Ask the (WW2-DEVS) a question ?
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Re: Ask the (WW2-DEVS) a question ?
Wow, great video. I use the grenade on it in BFKorea as a good weapon to go against T34/85's. I had no idea in WW2 and Korea they used the air burst effect so well. Interesting to know that. The only thing about this weapon attachment different in our mod from PR:WW2 is that we don't have the range selection thing. You just aim and shoot.
Our Arisaka also has a rifle grenade the Chinese use so I hope people like that.
Our Arisaka also has a rifle grenade the Chinese use so I hope people like that.
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Re: Ask the (WW2-DEVS) a question ?
The download link doesn't work.. Is there another one?
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Re: Ask the (WW2-DEVS) a question ?
So PR 1.4 is out. What are the plans for WWII now?
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Re: Ask the (WW2-DEVS) a question ?
I like your question. they said in pr 1.4 release announcement page that they are working hard on PRWW2 so I highly hope we will see a final release with 10/20 new maps in 1 or 2 months.robert357 wrote:So PR 1.4 is out. What are the plans for WWII now?
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Re: Ask the (WW2-DEVS) a question ?
Mates, 1.4 is just out, how spoiled are you?! Enjoy this update and let the Devs enjoy, its party time! And before your dreams get crushed, dont expect so many maps in 2 months.
Enough talking, get your *** to Port Stanley!
Enough talking, get your *** to Port Stanley!
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Re: Ask the (WW2-DEVS) a question ?
We'll keep you guys posted on development of the mod. As for downloads I'm not sure who handles those, but I wouldn't think we'd have any new downloads up until the next public beta/testing section.
For now, just fly helicopters really low onto the Falklands and pretend they're higgin's boats!
For now, just fly helicopters really low onto the Falklands and pretend they're higgin's boats!
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Re: Ask the (WW2-DEVS) a question ?
We are working on it very, very soon but it will take its time as usual. Don't expect anything this Christmas from our end, that is a certainty.
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Re: Ask the (WW2-DEVS) a question ?
How many people are working on PR:WW2 currently? seems like there's been some shift to Post Scriptum.
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Re: Ask the (WW2-DEVS) a question ?
There are developers who came from PR:WW2 but eventually they were promoted to PR core team. As of this moment everyone related to PR:WW2 is technically a PR developer who work on other projects as well.cribbaaa wrote:How many people are working on PR:WW2 currently? seems like there's been some shift to Post Scriptum.
Post Scriptum doesn't constitute a slow down in progress of PR:WW2 at all. Partly the problems we had were of other nature (which we will not disclose).
Regardless, we'll be working on it and hopefully post bits of progress in our usual channels.
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Re: Ask the (WW2-DEVS) a question ?
what is that supposed to mean! let me describe:
There were developers who worked on PRWW2 and then they were promoted to PR core level developers and after that some of experienced developers went to post scriptum project, so who left for PRWW2. a few people who have lowest level in developing/moding!
come on guys. it is unfair for PRWW2. I think prww2 wil be released unfinished about 2018 christmas with a few changes in the most optimistic guess.
by the way I hope I understood it wrong and devs have high-priority plans for it.
There were developers who worked on PRWW2 and then they were promoted to PR core level developers and after that some of experienced developers went to post scriptum project, so who left for PRWW2. a few people who have lowest level in developing/moding!
come on guys. it is unfair for PRWW2. I think prww2 wil be released unfinished about 2018 christmas with a few changes in the most optimistic guess.
by the way I hope I understood it wrong and devs have high-priority plans for it.
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Re: Ask the (WW2-DEVS) a question ?
Sorry, but I see you complain a LOT! If you want PR:WW2 worked on faster, learn how to mod and help the team out. Otherwise stop the constant bitching please.
Sorry if that statement offends you, but modding is never easy work. You have all these people who want to play the end product, and beg for it to be finished, then they can't be bothered to help out. It is just how it is. You have people that want to play and people who contribute.
BFKorea is releasing soon, if you want to play around with most of the same USA weapons in PR:WW2, we already have most of them in BFK, since we created the BAR and M1 Garand models, ect. they use. I am sure that will hold you over for a little bit.
Sorry if that statement offends you, but modding is never easy work. You have all these people who want to play the end product, and beg for it to be finished, then they can't be bothered to help out. It is just how it is. You have people that want to play and people who contribute.
