Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
Post Reply
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

agus92 wrote:7 September?? What? When? Who??
It was a joke estimate from mries from the last page of this topic:
pedrooo14 wrote:Hey guys, are you still working on this? Or it's dead?
[quote=""'[R-DEV"]Mineral;2135109']It's a big release, with many features that upfront are hard to guess how long they will take :) We'll get it done though. Our issue tracker tells me we are at 80% complete for the roadmap. With many of that last 20% still in QA(testing/feedback) it's looking like we are close. Although some of those WIP issues are absolute monsters though :p

Image
[quote="mries""]If math was a accurate thing in PR then this could be said:

898 issues in 236 days (since 1.3.5 (31-10-15))
= 3,8 issues solved a day
= 295 remaining / 3,8 = 77,6 days = 7 September 2016. You heared it here first folks!




I know im wrong, math vs. RL sucks


*starts crying because of misery*
[/quote]
Gerfand wrote:you need to put a deviation error there, so
+-1 Day
[R-CON]Zeno wrote:More like +/- a lifetime :lol:
[/quote]
Image
XAHTEP39
Posts: 40
Joined: 2015-06-05 16:37

Re: Ask the [DEV]s a (?) - Part 2

Post by XAHTEP39 »

R-DEVs, what is your opinion about laying AT-mines on the Vadso-City by Russians on the bridge near British MainBase (B12) , bottleneck (A10) and B14 (south, near water and borderline)? Is it punishable?
It is no punishzone for Russian forces on this map.

Without active attacks (rockets, AA, Mgs...), only mines in good places!
Last edited by XAHTEP39 on 2016-06-28 20:30, edited 1 time in total.
Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: Ask the [DEV]s a (?) - Part 2

Post by Gerfand »

Or the Mine laying on Drove, from russians...

I mean what is the point on the Tank layer if is too easy to ambush that.
agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: Ask the [DEV]s a (?) - Part 2

Post by agus92 »

[R-DEV]Rhino wrote:It was a joke estimate from mries from the last page of this topic:
Oh yeah, I remember now, thanks :)
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: Ask the [DEV]s a (?) - Part 2

Post by Vista »

Are there any rifle balance changes planned for 1.4? Buffs, nerfs?
camo
PR:BF2 Developer
Posts: 3157
Joined: 2013-01-26 09:00

Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

Vista wrote:Are there any rifle balance changes planned for 1.4? Buffs, nerfs?
Nothing much for the rifles, but the ugl will be getting a buff.
Image
iglotruck
Posts: 190
Joined: 2015-12-14 20:46

Re: Ask the [DEV]s a (?) - Part 2

Post by iglotruck »

Are you working on the explosions audio issue? 20% of all explosions don't have any audio, so it's sometimes difficult to tell what happened.
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

Will Brexit have any impact on PR? :P
HellRanger2558
Posts: 101
Joined: 2015-09-28 18:03

Re: Ask the [DEV]s a (?) - Part 2

Post by HellRanger2558 »

Vista wrote:Are there any rifle balance changes planned for 1.4? Buffs, nerfs?
Please don't tell me your still going through with the atgm nerf because I think it might be worse than sliding turrets in the last update lol remember those?
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Post by Mineral »

Didnt know you tested it already. Got any actual arguments? :P

( These changes have ruined the mod phase initiated)
Image
LiamBai
Posts: 898
Joined: 2013-03-19 19:09

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamBai »

LiamNL wrote:Will Brexit have any impact on PR? :P
Expect tax on your two pounds per month. :D
[url='http://tournament.realitymod.com']Image[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
Reamz
Posts: 27
Joined: 2015-08-16 18:40

Re: Ask the [DEV]s a (?) - Part 2

Post by Reamz »

Will we see the M4A1 implemented into the US Army faction?

Army continues rollout of more durable, full-auto M4A1
Image
ImageImage
MAVEN
Posts: 98
Joined: 2016-07-12 21:29

Re: Ask the [DEV]s a (?) - Part 2

Post by MAVEN »

Why are Al-Nusra and Al-Dazr ISIS branch terrorists called Syrian Rebels in PR?????? They have same clothing, uniforms and even vehicles (that music van for example)

Russian Airforce asked US Alliance in Syria to specify clear difference between rebels and terrorists which the so called alliance failed to do over 120 times by now. The so called moderate beheaders slash rebels recently executed a young boy live on news network (!)

