You need to update your windows to service pack 1 first >> Win7 Service Pack 1FlOwMaKeRs wrote:so i need to install that update KB2670838? or what..
Then install that platform update afterward !

You need to update your windows to service pack 1 first >> Win7 Service Pack 1FlOwMaKeRs wrote:so i need to install that update KB2670838? or what..
obpmgmua wrote:Sam can you do a step by step install guide? I dont think I'm being retarde I just dont know what am I doing wrong.
So heres where I put all the files.
D:\Program Files (x86)\mods
D:\Program Files (x86)\mods\pr
D:\Program Files (x86)\mods\pr\bin
None of them has worked so far.
All my games are on my D, E and F drives, C is my boot SSD
Good to hear that !FlOwMaKeRs wrote:Is working now!! thanks for you help!
obpmgmua wrote:Sam can you do a step by step install guide? I dont think I'm being retarde I just dont know what am I doing wrong.
...
Code: Select all
25/08/2016 16:42:14:519 [02504] | INFO | Initializing crosire's ReShade version '2.0.2.1108' built on '2016-03-27 23:44:03' loaded from "C:\Program Files (x86)\Project Reality\Project Reality BF2\d3d9.dll" to "C:\Program Files (x86)\Project Reality\Project Reality BF2\prbf2.exe" ...
25/08/2016 16:42:14:549 [02504] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
25/08/2016 16:42:14:549 [02504] | INFO | > Delayed.
25/08/2016 16:42:14:549 [02504] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
25/08/2016 16:42:14:549 [02504] | INFO | > Delayed.
25/08/2016 16:42:14:549 [02504] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
25/08/2016 16:42:14:549 [02504] | INFO | > Delayed.
25/08/2016 16:42:14:549 [02504] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
25/08/2016 16:42:14:549 [02504] | INFO | > Delayed.
25/08/2016 16:42:14:549 [02504] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
25/08/2016 16:42:14:549 [02504] | INFO | > Delayed.
25/08/2016 16:42:14:549 [02504] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
25/08/2016 16:42:14:549 [02504] | INFO | > Delayed.
25/08/2016 16:42:14:549 [02504] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
25/08/2016 16:42:14:549 [02504] | INFO | > Delayed.
25/08/2016 16:42:14:549 [02504] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
25/08/2016 16:42:14:549 [02504] | INFO | > Delayed.
25/08/2016 16:42:14:549 [02504] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
25/08/2016 16:42:14:549 [02504] | INFO | > Libraries loaded.
25/08/2016 16:42:14:550 [02504] | INFO | > Found 5 match(es). Installing ...
25/08/2016 16:42:14:585 [02504] | INFO | > Installed 5 hook(s).
25/08/2016 16:42:14:585 [02504] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
25/08/2016 16:42:14:585 [02504] | INFO | > Libraries loaded.
25/08/2016 16:42:14:586 [02504] | INFO | > Found 8 match(es). Installing ...
25/08/2016 16:42:14:642 [02504] | INFO | > Installed 8 hook(s).
25/08/2016 16:42:14:642 [02504] | INFO | Initialized.
25/08/2016 16:42:14:643 [02504] | INFO | Redirecting 'Direct3DCreate9(32)' ...
25/08/2016 16:42:14:644 [02504] | INFO | Installing delayed hooks for "C:\Windows\system32\d3d9.dll" ...
25/08/2016 16:42:14:644 [02504] | INFO | > Found 9 match(es). Installing ...
25/08/2016 16:42:14:644 [02504] | INFO | > Installed 9 hook(s).
25/08/2016 16:42:14:654 [02504] | INFO | Installing delayed hooks for "C:\Windows\system32\d3d11.dll" (Just loaded via 'LoadLibraryW("ole32.dll")') ...
25/08/2016 16:42:14:655 [02504] | INFO | > Found 2 match(es). Installing ...
25/08/2016 16:42:14:671 [02504] | INFO | > Installed 2 hook(s).
25/08/2016 16:42:14:671 [02504] | INFO | Installing delayed hooks for "C:\Windows\system32\dxgi.dll" (Just loaded via 'LoadLibraryW("ole32.dll")') ...
25/08/2016 16:42:14:671 [02504] | INFO | > Found 7 match(es). Installing ...
25/08/2016 16:42:14:724 [02504] | INFO | > Installed 7 hook(s).
25/08/2016 16:42:15:799 [02504] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 00189740)' ...
