Ask the (WW2-DEVS) a question ?

General discussion of the Project Reality WWII modification.
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RiasGremory
Posts: 1
Joined: 2016-08-08 12:03

Re: Ask the (WW2-DEVS) a question ?

Post by RiasGremory »

Hi can i ask whats thestatus of WWII? :? ??:
Anthony817
Posts: 172
Joined: 2007-10-26 21:28

Re: Ask the (WW2-DEVS) a question ?

Post by Anthony817 »

CaptMiller wrote:Would be awesome to see USSR faction, show screenshots more often , I very glad to see new staf for WW2 , really looking forward to the WW2
I agree but they need to focus on what they have now and polish it. Adding more factions now would spread them more thin.

However, with that being said, AfterDune has access to all of our weapons from BFK he could add for an Ostfront. They already use our Mosin Nagants in regular PR. I gave him a more recently updated build of BFK to let him have access to all of our content since they used a lot of our US stuff already.

We made a really awesome PPS43 model I would love to see used in PR:WW2.

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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Ask the (WW2-DEVS) a question ?

Post by AfterDune »

Do we really use that much from BF Korea? I didn't think so, but oh well.

That PPS-43 looks pretty cool. Does it have proper animations?
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Anthony817
Posts: 172
Joined: 2007-10-26 21:28

Re: Ask the (WW2-DEVS) a question ?

Post by Anthony817 »

Unfortunately that PPS43 isn't animated yet. I mean, yes it works in game and has some placeholder animations, but nothing I would even want to use in BFK. Let alone PR. I would love to see the minimod expanded , but it is getting hard to find times to play when people are on. I normally check it before I jump on regular PR.

I know the old SKS and Greaseguns you guys had before you got the new models was from us, and the mosins were for sure.

http://www.moddb.com/mods/battlefield-k ... d#imagebox

Oh yeah DP-28 too lol. Might be some others but those are the ones off the top of my head not counting the WW2 stuff you use which includes our B.A.R, M1 Garand, M1897 Trenchgun, MK2 Grenade and M3 Trench Knife and then at one time you used the stuff that was recently replaced like the Tommy Gun, and M1 Carbine. In PR:V you use our PPSH-41, Bouncing Betty and M20 Super Bazooka.

So yes, you really do use quite a bit of our weapons, not only in PR, but also your 2 minimods. I am counting PR:V as a minimod here. Not PR:F. I am glad you do though, nice to see our stuff in a mod that actually gets played.

I showed off most of what you guys used in PR we ported back from you with better animations/sounds in our latest update regarding the US weapons.

http://www.moddb.com/mods/battlefield-k ... s-showcase
RiasGremory wrote:Hi can i ask whats thestatus of WWII? :? ??:
Unfortunately we must wait. They have a lot done, but still nowhere finished. But stay tuned. ;)
Last edited by Anthony817 on 2016-08-10 05:52, edited 14 times in total.
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CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: Ask the (WW2-DEVS) a question ?

Post by CaptMiller »

I like BF Korea staff , hope we will see that mod very soon
rusch182
Posts: 7
Joined: 2015-06-26 17:04

Re: Ask the (WW2-DEVS) a question ?

Post by rusch182 »

can we help with something?
modelling, texturing, adapting, coding?

URRAH1 Rusch from DIVSUL o/
Anthony817
Posts: 172
Joined: 2007-10-26 21:28

Re: Ask the (WW2-DEVS) a question ?

Post by Anthony817 »

PM sent thanks for the offer. Not trying to hijack the thread.
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kanonator
Posts: 57
Joined: 2009-05-08 07:19

Re: Ask the (WW2-DEVS) a question ?

Post by kanonator »

Do you guys have different FOB over-run ranges? I noticed that FOB's get overrun pretty easily...but also usually come back more often after being over-run. Lead me to suspect that you've increased the overrun ranges, so they are more easily disabled.
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: Ask the (WW2-DEVS) a question ?

Post by CaptMiller »

I made video based on Saving Private Ryan film, very nice atmosphere

https://www.youtube.com/watch?v=pqih2V7L4bM
cdcase007
Posts: 1
Joined: 2016-09-06 14:15

Re: Ask the (WW2-DEVS) a question ?

