
assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Re: Ask the [DEV]s a (?) - Part 2
Any new updates on how 1.4 is going?
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Re: Ask the [DEV]s a (?) - Part 2
noRebbEsc wrote:Any new updates on how 1.4 is going?
Simple Definition of no
used to give a negative answer or reply to a question, request, or offer
: in a way that shows a negative response
used to introduce a statement that corrects an earlier statement
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Re: Ask the [DEV]s a (?) - Part 2
It's going out the window.RebbEsc wrote:Any new updates on how 1.4 is going?
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Re: Ask the [DEV]s a (?) - Part 2
Falklands. nuff said.
also all of Outlawz7's reworks/touchups/v2's of current pr maps.
also all of Outlawz7's reworks/touchups/v2's of current pr maps.
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Re: Ask the [DEV]s a (?) - Part 2
If you think about whole 1.4 update, how big portion Falklands takes? 25%? 50%? 75%?[R-DEV]camo wrote:Falklands. nuff said.
also all of Outlawz7's reworks/touchups/v2's of current pr maps.
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Re: Ask the [DEV]s a (?) - Part 2
XD 12345[R-MOD]Nate. wrote:It takes about 16km I'd say
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Re: Ask the [DEV]s a (?) - Part 2
hehhehhehe.jpeg2000[R-MOD]Nate. wrote:It takes about 16km I'd say
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Re: Ask the [DEV]s a (?) - Part 2
Takes a crane.
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Re: Ask the [DEV]s a (?) - Part 2
Good Morning,[R-DEV]camo wrote:Falklands. nuff said.
also all of Outlawz7's reworks/touchups/v2's of current pr maps.
So, will these replace current maps or be provided as an additional option?
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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Re: Ask the [DEV]s a (?) - Part 2
Why we need to use the Launcher to change Graphics?
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- PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2
BF2 allows for lower graphic settings then we'd like. That's why we force graphic settings through PR Launcher to disable the player to set them lower then what we think are the best settings for low graphics without compromising the balance between all the graphic settings
(old BF2 settings allowed you to get rid of lightmaps on statics, grass,...)
(old BF2 settings allowed you to get rid of lightmaps on statics, grass,...)
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Re: Ask the [DEV]s a (?) - Part 2
so 1.4 going to be launched by the end of 2016 ?
judging by the updates and the amount of Bugs that PR receive every day i say that 1.4 going to be ready by the end of this year...
judging by the updates and the amount of Bugs that PR receive every day i say that 1.4 going to be ready by the end of this year...
Last edited by solidfire93 on 2016-06-13 08:21, edited 1 time in total.