25/08/2016 16:42:15:800 [02504] | INFO | Redirecting 'D3D11CreateDevice(00CAA060, 0, 00000000, 0, 00189A08, 1, 7, 00189744, 0018972C, 00000000)' ...
25/08/2016 16:42:15:800 [02504] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
25/08/2016 16:42:15:800 [02504] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00CAA060, 0, 00000000, 0, 00189A08, 1, 7, 00000000, 00000000, 00189744, 0018972C, 00000000)' ...
25/08/2016 16:42:15:802 [02504] | WARN | > 'D3D11CreateDeviceAndSwapChain' failed with error code 0x887a0004!
25/08/2016 16:42:15:802 [02504] | INFO | Redirecting 'D3D11CreateDevice(00CAA060, 0, 00000000, 0, 00189A0C, 1, 7, 00189744, 0018972C, 00000000)' ...
25/08/2016 16:42:15:802 [02504] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
25/08/2016 16:42:15:802 [02504] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00CAA060, 0, 00000000, 0, 00189A0C, 1, 7, 00000000, 00000000, 00189744, 0018972C, 00000000)' ...
25/08/2016 16:42:15:820 [02504] | WARN | Reference count for 'IDXGIDevice' object 0739F008 is inconsistent: 2, but expected 1.
25/08/2016 16:42:15:827 [02504] | INFO | Redirecting 'D3D11CreateDevice(00CAA060, 0, 00000000, 0, 00189A10, 1, 7, 00189744, 0018972C, 00000000)' ...
25/08/2016 16:42:15:827 [02504] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
25/08/2016 16:42:15:827 [02504] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00CAA060, 0, 00000000, 0, 00189A10, 1, 7, 00000000, 00000000, 00189744, 0018972C, 00000000)' ...
25/08/2016 16:42:15:839 [02504] | WARN | Reference count for 'IDXGIDevice' object 073AA050 is inconsistent: 2, but expected 1.
25/08/2016 16:42:15:846 [02504] | INFO | Redirecting 'D3D11CreateDevice(00CAA060, 0, 00000000, 0, 00189A14, 1, 7, 00189744, 0018972C, 00000000)' ...
25/08/2016 16:42:15:846 [02504] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
25/08/2016 16:42:15:846 [02504] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00CAA060, 0, 00000000, 0, 00189A14, 1, 7, 00000000, 00000000, 00189744, 0018972C, 00000000)' ...
25/08/2016 16:42:15:857 [02504] | WARN | Reference count for 'IDXGIDevice' object 0739C1D0 is inconsistent: 2, but expected 1.
25/08/2016 16:42:15:863 [02504] | INFO | Redirecting 'D3D11CreateDevice(00CAA060, 0, 00000000, 0, 00189A18, 1, 7, 00189744, 0018972C, 00000000)' ...
25/08/2016 16:42:15:863 [02504] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
25/08/2016 16:42:15:863 [02504] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00CAA060, 0, 00000000, 0, 00189A18, 1, 7, 00000000, 00000000, 00189744, 0018972C, 00000000)' ...
25/08/2016 16:42:15:877 [02504] | WARN | Reference count for 'IDXGIDevice' object 00CB6F98 is inconsistent: 2, but expected 1.
25/08/2016 16:42:15:882 [02504] | INFO | Redirecting 'D3D11CreateDevice(00CAA060, 0, 00000000, 0, 00189A1C, 1, 7, 00189744, 0018972C, 00000000)' ...
25/08/2016 16:42:15:882 [02504] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
25/08/2016 16:42:15:882 [02504] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00CAA060, 0, 00000000, 0, 00189A1C, 1, 7, 00000000, 00000000, 00189744, 0018972C, 00000000)' ...
25/08/2016 16:42:15:893 [02504] | WARN | Reference count for 'IDXGIDevice' object 00CB6FF8 is inconsistent: 2, but expected 1.
25/08/2016 16:42:15:897 [02504] | INFO | Redirecting 'D3D11CreateDevice(00CAA060, 0, 00000000, 0, 00189A20, 1, 7, 00189744, 0018972C, 00000000)' ...
25/08/2016 16:42:15:897 [02504] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
25/08/2016 16:42:15:897 [02504] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00CAA060, 0, 00000000, 0, 00189A20, 1, 7, 00000000, 00000000, 00189744, 0018972C, 00000000)' ...
25/08/2016 16:42:15:907 [02504] | WARN | Reference count for 'IDXGIDevice' object 00CB6F58 is inconsistent: 2, but expected 1.
