Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
Will 1.4 be released before DayZ releases 0.60 alpha to the public?
DETROIT TIGERS
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Re: Ask the [DEV]s a (?) - Part 2
Hey guys, are you still working on this? Or it's dead?
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Re: Ask the [DEV]s a (?) - Part 2
Still being worked on, not deadpedrooo14 wrote:Hey guys, are you still working on this? Or it's dead?
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- PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2
It's a big release, with many features that upfront are hard to guess how long they will take We'll get it done though. Our issue tracker tells me we are at 80% complete for the roadmap. With many of that last 20% still in QA(testing/feedback) it's looking like we are close. Although some of those WIP issues are absolute monsters though
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Re: Ask the [DEV]s a (?) - Part 2
'[R-DEV wrote:Mineral;2135109']It's a big release, with many features that upfront are hard to guess how long they will take We'll get it done though. Our issue tracker tells me we are at 80% complete for the roadmap. With many of that last 20% still in QA(testing/feedback) it's looking like we are close. Although some of those WIP issues are absolute monsters though
Great! For a moment I thought you just left PR a side.
Have you guys thought about splitting the update or something like that? So you can keep the community hype in some way. I feel so much time happened since last update that gives me the sense of this is slowly dying.
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- Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2
Main reason there have been a lack of updates etc is because a lot of r/l stuff has been happening for me over the last few months which has prevented me from doing any real PR work and as such, my projects have somewhat stalled. Hopefully I will be back onto working on them "Soon (TM)" but can't say exactly when that will be.
As for "splitting the update into smaller ones", not really possible tbh. Best we could do is for example leave the Frigate out of the main v1.4 release, but still lots of other things need to be finished even if we did that, so couldn't release right away, or much sooner than we would with it most likley, and the "hype" factor wouldn't be anything like as large if it was split either, compared to the hype generated by one big release, which will bring back many more players than two smaller releases.
As for "splitting the update into smaller ones", not really possible tbh. Best we could do is for example leave the Frigate out of the main v1.4 release, but still lots of other things need to be finished even if we did that, so couldn't release right away, or much sooner than we would with it most likley, and the "hype" factor wouldn't be anything like as large if it was split either, compared to the hype generated by one big release, which will bring back many more players than two smaller releases.
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Re: Ask the [DEV]s a (?) - Part 2
Oh lord please, having the frigate early might give rise to some fun events. Would be interesting to see PR's first naval battle.[R-DEV]Rhino wrote:As for "splitting the update into smaller ones", not really possible tbh. Best we could do is for example leave the Frigate out of the main v1.4 release, but still lots of other things need to be finished even if we did that, so couldn't release right away, or much sooner than we would with it most likley, and the "hype" factor wouldn't be anything like as large if it was split either, compared to the hype generated by one big release, which will bring back many more players than two smaller releases.
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Re: Ask the [DEV]s a (?) - Part 2
If math was a accurate thing in PR then this could be said:
898 issues in 236 days (since 1.3.5 (31-10-15))
= 3,8 issues solved a day
= 295 remaining / 3,8 = 77,6 days = 7 September 2016. You heared it here first folks!
I know im wrong, math vs. RL sucks
*starts crying because of misery*
898 issues in 236 days (since 1.3.5 (31-10-15))
= 3,8 issues solved a day
= 295 remaining / 3,8 = 77,6 days = 7 September 2016. You heared it here first folks!
I know im wrong, math vs. RL sucks
*starts crying because of misery*
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Re: Ask the [DEV]s a (?) - Part 2
you need to put a deviation error there, so
+-1 Day
+-1 Day
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Re: Ask the [DEV]s a (?) - Part 2
More like +/- a lifetimeGerfand wrote:you need to put a deviation error there, so
+-1 Day
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Re: Ask the [DEV]s a (?) - Part 2
Hey peeps, not played PR since 2009..lol
Just wondered how many play it now as looking at playing again. Never been a game like it and miss it.
Just wondered how many play it now as looking at playing again. Never been a game like it and miss it.
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Re: Ask the [DEV]s a (?) - Part 2
Hey peeps, not played PR since 2009..lol
Just wondered how many play it now as looking at playing again. Never been a game like it and miss it.
Just wondered how many play it now as looking at playing again. Never been a game like it and miss it.
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Re: Ask the [DEV]s a (?) - Part 2
just look on PRspy and you will see
But is something like +300 players on GMT-4 at something like 7pm on saturday
But is something like +300 players on GMT-4 at something like 7pm on saturday
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Re: Ask the [DEV]s a (?) - Part 2
anything from 500-800 people on in the weekends
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Re: Ask the [DEV]s a (?) - Part 2
There's at least one populated server at all times
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Re: Ask the [DEV]s a (?) - Part 2
Not enough, we definitely need at least one more! Hop on! It's free!
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Re: Ask the [DEV]s a (?) - Part 2
Will we see more development on the RPG warheads for the next update? aka *cough* 7 september *cough*
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Re: Ask the [DEV]s a (?) - Part 2
what is the difference between Community modding and Community Faction Forums
- Mats391
- PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2
Community modding is for general modding. Creating things for PR or even other BF2 mods. It is all welcome there.Gerfand wrote:what is the difference between Community modding and Community Faction Forums
Community Factions is for work on creating new factions, for PR.
Most stuff happens in modding section and you cant go wrong with posting your stuff there.
Last edited by Rhino on 2016-06-27 16:44, edited 1 time in total.
Mineral: TIL that Wire-guided missiles actually use wire
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Re: Ask the [DEV]s a (?) - Part 2
7 September?? What? When? Who??mries wrote:Will we see more development on the RPG warheads for the next update? aka *cough* 7 september *cough*