Post by cdcase007 »

Are there any plans for bot/coop support on the WWII maps?
shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

Are you Dead dead? :D
it is about 2 years since the prww2 was announced. do you have any new information about it?
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Post by CTRifle »

shahram wrote:Are you Dead dead? :D
it is about 2 years since the prww2 was announced. do you have any new information about it?
Nope still going, we are focusing on the next main release which is Falklands ofc.
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shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

[R-DEV]CTRifle wrote:Nope still going, we are focusing on the next main release which is Falklands ofc.
I appreciate your efforts but really!!!!!! Falklands, come on guys, it is so lame and boring. a little island in the middle of nowhere with a boring war history.

wow guys. it is your time/ability and you can spend it on whatever you want but don't you really think if you spend your time on WW2 it would be better choice!?
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the (WW2-DEVS) a question ?

Post by Mineral »

shahram wrote:I appreciate your efforts but really!!!!!! Falklands, come on guys, it is so lame and boring. a little island in the middle of nowhere with a boring war history.

wow guys. it is your time/ability and you can spend it on whatever you want but don't you really think if you spend your time on WW2 it would be better choice!?
We have a release schedule which we stick too (most of the time ;) ) We still have a large dev team and many projects being developed, not everything can be worked on at the same time. And while your opinion may be that it's boring, for others it's not, we'll release it for those people then :-)

WW2 is still coming though, and it's gonna be good!
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Anthony817
Posts: 172
Joined: 2007-10-26 21:28

Re: Ask the (WW2-DEVS) a question ?

Post by Anthony817 »

I think the Falkland war is interesting as hell. The fact they were able to recreate the full map of the actual island in PR is impressive in itself.

Besides, it is more content for PR. Heck I might even make BFKorea into a minimod for PR eventually.
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ZektorSK
Posts: 243
Joined: 2015-10-30 08:41

Re: Ask the (WW2-DEVS) a question ?

Post by ZektorSK »

Why are there no players on WW2 MOD servers ?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the (WW2-DEVS) a question ?

Post by Rhino »

shahram wrote:I appreciate your efforts but really!!!!!! Falklands, come on guys, it is so lame and boring. a little island in the middle of nowhere with a boring war history.

wow guys. it is your time/ability and you can spend it on whatever you want but don't you really think if you spend your time on WW2 it would be better choice!?
As others have said, while some might find it boring and are unable to relate to it, or know little to nothing about it, others find it very interesting. It was a very unique war with a lot of different bits of kit, weapons and forces setup, not found in many other wars and as such, some find that extremely interesting and also fun, gameplay wise, with PR:F offering something totally different from what PR already has.

Each to their own at the end of the day, but not worth simply dismissing it as boring. It should also be noted that the development of each doesn't impact much on each other as they are in different stages of development and requiring different devs with different skillsets. This is other than some shared content between both PR:F and PR:WW2, like the Grease Gun for just one example, which has meant that both teams have benefited from it :D

I should also note that I'm now back from my 2 months of travelling and should be getting back onto PR development in the next few weeks once I've sorted out some r/l stuff ;)
Anthony817 wrote:I think the Falkland war is interesting as hell. The fact they were able to recreate the full map of the actual island in PR is impressive in itself.
Well the islands aren't 1:1 scale, more like 1:30 or something haha :D
Last edited by Rhino on 2016-10-12 18:32, edited 1 time in total.
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shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

guys, What's up?
any new information about prww2?
I think if you embed it in PR we can have more players even in beta. I mean for now.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Ask the (WW2-DEVS) a question ?

Post by sweedensniiperr »

I just came across this video about the m1 rifle grenade
https://www.youtube.com/watch?v=161JT0WRVf4
airburst?
6-8 adjustable ranges
possible bolt cycle, instead of semi automatic
Is there any chance the rifle grenade will see a workover?
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camo
PR:BF2 Developer
Posts: 3156
Joined: 2013-01-26 09:00

Re: Ask the (WW2-DEVS) a question ?

Post by camo »

Saw that video too, short answer is no it probably won't, just a bit too much work for not much gain. And aside from the lack of a manual bolt cycle after each firing of the nade there's nothing too wrong with it.

We'll just pretend for now that our soldier has rifle grenade ammo in that en-bloc clip and likes his shoulders being dislocated.
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