25/08/2016 16:42:15:946 [02504] | INFO | Redirecting 'IDirect3D9::CreateDevice(00C67DE0, 0, 1, 001304E0, 0x50, 04D20DF8, 04D20DE0)' ...
25/08/2016 16:42:16:316 [02504] | INFO | Starting input capture for window 001304E0 ...
25/08/2016 16:42:16:319 [02504] | INFO | Recreated runtime environment on runtime 079A1708.
25/08/2016 16:42:17:767 [02504] | INFO | Redirecting 'IDirect3DDevice9::Reset(0797B180, 04D20DF 8) ' ...
25/08/2016 16:42:17:767 [02504] | INFO | Destroyed runtime environment on runtime 079A1708.
25/08/2016 16:42:18:146 [02504] | INFO | Recreated runtime environment on runtime 079A1708.
25/08/2016 16:42:44:655 [02504] | INFO | Redirecting 'IDirect3DDevice9::Reset(0797B180, 04D20DF 8) ' ...
25/08/2016 16:42:44:655 [02504] | INFO | Destroyed runtime environment on runtime 079A1708.
25/08/2016 16:42:44:752 [02504] | INFO | Recreated runtime environment on runtime 079A1708.
25/08/2016 16:42:44:863 [02504] | INFO | Redirecting 'RegisterRawInputDevices(65185020, 1, 12)' ...
25/08/2016 16:42:44:863 [02504] | INFO | Starting raw input capture for window 000605BA ...
25/08/2016 16:42:44:863 [02504] | INFO | Redirecting 'RegisterRawInputDevices(65185044, 1, 12)' ...
25/08/2016 16:42:45:007 [02504] | INFO | Redirecting 'RegisterRawInputDevices(651854D8, 1, 12)' ...
25/08/2016 16:42:45:434 [02504] | INFO | Loading effect from "C:\Program Files (x86)\Project Reality\Project Reality BF2\ReShade.fx" ...
25/08/2016 16:42:47:171 [02504] | INFO | > Successfully compiled effect.
25/08/2016 16:42:47:246 [02504] | INFO | > Resizing image data for texture 'texDirt' from 1920x1080 to 1920x1200 ...
25/08/2016 16:42:47:390 [02504] | INFO | > Resizing image data for texture 'texSprite' from 1920x1080 to 1920x1200 ...
25/08/2016 16:42:53:797 [02504] | INFO | Redirecting 'IDirect3DDevice9::Reset(0797B180, 04D20DF 8) ' ...
25/08/2016 16:42:53:797 [02504] | WARN | > Multisampling is enabled. This is not compatible with depthbuffer access, which was therefore disabled.
25/08/2016 16:42:53:797 [02504] | INFO | Destroyed runtime environment on runtime 079A1708.
25/08/2016 16:42:54:030 [02504] | INFO | Recreated runtime environment on runtime 079A1708.
25/08/2016 16:42:54:174 [02504] | INFO | Redirecting 'RegisterRawInputDevices(65185020, 1, 12)' ...
25/08/2016 16:42:54:283 [02504] | INFO | Redirecting 'RegisterRawInputDevices(651854D8, 1, 12)' ...
25/08/2016 16:42:54:627 [02504] | INFO | Loading effect from "C:\Program Files (x86)\Project Reality\Project Reality BF2\ReShade.fx" ...
25/08/2016 16:42:56:205 [02504] | INFO | > Successfully compiled effect.
25/08/2016 16:42:56:282 [02504] | INFO | > Resizing image data for texture 'texDirt' from 1920x1080 to 1920x1200 ...
25/08/2016 16:42:56:424 [02504] | INFO | > Resizing image data for texture 'texSprite' from 1920x1080 to 1920x1200 ...
25/08/2016 16:43:14:690 [02504] | INFO | Redirecting 'RegisterRawInputDevices(65185020, 1, 12)' ...
25/08/2016 16:43:32:653 [02504] | INFO | Redirecting 'RegisterRawInputDevices(651854D8, 1, 12)' ...
Code: Select all
25/08/2016 17:07:11:722 [04184] | INFO | Initializing crosire's ReShade version '2.0.2.1108' built on '2016-03-27 23:44:03' loaded from "C:\Program Files (x86)\Project Reality\Project Reality BF2\d3d9.dll" to "C:\Program Files (x86)\Project Reality\Project Reality BF2\prbf2.exe" ...
