Bamyan
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- Posts: 234
- Joined: 2015-02-20 10:48
Re: Bamyan
I only get ~40 fps in many places on the map with an i7-6700k at 4.5Ghz.
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- Posts: 300
- Joined: 2016-05-09 14:38
Re: Bamyan
yes when there are many Players, /Events to calculate its getting laggy, bf 2 game engine ist old, dont uses multicore full capacities, but ist very good because you can mod it ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
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- Posts: 481
- Joined: 2009-09-27 11:36
Re: Bamyan
FPS is ok, map is WONDERFUL. Complex, interesting, unique, lots of tactical opportunities not present in other maps. My favourite map right now, for sure.
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- Posts: 2784
- Joined: 2009-09-18 10:27
Re: Bamyan
Seems like a nice addition to PR so far. I do get terrible frame drops when looking at certain direction though. I'm talking from ~50 down to ~20 and then stabilizing on 30. I already know that some PR maps are not as good for your fps than some, but they're consistent at least.
It's the frame drops that are annoying.
It's the frame drops that are annoying.
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- Posts: 280
- Joined: 2016-01-03 11:11
Re: Bamyan
I3 last gen, 2 games played without any technical issue.
This map points to be the best one in PR.
This map points to be the best one in PR.
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- Posts: 5
- Joined: 2007-03-17 18:41
Re: Bamyan
Runway not long enough to take off in the A-10, seems almost as if it wasn't even tested prior to release...hmm.
- Mineral
- Retired PR Developer
- Posts: 8533
- Joined: 2012-01-02 12:37
- Location: Belgium
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- Posts: 609
- Joined: 2014-06-20 20:07
Re: Bamyan
pretty good and amazing map.
only complaint is A-10 + stryker + m2a2 vs MTLB + bmp1(dshk) + T90 is a bit weird for AAS.
only complaint is A-10 + stryker + m2a2 vs MTLB + bmp1(dshk) + T90 is a bit weird for AAS.
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- Posts: 280
- Joined: 2016-01-03 11:11
Re: Bamyan
As long as it works... For infantry it definitely did. I think thein assets are there to encourage defensive FOB's, and if that's the case, it did a wonderful job. As US, we built 3 FOB's covering all approaches to Bravo, and supporting each other. On the other hand, it seemed like the defense of MEC's Charlie was done by the tank, and the enemy inf constantly tried to flank US fobs. Result: US won, 22-0.QuickLoad wrote:pretty good and amazing map.
only complaint is A-10 + stryker + m2a2 vs MTLB + bmp1(dshk) + T90 is a bit weird for AAS.
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- Posts: 1073
- Joined: 2013-07-02 22:35
Re: Bamyan
whatQuickLoad wrote:pretty good and amazing map.
only complaint is A-10 + stryker + m2a2 vs MTLB + bmp1(dshk) + T90 is a bit weird for AAS.
T-72M
Shilka
Boragh
MTLB
100% balanced TBH
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- Posts: 716
- Joined: 2010-07-03 12:56
Re: Bamyan
Great map, asset balance is awesome and the runway is long enough for the A10 ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
Its SO evil, it may actually encourage EA to support Modding again - Pantera
![Image](https://i.imgur.com/gLhqvjt.png)
![Image](http://21mid.com/Signatures/jmaverick.png)
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- Posts: 405
- Joined: 2016-04-14 16:15
Re: Bamyan
40-100 FPS I5 4690 3.5 GHz
Love this map, especially AAS with Taliban
Love this map, especially AAS with Taliban
- Ason
- PR:BF2 Developer
- Posts: 1749
- Joined: 2012-10-22 10:29
Re: Bamyan
I personally don't have any fps problems, but I'll see what I can do about it if more people are having issues with it.
I'm glad the AAS alt layer also got played. It's a bit different from most AAS layers..
Here is an old explanation to give a better picture:
I'm glad the AAS alt layer also got played. It's a bit different from most AAS layers..
Here is an old explanation to give a better picture:
Always nice to get some positive feedback aswell, I'm glad you like the map!AAS32-Checkpoints/FOB's:
In AAS Alt the objectives will be focused on road checkpoints that are spread out across the map.
4 checkpoints will be randomly selected at the start of the round and there will always be 2 in play at the same time(The southern Airfield always gets a flag).
Each checkpoint will spawn a rally for the US at the beginning of the round, so they can prepare defenses.
The objective of the US is to hold all the checkpoints, thereby making the Taliban bleed tickets. Logistics will be extremely important in the beginning of the game. The US will have to set up fobs around the checkpoints very fast to keep the Taliban bleeding.
The objective of the Taliban is to capture atleast one checkpoint as fast as possible.
Doing so will stop the ticket bleed. When flag #2 is captured the taliban can move onto the 2 last checkpoints. Capturing any of them will make the US bleed. Finally capturing the Airfield will make the US bleed out pretty much instantly.
The flags can only be capped by the Taliban, which means it's very important for the US to hold the first 2 flags and make the Taliban bleed as much as possible.
![Image](https://i.imgur.com/4FJwBYc.png)
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- Posts: 1390
- Joined: 2009-04-26 12:37
Re: Bamyan
having FPS problems too, around 40:
i5 4670 stock
GTX 1060
but sometimes the drop is very high, going below 30
i5 4670 stock
GTX 1060
but sometimes the drop is very high, going below 30
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- Posts: 56
- Joined: 2016-03-12 14:40
Re: Bamyan
Great map, performance is wack though, 30 fps with a 4670k at 4.5ghz and a 1070. Someone needs to a make a dual core 6ghz super ipc cpu so we can all run PR at max settings and 100 fps
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- Posts: 1064
- Joined: 2010-05-24 10:18
Re: Bamyan
Really, really low FPS in some spots (in most tho) in COOP.
13 FPS in this area:
![Image](http://i.imgur.com/WDkyzFL.jpg)
13 FPS in this area:
![Image](http://i.imgur.com/WDkyzFL.jpg)
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- Posts: 609
- Joined: 2014-06-20 20:07
Re: Bamyan
sorry i was half drunk when writing that.X-Alt wrote:what
T-72M
Shilka
Boragh
MTLB
100% balanced TBH
yeah i think my point was m2a2 + stryker easily > boragh + mtlb
US has early game advantage, but when the A-10 comes the T72 and shilka do too so its slightly tied up more asymetrically.
i just find it odd how the attackers(atleast in aas std) are at a slight disadvantage
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- Posts: 495
- Joined: 2016-03-16 16:01
Re: Bamyan
Some FPS drops,but its really good map and really fun. Best map so far.