I get it it's geopolitics, but is PR team really falling for the geopolitical stuff?

Same with Chechen Rebels - those are Mujahideen which had mercenaries from over 52 countries. Mujahideen was destroyed and broken down to Taliban after they were purged out of Chechnya. Calling those individuals "rebels" is actually very insulting to local residents of those regions. A rebel is a resident who oposses an organisation or government, not a "moderate" headcutter from outside who comes to kill and rape for money slash oil slash stolen goods.

BTW. I played today (can't remember server) on sbeneh map, I joined just when round ended so in global I asked MEC (supposedly Syrian army) why did you let isis win?! Everyone started yelling at the same time, some would say "it's not isis it's israel!" others "it's not isis it's Syrian govt" yet others would yell snackbars on repeat, one of them even said "don't care they're all immigrants!" I mean I get it, people are bored and play trolling roles but some take the geopolitical propaganda seriously. Would expect better from a tactical community, at least last time I played (some 4-5 years ago) no akbars were yelled. The server crashed because everyone spammed mumble...

Are you going to fix this in next patch or something?
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

We don't need to fix anything. This is a videogame, we don't portray every faction correctly. We also choose to have more broad terms like 'iraqi insurgents', 'syrian rebels', 'MEC', 'militia', 'ARF' as those allow us to deploy them in a broad range of maps. It also doesn't have us the need to change it every month when this group joins that group or when this side switches allies etc. We like broad terms and won't change them. Geopolitics don't really intrest us when developing the game.
Image
MAVEN
Posts: 98
Joined: 2016-07-12 21:29

Re: Ask the [DEV]s a (?) - Part 2

Post by MAVEN »

[R-DEV]Mineral wrote:We don't need to fix anything. This is a videogame, we don't portray every faction correctly. We also choose to have more broad terms like 'iraqi insurgents', 'syrian rebels', 'MEC', 'militia', 'ARF' as those allow us to deploy them in a broad range of maps. It also doesn't have us the need to change it every month when this group joins that group or when this side switches allies etc. We like broad terms and won't change them.
Makes sense and to be honest I don't really care. I just play the mod because it's way better than most shooter games nowadays.

If you're not content with changing names, why just not name them all insurgents or MEC 2 MEC 3 etc or something?

Anyway I got one more question - Are you guys going to make Russia vs ISIS map, and are you going to finish announced armies (I can't remember full list but I saw there was Syrian army, Iranian forces, Danish army and few others)?
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

We don't have an ISIS factions and currently have no RUS vs any middle eastern rebel force map in the works.

SAF, Ukranian Forces, Polish Forces are all in the works atm. Norwegian and Finnish are sort of stopped and the others you speak of were never in the works.
Image
agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: Ask the [DEV]s a (?) - Part 2

Post by agus92 »

[R-DEV]Mineral wrote:We don't have an ISIS factions and currently have no RUS vs any middle eastern rebel force map in the works.

SAF, Ukranian Forces, Polish Forces are all in the works atm. Norwegian and Finnish are sort of stopped and the others you speak of were never in the works.
Well, Captn Miller is working on an ISIS-ish faction.
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

He's not in the PR team? there are many , many factions in the modding forums that I didn't include
Image
MAVEN
Posts: 98
Joined: 2016-07-12 21:29

Re: Ask the [DEV]s a (?) - Part 2

Post by MAVEN »

[R-DEV]Mineral wrote:We don't have an ISIS factions and currently have no RUS vs any middle eastern rebel force map in the works.

SAF, Ukranian Forces, Polish Forces are all in the works atm. Norwegian and Finnish are sort of stopped and the others you speak of were never in the works.
Would be cool to have one map.

I could of sworn I played on a server where it was USMC vs ISIS (had red rebel insurgent flag) it might have been a server-side name mod.

Anyway I saw wip army names in a wiki page (can't remember exact source) but here's another one - Features | Project Reality

This one lists:


WIP PR Community Factions:

Polish Forces
Norwegian Forces
Finish Forces
Syrian Armed Forces
World War 2 USA & German Forces
Falkands British and Argentinian Forces
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Ask the [DEV]s a (?) - Part 2

Post by sweedensniiperr »

Is there any chance we can get a list of community modding list for regular PR? Small things that don't neccessary add much gameplay-wise but just adds that extra touch.

For example:
RPD(there's no reason this wouldn't make it in PR if it was made, right?)
Image
Post Reply

Return to “PR:BF2 General Discussion”