25/08/2016 17:07:11:747 [04184] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
25/08/2016 17:07:11:747 [04184] | INFO | > Delayed.
25/08/2016 17:07:11:747 [04184] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
25/08/2016 17:07:11:747 [04184] | INFO | > Delayed.
25/08/2016 17:07:11:747 [04184] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
25/08/2016 17:07:11:747 [04184] | INFO | > Delayed.
25/08/2016 17:07:11:747 [04184] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
25/08/2016 17:07:11:747 [04184] | INFO | > Delayed.
25/08/2016 17:07:11:747 [04184] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
25/08/2016 17:07:11:747 [04184] | INFO | > Delayed.
25/08/2016 17:07:11:747 [04184] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
25/08/2016 17:07:11:747 [04184] | INFO | > Delayed.
25/08/2016 17:07:11:747 [04184] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
25/08/2016 17:07:11:747 [04184] | INFO | > Delayed.
25/08/2016 17:07:11:747 [04184] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
25/08/2016 17:07:11:747 [04184] | INFO | > Delayed.
25/08/2016 17:07:11:747 [04184] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
25/08/2016 17:07:11:747 [04184] | INFO | > Libraries loaded.
25/08/2016 17:07:11:748 [04184] | INFO | > Found 5 match(es). Installing ...
25/08/2016 17:07:11:778 [04184] | INFO | > Installed 5 hook(s).
25/08/2016 17:07:11:778 [04184] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
25/08/2016 17:07:11:778 [04184] | INFO | > Libraries loaded.
25/08/2016 17:07:11:778 [04184] | INFO | > Found 8 match(es). Installing ...
25/08/2016 17:07:11:825 [04184] | INFO | > Installed 8 hook(s).
25/08/2016 17:07:11:825 [04184] | INFO | Initialized.
25/08/2016 17:07:11:826 [04184] | INFO | Redirecting 'Direct3DCreate9(32)' ...
25/08/2016 17:07:11:828 [04184] | INFO | Installing delayed hooks for "C:\Windows\system32\d3d9.dll" ...
25/08/2016 17:07:11:828 [04184] | INFO | > Found 9 match(es). Installing ...
25/08/2016 17:07:11:828 [04184] | INFO | > Installed 9 hook(s).
25/08/2016 17:07:11:842 [04184] | INFO | Installing delayed hooks for "C:\Windows\system32\d3d11.dll" (Just loaded via 'LoadLibraryW("ole32.dll")') ...
25/08/2016 17:07:11:842 [04184] | INFO | > Found 2 match(es). Installing ...
25/08/2016 17:07:11:854 [04184] | INFO | > Installed 2 hook(s).
25/08/2016 17:07:11:854 [04184] | INFO | Installing delayed hooks for "C:\Windows\system32\dxgi.dll" (Just loaded via 'LoadLibraryW("ole32.dll")') ...
25/08/2016 17:07:11:855 [04184] | INFO | > Found 7 match(es). Installing ...
25/08/2016 17:07:11:896 [04184] | INFO | > Installed 7 hook(s).
25/08/2016 17:07:12:926 [04184] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 00189740)' ...
25/08/2016 17:07:12:927 [04184] | INFO | Redirecting 'D3D11CreateDevice(00D50BB0, 0, 00000000, 0, 00189A08, 1, 7, 00189744, 0018972C, 00000000)' ...
25/08/2016 17:07:12:927 [04184] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
25/08/2016 17:07:12:927 [04184] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00D50BB0, 0, 00000000, 0, 00189A08, 1, 7, 00000000, 00000000, 00189744, 0018972C, 00000000)' ...
25/08/2016 17:07:12:929 [04184] | WARN | > 'D3D11CreateDeviceAndSwapChain' failed with error code 0x887a0004!
25/08/2016 17:07:12:929 [04184] | INFO | Redirecting 'D3D11CreateDevice(00D50BB0, 0, 00000000, 0, 00189A0C, 1, 7, 00189744, 0018972C, 00000000)' ...
25/08/2016 17:07:12:929 [04184] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
25/08/2016 17:07:12:929 [04184] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00D50BB0, 0, 00000000, 0, 00189A0C, 1, 7, 00000000, 00000000, 00189744, 0018972C, 00000000)' ...
25/08/2016 17:07:12:944 [04184] | WARN | Reference count for 'IDXGIDevice' object 0839F540 is inconsistent: 2, but expected 1.