BFKorea is releasing soon, if you want to play around with most of the same USA weapons in PR:WW2, we already have most of them in BFK, since we created the BAR and M1 Garand models, ect. they use. I am sure that will hold you over for a little bit.
Last edited by Anthony817 on 2016-11-29 13:44, edited 2 times in total.
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Re: Ask the (WW2-DEVS) a question ?
Are you offended by my comment? while you are not even PRWW2 developer, it is weird.
I saw BFKOREA in Moddb and it doesn't look like to PR so I think it is a separate project that is worked on by you and it's not even related to my comment at all. why are you here?
I saw BFKOREA in Moddb and it doesn't look like to PR so I think it is a separate project that is worked on by you and it's not even related to my comment at all. why are you here?
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Re: Ask the (WW2-DEVS) a question ?
This man speaks truth.Anthony817 wrote:Sorry, but I see you complain a LOT! If you want PR:WW2 worked on faster, learn how to mod and help the team out. Otherwise stop the constant bitching please.
Sorry if that statement offends you, but modding is never easy work. You have all these people who want to play the end product, and beg for it to be finished, then they can't be bothered to help out. It is just how it is. You have people that want to play and people who contribute.
BFKorea is releasing soon, if you want to play around with most of the same USA weapons in PR:WW2, we already have most of them in BFK, since we created the BAR and M1 Garand models, ect. they use. I am sure that will hold you over for a little bit.
Given the size of our team, only so much can be done. As mentioned by Arc and myself earlier, other things occurred that impeded development for a while that will not be discussed. However, with the release of 1.4, we may be able to see more work being done.
There are maybe 2 or 3 people from PRWW2 who are on the Post Scriptum team, myself included. We will be trying to split time between both games.
Just know that if you want to see the game come sooner, learn to model, code, texture, etc. More help is always good. But, few people can only do so much for what the mod requires. We aren't being paid for this, it is done in our free time. Nobody here is entitled to any specific release date other than when it's ready.
For the time being, I suggest FH2 or BFKorea when it comes out if you need your WW2 era weapon fix.
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Re: Ask the (WW2-DEVS) a question ?
Not offended, just concerned by your comments. Look, it isn't easy modding, so just trying to say it like it is. Like I said, not trying to offend you either.shahram wrote:Are you offended by my comment? while you are not even PRWW2 developer, it is weird.
I saw BFKOREA in Moddb and it doesn't look like to PR so I think it is a separate project that is worked on by you and it's not even related to my comment at all. why are you here?
I am here because I am also eager to see updates from PR:WW2. We donated our weapons in 2009 to PR when BFK was abandoned, so PR and BFK share content back and forth. We were both part of BSS mod group when that used to be a thing. PR uses something like 20 of our weapons at one time. So we feel closely allied with PR.
Also I was only suggesting you might be interested to play BFKorea when we have our first ever release next month. I mean, we also use a lot of soviet equipment as well which we gave to PR. Our PPSH41 and DP28 is in there.
I was also wanting to maybe see about giving PR:WW2 a new sherman tank that was created for us with help from the IDF mod. There is an issue with the color of the turret at the moment, but I would like to maybe see this tank in PR:WW2 when that issue is fixed.
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Re: Ask the (WW2-DEVS) a question ?
modding is hard, i started working on a model months ago and got the general shape in few days but its not finished yet. i cant find time to finish it.
BFKorea looks great best of luck to you on the release.
BFKorea looks great best of luck to you on the release.
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Re: Ask the (WW2-DEVS) a question ?
Ok, lets see what it will be.
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Re: Ask the (WW2-DEVS) a question ?
Sounds good to me, looking forward to seeing it in vanilla PR.[R-COM]Arc_Shielder wrote:There are developers who came from PR:WW2 but eventually they were promoted to PR core team. As of this moment everyone related to PR:WW2 is technically a PR developer who work on other projects as well.
Post Scriptum doesn't constitute a slow down in progress of PR:WW2 at all. Partly the problems we had were of other nature (which we will not disclose).
Regardless, we'll be working on it and hopefully post bits of progress in our usual channels.
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Re: Ask the (WW2-DEVS) a question ?
A question; Does PRWW2 work with this update? ( despite it is a separate thing but I think it doesn't )
I can't see any prww2 server on PRSPY.
It will be a good thing to have a prww2 event. it has been long time since the last event.
I can't see any prww2 server on PRSPY.
It will be a good thing to have a prww2 event. it has been long time since the last event.
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Re: Ask the (WW2-DEVS) a question ?
What about bot support?