25/08/2016 17:07:12:950 [04184] | INFO | Redirecting 'D3D11CreateDevice(00D50BB0, 0, 00000000, 0, 00189A10, 1, 7, 00189744, 0018972C, 00000000)' ...
25/08/2016 17:07:12:950 [04184] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
25/08/2016 17:07:12:950 [04184] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00D50BB0, 0, 00000000, 0, 00189A10, 1, 7, 00000000, 00000000, 00189744, 0018972C, 00000000)' ...
25/08/2016 17:07:12:962 [04184] | WARN | Reference count for 'IDXGIDevice' object 00D9D070 is inconsistent: 2, but expected 1.
25/08/2016 17:07:12:968 [04184] | INFO | Redirecting 'D3D11CreateDevice(00D50BB0, 0, 00000000, 0, 00189A14, 1, 7, 00189744, 0018972C, 00000000)' ...
25/08/2016 17:07:12:968 [04184] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
25/08/2016 17:07:12:968 [04184] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00D50BB0, 0, 00000000, 0, 00189A14, 1, 7, 00000000, 00000000, 00189744, 0018972C, 00000000)' ...
25/08/2016 17:07:12:981 [04184] | WARN | Reference count for 'IDXGIDevice' object 00D929C0 is inconsistent: 2, but expected 1.
25/08/2016 17:07:12:987 [04184] | INFO | Redirecting 'D3D11CreateDevice(00D50BB0, 0, 00000000, 0, 00189A18, 1, 7, 00189744, 0018972C, 00000000)' ...
25/08/2016 17:07:12:987 [04184] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
25/08/2016 17:07:12:987 [04184] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00D50BB0, 0, 00000000, 0, 00189A18, 1, 7, 00000000, 00000000, 00189744, 0018972C, 00000000)' ...
25/08/2016 17:07:13:003 [04184] | WARN | Reference count for 'IDXGIDevice' object 00D4F1F0 is inconsistent: 2, but expected 1.
25/08/2016 17:07:13:008 [04184] | INFO | Redirecting 'D3D11CreateDevice(00D50BB0, 0, 00000000, 0, 00189A1C, 1, 7, 00189744, 0018972C, 00000000)' ...
25/08/2016 17:07:13:008 [04184] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
25/08/2016 17:07:13:008 [04184] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00D50BB0, 0, 00000000, 0, 00189A1C, 1, 7, 00000000, 00000000, 00189744, 0018972C, 00000000)' ...
25/08/2016 17:07:13:018 [04184] | WARN | Reference count for 'IDXGIDevice' object 00D4F2D0 is inconsistent: 2, but expected 1.
25/08/2016 17:07:13:023 [04184] | INFO | Redirecting 'D3D11CreateDevice(00D50BB0, 0, 00000000, 0, 00189A20, 1, 7, 00189744, 0018972C, 00000000)' ...
25/08/2016 17:07:13:023 [04184] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
25/08/2016 17:07:13:023 [04184] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00D50BB0, 0, 00000000, 0, 00189A20, 1, 7, 00000000, 00000000, 00189744, 0018972C, 00000000)' ...
25/08/2016 17:07:13:034 [04184] | WARN | Reference count for 'IDXGIDevice' object 00D4F270 is inconsistent: 2, but expected 1.
25/08/2016 17:07:13:080 [04184] | INFO | Redirecting 'IDirect3D9::CreateDevice(00CFF820, 0, 1, 000E024E, 0x50, 04CD5058, 04CD5040)' ...
25/08/2016 17:07:13:403 [04184] | INFO | Starting input capture for window 000E024E ...
25/08/2016 17:07:13:406 [04184] | INFO | Recreated runtime environment on runtime 0850E0E8.
25/08/2016 17:07:14:848 [04184] | INFO | Redirecting 'IDirect3DDevice9::Reset(083F7DA8, 04CD505 8) ' ...
25/08/2016 17:07:14:848 [04184] | WARN | > Multisampling is enabled. This is not compatible with depthbuffer access, which was therefore disabled.
25/08/2016 17:07:14:848 [04184] | INFO | Destroyed runtime environment on runtime 0850E0E8.
25/08/2016 17:07:15:304 [04184] | INFO | Recreated runtime environment on runtime 0850E0E8.
25/08/2016 17:07:38:983 [04184] | INFO | Redirecting 'IDirect3DDevice9::Reset(083F7DA8, 04CD505 8) ' ...
25/08/2016 17:07:38:983 [04184] | WARN | > Multisampling is enabled. This is not compatible with depthbuffer access, which was therefore disabled.
25/08/2016 17:07:38:983 [04184] | INFO | Destroyed runtime environment on runtime 0850E0E8.
25/08/2016 17:07:39:255 [04184] | INFO | Recreated runtime environment on runtime 0850E0E8.
25/08/2016 17:07:39:315 [04184] | INFO | Redirecting 'RegisterRawInputDevices(6C535020, 1, 12)' ...
25/08/2016 17:07:39:315 [04184] | INFO | Starting raw input capture for window 000B03CA ...
25/08/2016 17:07:39:315 [04184] | INFO | Redirecting 'RegisterRawInputDevices(6C535044, 1, 12)' ...
25/08/2016 17:07:39:457 [04184] | INFO | Redirecting 'RegisterRawInputDevices(6C5354D8, 1, 12)' ...
25/08/2016 17:07:39:957 [04184] | INFO | Loading effect from "C:\Program Files (x86)\Project Reality\Project Reality BF2\ReShade.fx" ...
25/08/2016 17:07:41:677 [04184] | INFO | > Successfully compiled effect.
25/08/2016 17:07:41:754 [04184] | INFO | > Resizing image data for texture 'texDirt' from 1920x1080 to 1920x1200 ...
25/08/2016 17:07:41:897 [04184] | INFO | > Resizing image data for texture 'texSprite' from 1920x1080 to 1920x1200 ...
25/08/2016 17:08:12:429 [04184] | INFO | Redirecting 'RegisterRawInputDevices(6C535020, 1, 12)' ...
25/08/2016 17:08:13:928 [04184] | INFO | Redirecting 'RegisterRawInputDevices(6C5354D8, 1, 12)' ...
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Edit: You can use the new alternative version now ! it should work correctly !Homick wrote:I'm CTD'ing with 0.6. Everything appears to be loading fine until I try to join any server. Once it's suppose to start loading map PR crashes.
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Yeah it works with .55, I suppose it has something to do with reshade, I just wonder why the issue does not pop up in offline mode, only when trying to join an online server.SAM609 wrote:I can't find anything on thisbut I'm looking more into it atm !
Meanwhile you can use this preset which I made on previous ReShade version >> WA.55
It is almost the same as new one , but unfortunately doesn't have the new dynamic color correction feature in it !??:
Well you can't use the new preset with older injector , because ReShade 2.0 is not backward-compatible ! and since dynamic color correction was only available in ReShade 2.0 framework , I had to use this version !MAVEN wrote:Sam, it's not a problem with your preset it is a problem with the injector itself.
I looked it up and the injector 2.0 of ReShade is optimized for newer games only, it will misbehave with dx9 games badly. 2.0 is still in sort of "alpha" stage.
What you can do is try v1.1 ReShade dll file but maintain the installation, if it keeps all the effects you made using 2.0 then that's the solution. The only other way is for ReShade author to fix the bugs which can take long.
My recommendation is to also add links to older versions of your preset, while 0.6 is awesome it won't hurt to provide links to 0.52 as well for people who have issues with 0.6.
That's awesomeSAM609 wrote:Well you can't use the new preset with older injector , because ReShade 2.0 is not backward-compatible ! and since dynamic color correction was only available in ReShade 2.0 framework , I had to use this version !![]()
But now I ported that code to older versions format and made a alternative preset with v0.52's injector which should work correctly if you could use the v0.52 before !
You can download the new alternative version from first post now !
BTW the original v0.52 preset also was/and is available in first post too !
Ok thx sam it works now. I think you should put this pic in the main OP, because it really helped me alot.SAM609 wrote:Good to hear that !BTW if the performance hit is too high on your system , you can disable bloom and lens effects , and it will run with almost no impact on your FPS !
Delete "d3d9.dll" , "ReShade.fx" and "ReShade" folder from your PR main folder !!XTOSXblind3 wrote:Sorry, but my laptop cant run my game with this. Its awesome to look at though. But how do i delete it?
I couldn't agree more. FXAA just ruins the entire reshade for me. Is there any way to disable it?Raklodder wrote:I finally decided to go back and try GEM (or reshade) like everything about it except for FXAA which spoils it.
Yes , go to ReShade > Presets > Default and open the "Shaders_by_CeeJay.cfg" with a text editor ( notepad ) , then find this line under FXAA section >dumbcawk wrote:I couldn't agree more. FXAA just ruins the entire reshade for me. Is there any way to disable it?